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[DT] Battlefield 3 Will Probably Have An Online Pass Says Developer. - Page 13

post #121 of 136
I fail to see what's wrong with this. Used games give nothing to the developers, so naturally they would have incentive to discourage used game sales. Honestly, I can't remember the last time i bought a used game, especially with D2D and Steam sales.
    
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post #122 of 136
Sorry, but Duckie doesn't know the things he knows and then goes to work a bag packing job. Just saying, smart people have lots of money.
    
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post #123 of 136
Quote:
Originally Posted by Viridian View Post
Sorry, but Duckie doesn't know the things he knows and then goes to work a bag packing job. Just saying, smart people have lots of money.
But smart people dont throw money around aimlessly
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post #124 of 136
Quote:
Originally Posted by Higgins View Post
I fail to see what's wrong with this. Used games give nothing to the developers, so naturally they would have incentive to discourage used game sales. Honestly, I can't remember the last time i bought a used game, especially with D2D and Steam sales.
I fail to see what's right with this.

Who cares if PUBLISHERS (not developers) don't get money from preowned sales? Developers get paid regardless and usually receive bonus's for first week sales, etc.

Point is, unless a developer specifically entered into a contract wherein they get a cut of this revenue, which is extremely unlikely to happen, then it's only the publisher who makes the money.

But, more to the point, if publishers want to get a cut of that money they can open their own preowned trade-in outlet to compete. What they're doing should be illegal on two fronts.

1. They're stealing trade-in value from gamers.

2. They're shunting trade-in outlets out of the market entirely by cutting them out.

It's wrong and just because we're PC gamers it doesn't mean we shouldn't stand up for other peoples rights.
    
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post #125 of 136
Wait... Does this mean that Ill have to search for servers and connect in a Web browser like the Alpha?
     
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post #126 of 136
Quote:
Originally Posted by MotO View Post
So would this be like buying a used car and then having to buy a pass from the OEM to be able to drive it on the road?
Did you read the thread at all? Probably not.

Viridian tried this same crap too. Even though the car anaolgy is completely off-base (it's seen as a utility and not entertainment), you pay taxes on said car, you pay insurance, and you pay to register the car (yearly license plate fees).

So, it's nothing like it at all. They aren't asking for people to register the game on a yearly basis, they're only asking for the charge once.

It's entertainment. If someone's too cheap to cough up 10 bucks, that's their problem. I pay more to go see 1 game of Hockey (120 per ticket, plus gas, food, parking) than the cost of 3 video games, and the entertainment is only 3, sometimes 4 hours long. I don't cry about it. I pay it, cos that's what it's worth.
post #127 of 136
They should go back to how things were in the original Battlefield 1942.

No stat tracking, no name limitations, no profiles, no need for EA to run any servers at all, no BS.

Quote:
Originally Posted by XNine View Post
Who cares?
I do.

Quote:
Originally Posted by XNine View Post
Buy a copy for PC.
When hell freezes over.

Quote:
Originally Posted by XNine View Post
Show of hands, how many people here buy used PC games?
I do.

Quote:
Originally Posted by XNine View Post
It's entertainment. If someone's too cheap to cough up 10 bucks, that's their problem. I pay more to go see 1 game of Hockey (120 per ticket, plus gas, food, parking) than the cost of 3 video games, and the entertainment is only 3, sometimes 4 hours long. I don't cry about it. I pay it, cos that's what it's worth.
I haven't been to a sporting or music even that was not free in more than 15 years, because that's how much they are worth to me...zero dollars.
Edited by Blameless - 8/3/11 at 3:16pm
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post #128 of 136
Quote:
Originally Posted by Viridian View Post
I fail to see what's right with this.

Who cares if PUBLISHERS (not developers) don't get money from preowned sales? Developers get paid regardless and usually receive bonus's for first week sales, etc.

Point is, unless a developer specifically entered into a contract wherein they get a cut of this revenue, which is extremely unlikely to happen, then it's only the publisher who makes the money.

But, more to the point, if publishers want to get a cut of that money they can open their own preowned trade-in outlet to compete. What they're doing should be illegal on two fronts.

1. They're stealing trade-in value from gamers.

2. They're shunting trade-in outlets out of the market entirely by cutting them out.

It's wrong and just because we're PC gamers it doesn't mean we shouldn't stand up for other peoples rights.
From the same thought, a company is only obligated to support the original owner unless there's a specific clause to transfer ownership. Games don't come with transfer of ownership warranties, so Publishers can restrict anyone who isn't the original owner, so long as they notify people upfront. Buying second hand comes with drawbacks, and buying an online pass could be one of them.

I can't see how a company is obligated to provide support to a second hand owner when a guarantee of service only extends to the original owner. Many electronics, EVGA for example only extends service to the original owner and ASUS extends it to anyone, and it's clearly stated. Any game company can change their rules of service as long as people are informed upfront, which may happen with BF3. At that time, you can decide to buy it or not.
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post #129 of 136
Quote:
Originally Posted by Blameless View Post
They should go back to how things were in the original Battlefield 1942.

No stat tracking, no name limitations, no profiles, no need for EA to run any servers at all, no BS.
Go play CS:S if you want that sort of system.


Quote:
When hell freezes over.
Leave then. There is potential for developers to shift their focus from consoles back to PCs right now, but only if we support games and developers who support us. You may be cheap as hell, but it doesn't mean that you should get be guaranteed the same experience as someone who purchased a new copy and actually supported the developers.

Quote:
Originally Posted by Viridian
I fail to see what's right with this.

Who cares if PUBLISHERS (not developers) don't get money from preowned sales? Developers get paid regardless and usually receive bonus's for first week sales, etc.

Point is, unless a developer specifically entered into a contract wherein they get a cut of this revenue, which is extremely unlikely to happen, then it's only the publisher who makes the money.

But, more to the point, if publishers want to get a cut of that money they can open their own preowned trade-in outlet to compete. What they're doing should be illegal on two fronts.

1. They're stealing trade-in value from gamers.

2. They're shunting trade-in outlets out of the market entirely by cutting them out.
Sorry, but I fail to see why it should be made "illegal." Yes, it sucks for people who buy used games, but you'll still be getting the game cheaper even if you have to buy a $10 online pass.
    
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post #130 of 136
Quote:
Originally Posted by Masked View Post
For the love of god, the average consumer needs to start understanding that server upkeep has multiplied 10 fold in the last 5 years and it's no longer 100$ a year to run a server.

The average consumer also NEEDS to realize that operating those servers takes man-time, hardware upgrades and fiscal responsibilities BEYOND primary ownership.

I completely agree with EA on this front...If you want to play on-line and you're second hand, buy a pass and deal with it.

Your bandwidth on their server costs money, regardless how small, you should contribute JUST as the primary owner did.
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