I like Borderlands, but there's definitely things that should be addressed as a number of the people here have mentioned. When I played Borderlands the one thing that kept popping up in my head was: "Did the game developers even play their own game/were there beta testers?"
Here's some things that I picked up on while playing:
1. Skill tree needs differentiation between the "classes". As someone pointed out, the skill trees for the different classes are a joke. With the exception of the specialty skill, the skill trees are more or less the same. The upgrade points are way too similar.
2. They need an on-screen map. Diablo 2 came out how long ago? And yet Blizzard was smart enough to allow you to toggle the map on the screen with one button as you are moving. In Borderlands, you have to pause the game and look at the map. The compass is useless unless you are extremely close to your point of interest. I mention Diablo 2 because Borderlands is often described as a D2 FPS (random generator for items, expansive world, character customization through upgrade paths etc). They could have learned a lot since Borderlands came much later and yet a lot of things are just backwards. Another example:
3. They need to rework the heals. To heal you need to pause the game by going to your inventory and use the heal by scrolling down your inventory and then double clicking on it.... I was stunned when I found out that this is how we're supposed to heal. In D2 and countless other games, you can heal in real time with no pause with just one button or click. Pausing and scrolling down your inventory, and then double clicking? Am I missing something? One of the first things I did when playing Borderlands was Googling if I was making a mistake with the heal cause I was thinking there's no way they are this backwards.
4. Better information regarding transportation between cities and questing. There are 5 million quests in Borderlands, this game is all about questing. In our quest tab there can literally be 10+ active quests. We lose track of where we are supposed to go after we finish to get our reward since there's so many quests. They should allow one to easily see where one is supposed to go upon completion. If you forget, for example, you have to look at your map and go to the diamond symbol, but that diamond tells you to go through a certain waypoint, that leads to another waypoint on the next map later on (people who have played the game will know what i mean). If we just knew off the bat where we're supposed to go, then we could teleport there immediately instead of taking the map approach which can take forever.
5. Allow us to delete or ignore quests we do not want to do. They cause unnecessary scrolling in the quest tab since a quest cannot be removed once you learn about it.
6. Allow us to teleport back to town. When exiting the game and going to the main menu is faster to get back to town, you know you have poor game mechanics.... there's so many examples of this. Say you just finished a quest and now you must return to town. You could walk back/drive a car all the way back. Or, you could just exit and go to the main menu and resume, instantly sending you back to the waypoint area.... MUCH faster. Having players exit and reenter the game for something so basic reflects poorly on the game developers.
What they really need are beta testers that give good, honest feedback. They either didn't do much testing in the first Borderlands, or their testers were a bit on the incompetent side as they missed some very obvious issues that one could discern in the first hour of playing.
Edited by Spicy61 - 8/2/11 at 7:43am