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post #11 of 20
You forget the cases of sleep depriving energy drinks!
    
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post #12 of 20
Quote:
Originally Posted by beefdog View Post
Alright i just kinda need to know what kind of hardware and software im gonna need to run this lan. Im planning on around 30 + people. And the games of choice are l4d 2, cs source and tf2. So assume i have nothing but my sig rig...what kind of stuff am i going to need for this
OK, you're going to need:

1) Enough Ethernet ports (and cables). That's 30 people (including you), a router for DHCP and Internet access, and a machine to run the game servers and serve files, unless you want to do that on your sig. rig.

I suggest hitting eBay and getting a 48 port 10/100 switch, it'll likely work out cheaper than buying a 24 port and a 16 port. I recently got a 24 port D-Link 1Gbit switch for about $80 off eBay. 10/100 units should be much cheaper.

2) A router for DHCP. If you can connect the switch to your existing broadband router, you're set.

3) Game & file server. Your own machine could likely do this job with no hassle.
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post #13 of 20
Thread Starter 
alrighty I got a 80 port switch so it should be able to handle that. And I have a router. Now if I wanted to jump in on a game should I switch the workload to one of my other systems?

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post #14 of 20
are you going to be wanting all 30 people in the same game.
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post #15 of 20
Thread Starter 
Yeah maybe for cs or tf2

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post #16 of 20
Quote:
Originally Posted by LoneWolf15 View Post
Otherwise, you'll need to use a flash drive and sneakernet things (ugly)
Huh? Filesharing at a LAN is incredibly easy using DC++ or D-LAN

I recommend you have everyone use a peer-to-peer program such as one of those. Having one shared folder for everyone would be much slower, due to the person having to upload it to the server before anyone can download it.

Things are a lot easier when you can just download a patch directly from the person who has it.
Edited by Redmist - 8/6/11 at 5:33pm
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post #17 of 20
Quote:
Originally Posted by Redmist View Post
Huh? Filesharing at a LAN is incredibly easy using DC++ or D-LAN

I recommend you have everyone use a peer-to-peer program such as one of those. Having one shared folder for everyone would be much slower, due to the person having to upload it to the server before anyone can download it.

Things are a lot easier when you can just download a patch directly from the person who has it.

Thats a good idea.

For games though; I would really recommend setting up some dedicated servers and not run it off someone's computer. In the old days we would run stuff off someone's computer, whoever had the fastest, and it would be ok, but not great. Then someone brought a dedicated server box to a lan and we never went back to running it off someone's computer while they played.
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post #18 of 20
@Syjeklye

You don't think the OP's rig could handle it? O.o Are game servers really that heavy on resources?
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post #19 of 20
+1 for DC++. For dozens of game patches for a wide variety of games, you can't beat a file-sharing program like that.

Another tip would be to have a wide variety of games to play. Not everyone is going to or want to play CS:Source or Supreme Commander. I've found that eventually eight people will want to break off and play something else. Keeping an organized (yet refreshing) schedule of tournaments will make the LAN experience a good one.
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post #20 of 20
Quote:
Originally Posted by Redmist View Post
Huh? Filesharing at a LAN is incredibly easy using DC++ or D-LAN

I recommend you have everyone use a peer-to-peer program such as one of those. Having one shared folder for everyone would be much slower, due to the person having to upload it to the server before anyone can download it.

Things are a lot easier when you can just download a patch directly from the person who has it.
If you go back, you'll see my key word in that sentence was"otherwise".

Normally, I've always had a box with the patches on a share because we already knew which games we planned to play. Yes, you could use P2P, but that takes time too. In my case, the box with the patches had a gig link to the switch; even if everyone else had 100TX, it sped up multiple people copying the same file.

It's been years since I've used something like DC++, but not a bad idea either. I don't LAN-party like I used to.
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