Originally Posted by Z Overlord
It's also not the way Valve intended it to be.
What, did Valve intend for competitive TF2 players to play unbalanced game types like payload in matches? Or use OP items like the Sandman? Sorry, I don't mean to derail the thread, but if Valve didn't intend for competitive TF2 to be 6v6 on mostly 5cp maps, maybe they shouldn't have made the rest of the gametypes unbalanced and a lot of the items unsuitable for competitive play...
As for DotA, since it's a game built from the ground up for competitive play, I see some good things coming from this game. Also, since it's on the Source engine, the game should run smoothly on most PC's. I'm not much of an RTS guy myself, but hopefully this brings more players into the competitive gaming scene.
Originally Posted by SilverPotato
TF2 is far to casual to be considered an eSport
The fact that Valve is planning on dropping $1M right away means they intend for this to be an eSport and will probably have a balance team and everything.
A games viability to make it as a competitive eSport depends mostly on it being balanced or becoming balanced very quickly after it's release, which is why BC2 failed as an eSport. As well as having a dedicated fan base willing to drop money on tickets in the long term. However some games, simply due to mass popularity (CoD) are temporary eSports until the next big thing comes out.
The reason SC2 is still so wildly popular is that it's easy to access, easy to watch for all skill levels, there are now unbelievable amounts of teams, and something like half a million dollars in prizes given out monthly. On top of all of this, there is a huge skill ceiling, and the basic mechanics of the game require a constant change in play style keeping it fresh and interesting.
The real kick start for SC2 though was the GSL, all GOMtv had to do was flash the number $250,000 and everyone came running. So Valve is absolutely trying to do the same thing.
I agree with most of this post, except for the TF2 comment. TF2 has a lot of competitive merit. It's easy to be good at the game, but hard to be great at the game. It's just that a significant portion of the game (payload, a lot of the items) must be omitted to make it truly competitive. If you watch high-level soldier play (players like TLR or exfane, for example), you'll be blown away by how good they are at landing airshots. Watching pro scouts like YZ50 and carnage is equally impressive (carnage used to be a Quake player, so he brings that fast-paced DM mentality to the game). I guess you're right in that with large portions of the game aimed at casual audiences, the competitive side of TF2 doesn't have a chance to shine, but the European TF2 scene is doing great. ETF2L is doing very well over there. I just can't understand why it can't be the same for North America.Edited by decimator - 8/1/11 at 5:14pm