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[TH] - id Software's Tim Willits: RAGE is "Basically Done"

post #1 of 29
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Quote:
"The game is basically done," he said in the latest issue of the magazine. "It's going to be available this fall so we are in the polish and refinement stage which is a great place to be. Now we have all the content done and played through the game and got a real sense for it."


(...)

Part of the polishing process, according to Willits, involves smoothing out the graphics on the Xbox 360 and PlayStation 3. He said that he's confident John Carmack will have everything smoothed out by the time the game is ready to be sent off for publishing.
Source



From the article one gets the sensation this time the PC is getting all it deserves and is basically ready, as the primary platform. The console versions are the ones needing polishing up.

This is how the industry should do things. Create for the PC, then polish (in the sense of optimizing / making concessions) for consoles.
 
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post #2 of 29
Can't wait for this!
    
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post #3 of 29
This sounding more and more like a hit and a new (decent) IP franchise.

Just as long as they don't forget the PC or Doom IV
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post #4 of 29
Quote:
Originally Posted by tpi2007 View Post
From the article one gets the sensation this time the PC is getting all it deserves and is basically ready, as the primary platform. The console versions are the ones needing polishing up.

This is how the industry should do things. Create for the PC, then polish (in the sense of optimizing / making concessions) for consoles.
Nonsense. Carmack already said RAGE is console focused and regretted the PC wasn't the lead platform. A little extra polish doesn't make it a lead PC title. Don't feed into the hype PC gamers, I'll wait until it hits the bargin bin < $10.
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post #5 of 29
Quote:
From the article one gets the sensation this time the PC is getting all it deserves and is basically ready, as the primary platform. The console versions are the ones needing polishing up.

This is how the industry should do things. Create for the PC, then polish (in the sense of optimizing / making concessions) for consoles.
Actually that article says nothing about that, you are just making assumptions. All it really says is this:

"[Console is] different to PC in that most of the data is read from the disc; we have the texture page in the texture cache," he said. "At times you will see some stuff in the distance loading in... of course, John [Carmack] is working on getting that as final as possible."
post #6 of 29
Quote:
Originally Posted by tpi2007 View Post
This is how the industry should do things. Create for the PC, then polish (in the sense of optimizing / making concessions) for consoles.
That is how the industry does it already, unless the studio is poorly managed.

1.) Pre-production: create the architecture the game will run on, create the tools the production team will need to create content. Perform investigations on each intended platform, learn the full limitations of each console. This is where the designers will usually try and design a game that will play similarly on each intended platform.
2.) Production: creation of everything the player will see.
3.) Marketing and shipping (this step overlaps production and post-production): Purchase advertisement slots on internet, TV, magazines, etc. Setup demonstrations or talks at any relevant conferences such as GDC San Fransisco and Austin.
4.) Polish/Post-production: The game is essentially in the state the player will see in terms of content, and at this point it should already be running fairly well. Now is the time to iron out any small performance or visual issues that might be noticeable on any platform.
5.) Gold master/Release: The .iso is sent to the manufacturer that will be creating the DVD/Blu-ray/Misc media. Additionally the final image for the boxes must be sent to the manufacturer that will be boxing the discs. The media manufacturing step isn't required for games that are download only, however there is still generally a gold master step for digital download games.
6.) Continuing work on patches: At this point games that will have the ability to be patched (almost all games, except maybe some handhelds) will continue to have work done on them. This is why you often see a game get patched on day 1, because there are often a few weeks to even a couple of months from the time the gold master is taken until the game is released, so any fixes that were made during that time are patched on day 1.
6a.) Depending on the type of game, DLC may have started even before the game went 'gold' or was released, or it may begin some time after release.
6b.) Porting to other platforms, and language localization. Work to port the game to other platforms or localization for other languages can also start during a game's production process (step 2, above) or at any time after.

Quote:
Originally Posted by WorldExclusive View Post
Nonsense. Carmack already said RAGE is console focused and regretted the PC wasn't the lead platform. A little extra polish doesn't make it a lead PC title. Don't feed into the hype PC gamers, I'll wait until it hits the bargin bin < $10.
Get used to it, this is how games are made nowadays. Why would a company make it for one platform first and then port it when they could just develop for many platforms at once and save a lot of money in the process? Click the link in my sig for more information on this, or click here.

Quote:
Originally Posted by Foolsmasher View Post
Actually that article says nothing about that, you are just making assumptions. All it really says is this:

"[Console is] different to PC in that most of the data is read from the disc; we have the texture page in the texture cache," he said. "At times you will see some stuff in the distance loading in... of course, John [Carmack] is working on getting that as final as possible."
Indeed. The I/O process for each platform is different. The amount of textures and mesh you can store in RAM and VRAM differs per console, and read times from storage are way different with PCs having hundreds of different configurations, the Xbox having DVD or hard drive, and the PS3 having Blu-ray and hard drive. Additionally depending on the media you may have to compress the data and then pay the cost of decompressing it after it's read in. Even with blu-ray you may end up compressing the data just to read it off the disc faster and then decompress it with a spare SPE core on the cell processor.
Edited by lordikon - 8/3/11 at 11:20am
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post #7 of 29
Quote:
Originally Posted by WorldExclusive View Post
Nonsense. Carmack already said RAGE is console focused and regretted the PC wasn't the lead platform. A little extra polish doesn't make it a lead PC title. Don't feed into the hype PC gamers, I'll wait until it hits the bargin bin < $10.
He said that? I'm really liking what I'm seeing from this game overall, so I'm definitely going to be keeping a sharp eye on it when it's released.
 
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post #8 of 29
Thread Starter 
Quote:
Originally Posted by WorldExclusive View Post
Nonsense. Carmack already said RAGE is console focused and regretted the PC wasn't the lead platform. A little extra polish doesn't make it a lead PC title. Don't feed into the hype PC gamers, I'll wait until it hits the bargin bin < $10.
The polish you are talking about is not the same they talk about in the article. You are talking about polishing the game for the PC; they are talking about polishing the console versions.

Quote:
Originally Posted by Foolsmasher View Post
Actually that article says nothing about that, you are just making assumptions. All it really says is this:

"[Console is] different to PC in that most of the data is read from the disc; we have the texture page in the texture cache," he said. "At times you will see some stuff in the distance loading in... of course, John [Carmack] is working on getting that as final as possible."

I'm making an educated assumption, exactly because of what you quoted. They say they already played through the game and the console versions needs polishing up. They didn't say anything about the PC version needing any polishing, which leads me to make the educated assumption the PC version is much better in terms of polish right now than the consoles.
 
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post #9 of 29
It is also possible they are just leaving the PC version "unpolished" and releasing it full of bugs they will never fix too.

no way to really take anything out this other than the game will be out in a couple months.

I've been looking forward to this game...it has been a long time since we have seen anything out of id. (I honestly thought I've read that they were bought out/went under a while back) There was a time they were ranked very high on my list of favorite game studios.
Edited by Vagrant Storm - 8/3/11 at 11:43am
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post #10 of 29
I can't wait for this, trailers looked great!
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