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[DT] Battlefield 3 Will Probably Have An Online Pass Says Developer. - Page 6

post #51 of 136
Quote:
Originally Posted by pangeltveit View Post
Layman terms?
It's like PC gaming has been for a long, long time.
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post #52 of 136
Quote:
Originally Posted by DuckieHo View Post
The server cost reason is pretty much BS.

A new account is just a few additional database entries. The cost is probably like a penny per year even when talking about enterprise servers and support. The insertion of a new entry is already automated and requires zero work.
Agree, they could also only use servers for the information and db's and use the good old GSP system. Dedicated Servers anyone?
post #53 of 136
It's funny how nearly every single online game has survived without these added features to 'support running costs' yet now they are all of a sudden required.

I'm not buying into that excuse.
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post #54 of 136
I find it so funny, for such a game advocating "the return of PC gaming"... they sure like to screw you with your pants on...
 
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post #55 of 136
And yet, privacy groups will find a way around this in less than a week most likely..

I also don't buy the whole "cost" issue. The game is going to be $60. They use to allow multiple accounts for years when they use to sell games for $40.
post #56 of 136
They pretty much had this on Bad Company 2 on the consoles, as a new copy would come with the VIP code, which would allow you to get all the maps. With out it you were stuck to pretty much 4 maps.
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post #57 of 136
same thing they used on BC 2 for consoles, if you have a ps3 version for example and you want to sell it, the buyer needs to buy the code to get acess to map packs, etc
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post #58 of 136
Quote:
Originally Posted by Viridian View Post
This is yet another disgusting Publisher grab for money that isn't rightfully theirs. The server excuse is utter rubbish.

This ONLY affects console gamers. YET, I'll bet a penny to a pound that we also have the same crap on our PC boxed copies, despite the fact that it's well known they're going to lock your game to an online account forever.

Server excuse = One copy sold on the console can be used by ONE person at a time. Therefore the initial cost should cover their time spent online. If they happen to sell that to someone else, EA ALREADY have the money to cover the costs. Letting a new PSN account or XBL account onto the game costs nothing, barely. It's a case of "oh, here's a new PSN account. Let's open a stats slot for them". That's it. That's STILL only ONE person playing that copy at ANY given time.

When. WHEN will legislators pull their heads from their arses and start to protect the CONSUMER and their rights?

We have a right to trade in games and publishers have no rights to nerf our products. That's like selling a brand new car to someone and the manufacturer initiating a killswitch that stops the engine from starting, then asking you a percentage of the cost of a new car to activate it again.

If that was happening with cars, people would be in uproar. But no, we get people like this thread going "oh wells, won't affect mes cuz imma buying it new!" Sheer idiocy.
Oh good, another car analogy from the peanut gallery.

Cars are NOT entertainment, so your analogy is so far off base it makes the rest of your rant trite. But I'll feed you under your bridge...

You buy a used car. Okay, you still have to pay taxes on it, still have to pay for registration, maintenance, gas, etc. etc. etc. When a used copy of a game goes for sale, developers never saw any money. Not to mention, game prices have stayed the same for the last 20+ years while inflation, cost of living and business operations have all gone WAY up.

Cry more that a company would like a LITTLE compensation for their operational overhead. You can definitely buy the game used and not pay the fee, you just can't play it online and use their stats system and dedicated servers.
post #59 of 136
I'm confused about this...is this not a CD key? Or is it a one time only CD key?

I very frequently reinstall my OS, thus usually have to copy over my games from my backup to main drive (instead of downloading) but for Steam that is the same as reinstalling them. Since it's a whole new version of Windows, how will EA know that I'm the original owner and not someone who bought the game second hand trying to install it?
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post #60 of 136
Quote:
Originally Posted by stargate125645 View Post
You may need to brush up on your reading comprehension...
You need to learn how to read between the lines...I read the entire article...Their reasoning is absolutely within what I'd consider normality which, is what I commented on.

Servers cost an incredible amount of money to run...Especially non-apache/oracle...Nginx is the way of the future but, it's also expensive.

My office has 12 servers, each of them is over 100$/month to keep running 24/7 not counting the internet fees...I'd say 200$/month per server by the time you include everything...PER server.

You're all whining and complaining, saying this is BS and their "fees" alone are wrong, malicious etc etc etc.

Well, they're more than justified considering how much virtual room each game will cost...Especially on the Xbox and Playstation.

Combine that with the fact that, if I bought the game and used that serial, then sold it...They're not getting any more of a boost from a second hand user, at all.

So essentially the second hand user plays for free, not contributing to the server, at all...That's not fair to the first hand user whom paid premium for the game and the use on those servers.

As an admin, I see this as being absolutely justified, in fact if I were them, I'd actually charge more than their projection, tbh.

I didn't even include labor, server maintenance etc...
Edited by Masked - 8/2/11 at 12:39pm
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