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[PCGamer] Blizzard on Diablo 3: gold farmers and players “really doing the same activ - Page 7

post #61 of 182
Quote:
Originally Posted by SchmoSalt View Post
* So I cannot play with my family members in the same household who I used to play D2 with unless we all buy copies for a total of $180? No thanks.

* Attribute points allowed you to customize your character and make strategic choices. By removing them you are essentially dumbing down the game and throwing thinking gamers to the curb.

* I take it you have never played D2. Either that or you have lived under a rock since 2000. There are a lot of mods for D2. Also by your logic mods ruin other games such as Half-Life. I guess Counter-Strike, Team Fortress Classic, The Specialists, Zombie Panic!, Sven Co-op, and Natural Selection were all abominations which completely ruined Half-Life...

* Maybe because you cannot depend on Blizzard's servers to always be there? Maybe because I am at college where the wifi is spotty and a dropped signal means the game shuts down? Maybe because I like to play RPGs while I'm out on the open seas on a cruise ship? Maybe there are a lot of places with spotty internet? Maybe because there are soldiers who are in the Middle East right now who like to play RPGs to pass the time?

* Encourages gold-mining sweatshops just so that Activision Blizzard can make a few bucks. Encourages the destruction of the competitive nature of the game. What is the point of competing if the people you are competing against just buy the highest level items? What is the value of these highest level items anyways? They certainly won't hold the same value as the highest level items in D2 did.
-That is how licensing is these days. I'm not even aware of any newer games that still have a LAN function. You're saying you want x number of copies for the price of one.

-They are adding other features to compensate for the lack of customizing your own stat points. Way too tired to look it up right now but I will tomorrow if I remember.

-You fabricated logic and threw the words in my mouth. I like how somehow I used the logic that mods kill video games. I used to play DII a crap load for years but I haven't played in ~3 years.

-Not my problem that you like to play video games while on cruises.

-Completely irrelevant point as this already existed in DII. Go ask one of the 650,000 users at D2JSP. You assume the items won't hold the same value as the ones in D2 but that simply is yet to be seen, you have no proof.
Edited by Zulli85 - 8/2/11 at 11:20pm
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post #62 of 182
Quote:
Originally Posted by Sauerkraut View Post
Thats how licensing works... You have to each buy a copy. The game is licensed to one install or one person... Just like office comes with 3 codes?

Just because they remove one way to customize does not mean they are not adding others. Runes are one very valid point to this. Do your research.

Some game companies enjoy mods. Did you know almost all those were licensed? Most of the mods made for D3 will be harmful to their live servers thus no modding.

This game is being made to be multiplayer. I think no one understands this. They really don't want you to ever be alone. it is the way the game is designed. Also if you were that desperate you would find a way to get internet.

And yea, those sweatshops will be around anyways because of corrupt governments not Blizzard. This game is first and foremost about finding loot. Thats why they have one story for 3 acts. If it was about pvp they wouldnt bother to make a story at all, if it was for the story they wouldnt have 3 acts they would have one continuous story.
One person owns all of the computers in the house. I have never bought a game that limits you to one install at a time. Don't say Steam does that either. I have Steam on all 3 separate computers I own. I can run the other two in offline mode side by side just fine. Limiting the game to one install just shows how badly Blizzard has succumbed to Activision's money grubbing grasp. It's not a big surprise that Blizzard wants to royally screw its customers just so it can "take" a few more bucks off of them.

Runes and rune words were present in D2. Nothing new here.

Practically every mod for every game falls under some sort of license. There's a simple way of stopping mods from harming official BNet servers: enforce pure clients for official servers. Allow players to run their own dedicated servers for modded games. Valve does this just fine. Oh wait, Blizzard wants to maintain absolute control over the game so that they can extract more cash from you in the way of DLC or expansion packs!

D2 was made to be multiplayer as well. That didn't stop them from including LAN support and not including the worst DRM the world has seen. The difference between D2 and D3 is that D3 is being made as a cash cow for Blizzard. The DRM is clearly just another choice by the higher ups to curve piracy and boost revenue. All devs know that DRM doesn't put a dent into piracy but actually increases it.

Blizzard's embrace of the sweatshop market will cause an explosion of the number of sweatshops overall. Now that Blizzard allows it there are no consequences for getting caught. The major risk from running a sweatshop operation is now nullified.

Believe it or not there can still be competition even in co-op games. The feeling of achievement of getting the highest level items in the game will be tarnished because you will know that everyone else already has them too. You are no longer in the unique elite minority and you and your character are the same cardboard cutouts as everyone else.

Quote:
Originally Posted by Zulli85 View Post
-That is how licensing is these days. I'm not even aware of any newer games that still have a LAN function. You're saying you want x number of copies for the price of one.

-They are adding other features to compensate for the lack of customizing your own stat points. Way too tired to look it up right now but I will tomorrow if I remember.

-You fabricated logic and threw the words in my mouth. I like how somehow I used the logic that mods kill video games. I used to play DII a crap load for years but I haven't played in ~3 years.

-Not my problem that you like to play video games while on cruises.

-Completely irrelevant point as this already existed in DII. Go ask one of the 650,000 users at D2JSP. You assume the items won't hold the same value as the ones in D2 but that simply is yet to be seen, you have no proof.
That is how licensing is these days if you buy from Activision Blizzard. Every game I have bought in the past year has supported LAN and multiple installs on computers you own just fine.

You said that mods would kill D2. From your statement either you believe D2 is oh so perfect that any mod would tarnish it or that mods ruin games in general. I choose to believe you believed the latter.

I guess it's also not your problem there are a lot of people who would want to play but cannot at all because they do not have a stable internet connection?

Mining wasn't a big deal in D2. Most of the people I ran into in my years of playing it got their items legitimately. If you open the mining flood gates the rarity of the items will shoot down. It's simple math. More manhours dedicated towards getting high level items will result in more common high level items. You could suggest that Blizzard simply decrease the chances of finding these items. This would work to keep the rarity down but it would also make it nearly impossible for people to legitimately obtain high level items.
Edited by SchmoSalt - 8/2/11 at 11:39pm
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post #63 of 182
Even if a computer is owned by a company that company is limited to a number of installs with almost every major commercial product and video games are no different. You bought one license, that means one active license.

Runes have changed, again do your research.

For one theres nothing wrong with this, its a different business model, and 2 that forces more work for moderators and more servers up monitering data.

Lan was required back then due to a lot less people having internet, or quality internet is more likely. DRMs are an attempt to stop pirating, something I am sure a lot of people on this forum are helping to cause. Get mad at the Pirates, not the Commercial ships.

Blizzard is not embracing anything like that. You are throwing words in their mouth.

If everyone has them its because someone went out and farmed 20, they just didnt have to keep those 20. Cardboard cutouts will be reduced do to other customization also.
post #64 of 182
Not happy with it, but it's not that big a deal with the style of game Diablo is. Implementing this in WoW would be suicide, and Blizzard knows it. No worries.
post #65 of 182
i guess china wins this again...
 
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post #66 of 182
farm bots will rule d3, i can sense it.
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post #67 of 182
Oh goodie, another one of these threads. Imma get my on!

There seems to be a pretty obvious divide between players with fond memories of lanning diablo with friends, and players who played online and in some cases bought items.

Both should be able to enjoy what Blizzard has been promising us (forever).

Requiring to always be online should have been expected - since Blizzcon 3 years ago, Blizzard's attitude has been "too bad" if you can't get online. It's the new industry mindset of "you pay for the game, but we decide how and when you can use it."

Personally, I'm not affected by this and I saw it coming, but it's a low blow for fans that can't always be connected (yes there are still people like that).

Their blatent money making scam however, was a complete blindside. I personally dispise anything where you can pay2win, it completely undermines the core principals of gaming and the whole culture of "owning" your opponent with skill.

Regardless of the fact that it "was already happening in" and "D2JSP!!!", it doesn't mean that Blizzard had to put their stamp of approval on it. There are any number of measures that Blizzard could have put in place to combat it.

I'm well aware that it's "completely optional", hell, it'll be availble cracked on day of release if you want to play offline, so either way I can choose to play completely (bar fundamental gameplay changes) independant of the auction house.

The mere fact tha Blizzard are blatently and proudly creating this cash cow, which will result in even more farming and botting, pisses me off.

While not an active modder myself, Blizzards statements at Blizzcon last year of "modding has always been central to our games" and "the modding community will always been a part of our company" fall rather flat now.

Anyone who started out gaming in the Space Quest / 2600 / Wolf3d era has seen the gradual decline of gaming, into the overweight prostitute it is now.

The original Diablo creators? They're in an indy studio making Torchlight2, they left because they got sick of what Blizzard was already doing and planning.

Now buying gold is acceptable and encougaged, where does it end?
Edited by SafeKlok - 8/3/11 at 2:14am
post #68 of 182
he basically said "we dont care that prisoners in china are forced from slave labor into sweat shops for the night to gold farm for hours on end without sleep and then return to labor camps for the day, as long as we are making a profit from it; GO TEAM ACTIVISION"

I cant believe they are not trying to stop this crap.
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post #69 of 182
Quote:
Originally Posted by Sauerkraut View Post
Even if a computer is owned by a company that company is limited to a number of installs with almost every major commercial product and video games are no different. You bought one license, that means one active license.

Runes have changed, again do your research.

For one theres nothing wrong with this, its a different business model, and 2 that forces more work for moderators and more servers up monitering data.

Lan was required back then due to a lot less people having internet, or quality internet is more likely. DRMs are an attempt to stop pirating, something I am sure a lot of people on this forum are helping to cause. Get mad at the Pirates, not the Commercial ships.

Blizzard is not embracing anything like that. You are throwing words in their mouth.

If everyone has them its because someone went out and farmed 20, they just didnt have to keep those 20. Cardboard cutouts will be reduced do to other customization also.
Companies are very different from individuals. This is a very poor excuse. If this were the case all of the developers would be screaming at Valve because they let you install your games on more than one computer you own. They do not.

No need, even if runes did change the amount of negatives severely outweigh anything they could possibly do with runes.

I don't know if you know how server lists work, but all it requires is a master list server which keeps track of all of the running servers. Maintaining a master list server is very easy and very cheap. There is nothing else to maintain beyond that because individual server owners maintain their own servers.

LAN is still a very standard feature in the gaming industry today. You might not of heard of it, but there is something extremely popular called a LAN Party that requires this feature. I run 3-4 of these every year. Dismissing LAN as a feature no one uses is illogical.

It's common sense, restrictive DRM only increases piracy and punishes the people who actually buy the game. It's ridiculous that pirates get a better game than people who have laid out full price for the game. Also as I said before a lot of people won't be able to play this because they don't have reliable internet. This is all on Blizzard here.

The majority of that market is produced by sweatshops and prison labor camps. You, I, and Blizzard all know that this is the case. There is no ignoring this fact.

Everyone will have them because the farming market will supersaturate the community with them. They won't be rare, which is the whole point of a "rare" item.
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post #70 of 182
Quote:
Originally Posted by Phaedrus2129 View Post
Translation: "Yes we know we're encouraging gold farming sweatshops, but we don't care. All your money are belong to us."

So true
    
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