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[PCGamer] Blizzard on Diablo 3: gold farmers and players “really doing the same activ - Page 14

post #131 of 182
Blizzard is taking the CCP approach and going into a sandbox?
post #132 of 182
How an executive can make a statement like this in a game that also allows the sale of items for real money is just... painful. You're saying you're okay with people who have automated tools, and sweatshops of workers who are not only going to be able dictate ingame economies, but a real world financial economy as well.
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post #133 of 182
Quote:
Originally Posted by OwnedINC View Post
Psha, STARTING to get in the way. =P
Glad someone caught that

Quote:
Originally Posted by kulbida View Post
That is a terrible attitude to have, sir. That is like saying "screw all the poor, starving, sick black people in Ethiopia, it doesn't effect me at all".

The fact that Blizzard is contradicting themselves after being against this kind of thing for so long is ridiculous. All for the almighty dollar.
Unfortunately that's the attitude most people have, it's why corperations get away with what they do. Indifference is the same as supporting it.

One gets quite a different view once you've seen the 3rd world.


Quote:
Originally Posted by DarkFury View Post
Now that is an interesting point...

Would they be able to attach your screen name to your real ID in order to report your income.


/yikes
They're already able to do it, so yes. Which is why my realid is a fake name.
post #134 of 182
Quote:
Originally Posted by gpuinurmotherboard View Post
Yesterday I decided to do a little math involving the possibilities of this new Auction RMT system that Blizzard is implementing. It is based off my own personal time constraints which at the present are kind of open due to a new contract being negotiated so I am sitting in limbo, well that was until 10 AM this morning.

If I played 4 hours a day, got to say near max level etc and started farming items I believe would sell on the AH. 4 hours a day at $5.00 a drop. If said drops sold each day for a total of say 20.00 - Blizzards cut which I would estimate to be maybe a 1.00 tops. 19.00 a day profit 5 days a week. To me, that seems like a decent little income enhancer. The weekends would only help but I tend to do more fishing than gaming on the weekends, I know weird right? I game during the week and fish/fix my truck/hang with the family etc on the weekend.

My only issue would be do we have to claim it at tax time lol.
I think your predictions are a bit optimistic. 4 hours a day nets $20 dollars revenue with $1 going to Blizzard? I'm gonna say that's not happening. Not only does the frequency of drops seem too high, but economics says that if there is profit left in a market, the market is open for new comers to come in and gives them incentive to crowd till profits head toward 0. There is almost no barrier to entry with D3 unlike the real world. If people are making $20 for 4 hours of play, people will come in and drive that figure down.
post #135 of 182
Quote:
Originally Posted by kulbida View Post
That is a terrible attitude to have, sir. That is like saying "screw all the poor, starving, sick black people in Ethiopia, it doesn't effect me at all".

The fact that Blizzard is contradicting themselves after being against this kind of thing for so long is ridiculous. All for the almighty dollar.
It isn't like saying that at all. You just used a really bad example of starving, sick black people in Ethiopia when we are talking about a video game. By your logic I'm supposed to care about everything that is bad in the world from video game companies making a buck to starving people in 3rd world countries.

Quote:
Originally Posted by SafeKlok View Post
Glad someone caught that



Unfortunately that's the attitude most people have, it's why corperations get away with what they do. Indifference is the same as supporting it.

One gets quite a different view once you've seen the 3rd world.
One gets a different view about everything once you've seen a 3rd world country. I can't believe we are talking about video games and poor nations within the same topic. They are so far apart and completely irrelevant to each other.
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post #136 of 182
Quote:
Originally Posted by Inverse View Post
How an executive can make a statement like this in a game that also allows the sale of items for real money is just... painful. You're saying you're okay with people who have automated tools, and sweatshops of workers who are not only going to be able dictate ingame economies, but a real world financial economy as well.
That's not what they're saying at all, you're taking it out of context, and pretending this stuff doesn't happen regardless of what a company does to stop it.
post #137 of 182
Quote:
Originally Posted by OwnedINC View Post
That's not what they're saying at all, you're taking it out of context, and pretending this stuff doesn't happen regardless of what a company does to stop it.
The difference is that the company in any other game DOES NOT STAND TO GAIN from these directly. Real life RMT sales are going to give money directly to Blizzard. Illegal DOES happen in other games, but give me an example where the Developer/Publisher also gets a piece of the pie from gold sellers and bots? Outside of the fact they also have to buy the game and subscription, they don't~ here, they DO. Please tell me how you're missing this?

I'm not taking anything out of context~ I'm showing you that this directly supports creating an uneven schema where farmers are not only controlling ingame economies but a real world economy with actual money with full sponsorship of the developer, and you're totally cool with it.
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post #138 of 182
Quote:
Originally Posted by Inverse View Post
The difference is that the company in any other game DOES NOT STAND TO GAIN from these directly. Real life RMT sales are going to give money directly to Blizzard. Illegal DOES happen in other games, but give me an example where the Developer/Publisher also gets a piece of the pie from gold sellers and bots? Outside of the fact they also have to buy the game and subscription, they don't~ here, they DO. Please tell me how you're missing this?

I'm not taking anything out of context~ I'm showing you that this directly supports creating an uneven schema where farmers are not only controlling ingame economies but a real world economy with actual money with full sponsorship of the developer, and you're totally cool with it.
If you read some official statements a bit closer (or at all) then you would know, that yes, Blizzard will take a cut from every item sell, tho it is only symbolic and doesn't make much of a revenue. They said they would charge flat rate of something like $0.10 per item, regardless if the item is sold for 5$ or 100$, hence flat rate. The reason they are doing it IMHO is to prevent crap being put on auction, cause when you need to spend even 0.10$ to put an item on auction, you wouldn't play around that much.
post #139 of 182
Quote:
Originally Posted by Inverse View Post
The difference is that the company in any other game DOES NOT STAND TO GAIN from these directly. Real life RMT sales are going to give money directly to Blizzard. Illegal DOES happen in other games, but give me an example where the Developer/Publisher also gets a piece of the pie from gold sellers and bots? Outside of the fact they also have to buy the game and subscription, they don't~ here, they DO. Please tell me how you're missing this?

I'm not taking anything out of context~ I'm showing you that this directly supports creating an uneven schema where farmers are not only controlling ingame economies but a real world economy with actual money with full sponsorship of the developer, and you're totally cool with it.
So you have a problem with Blizzard breaking the mold and making a buck off of their in-game property instead of letting third parties make all the money? Why wouldn't they do this? Who knows how much cash has exchanged hands within Diablo II transactions. Blizzard has let this go on for 10+ years and now that they are providing a convenient, in-game service as opposed letting these third parties buy and sell their property everyone has an issue with it. Too bad so sad, I would do the same thing if I were Blizzard.
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post #140 of 182
Quote:
Originally Posted by Zulli85 View Post
So you have a problem with Blizzard breaking the mold and making a buck off of their in-game property instead of letting third parties make all the money? Why wouldn't they do this? Who knows how much cash has exchanged hands within Diablo II transactions. Blizzard has let this go on for 10+ years and now that they are providing a convenient, in-game service as opposed letting these third parties buy and sell their property everyone has an issue with it. Too bad so sad, I would do the same thing if I were Blizzard.
-_- Why is everyone selectively hearing what I'm saying? I have no issue with Blizzard making a buck~ I just don't like the double-team of Farmers and Blizzard screwing gamer experiences.

They should never, ever~ ever be OK with automated gameplay and offices and offices full of farming idiots destroying ingame economies~ ESPECIALLY because they can now dictate the actual RMT of REAL WORLD currency. When Blizzard stands to gain from this now, it's just dirty~ it's like, they're stance before was that they were against it, and now they're for it to the degree that we're no longer even seen as different than gold farmers.

I have no issue, with Blizzard making money off this system. I have an issue with them being okay with the third party entities taking control of a market that is supposed to be in control of you, me and the ******* over there that's going to misunderstand me after this post.
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Overclock.net › Forums › Industry News › Video Game News › [PCGamer] Blizzard on Diablo 3: gold farmers and players “really doing the same activ