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post #41 of 85
Quote:
Originally Posted by pioneerisloud View Post
Requirements for GTA III (released in 2001):
450 MHz Intel Pentium II or AMD Athlon CPU
96 MB RAM
8x CD-ROM drive
500 MB hard disk space
16 MB DirectX 8.1 compatible graphics card
DirectX 8.1 compatible sound card
Windows 98/98 SE/Me/2000/XP

Compare that with the requirements of GTA IV:
Core 2 Quad 2.4GHz / AMD Tri core at 2.1GHz
3GB RAM
512MB 8600GT / 512MB HD3870

So try to run GTA IV on those requirements. Then imagine trying to run GTA III on the requirements it has listed. Neither will be a playable experience. And the Pentium 3 architecture is INSANELY superior to the Pentium 2 architecture, so that argument is really quite silly. That's like comparing a P4 to C2D.

And yes my 6150 is onboard, its a laptop. And I'm playing GTA III at 640x480 bottomed out, and its just barely staying playable (over 30 FPS). That shows you how well optimized GTA games are for PC's. Yes, its onboard, yes its slow....but the game only requires a 16MB DX8.1 video card to run.
It released in May 2002 for the PC. The 2001 date is for the Playstation 2.

Also, I'm not talking minimum requirements. I was merely talking "hardware of the time". A port of one of the most resource intensive games from the then new and powerful Playstation 2 wasn't expected to run well on a Pentium II, so no, it's not a silly point to make. Those minimum requirements might be silly, which I am not saying they aren't. I'm just saying, I ran it okay a year or two after release, and my hardware at that time was nothing special at release time.

Thirdly, no, a Pentium II to Pentium III is not like a Pentium 4 to Core 2 difference architecturally. They're pretty similar, actually.

http://en.wikipedia.org/wiki/Pentium_III#Katmai
Quote:
It was a further development of the Deschutes Pentium II. The only differences were the addition of execution units and the modification of instruction decode and issue logic to support SSE; as well as an improved L1 cache controller - the L2 cache controller was left unchanged, as it would be completely redesigned for Coppermine anyway - which was responsible for the minor performance improvements over the "Deschutes" Pentium IIs.
Coppermine added the L2 cache to the core and bumped up the bus speeds. It was essentially a tweaked and faster clocked Pentium II with an on-die cache and SSE. It was much faster in some instances, yes, but they weren't "insanely different architecturally".

And... lastly, you listed the recommended specifications for Grand Theft Auto IV. Those aren't the minimum requirements.

http://www.gta4.net/news/4135/recomm...ons-for-gta-4/
Quote:
Minimum System Requirements

OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
Memory: 1.5GB, 16GB Free Hard Drive Space
Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900

Recommended System Requirements

OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)
18 GB Free Hard Drive Space
Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870
post #42 of 85
Thread Starter 
Quote:
Originally Posted by Grief View Post
Are you kidding me with this statement? The only one developed for PC was TW2, the other two are console ports. MW3 being an extremely old engine, and I think that Skyrim is just an updated Oblivion engine (not sure on that one, but def a console port, the game looks horrible graphics wise imo).
I didn't know that. I guess I should've restated that. But what I meant was these games are all released at the same time. The only thing I'm complaining about in the topic is Rockstar delaying and porting a game months after the console release.

Quote:
It released in May 2002 for the PC. The 2001 date is for the Playstation 2.

Also, I'm not talking minimum requirements. I was merely talking "hardware of the time". A port of one of the most resource intensive games from the then new and powerful Playstation 2 wasn't expected to run well on a Pentium II, so no, it's not a silly point to make. Those minimum requirements might be silly, which I am not saying they aren't. I'm just saying, I ran it okay a year or two after release, and my hardware at that time was nothing special at release time.

Thirdly, no, a Pentium II to Pentium III is not like a Pentium 4 to Core 2 difference architecturally. They're pretty similar, actually.
Also I heard that GTA III was delayed on PC because Rockstar wanted to improve the textures and add better audio quality :S
Edited by brootalperry - 8/4/11 at 11:08pm
post #43 of 85
Quote:
Originally Posted by Smoblikat View Post
If rockstar is supporting the PC then Activision actually cares about people. GTA IV is still unplayable and buggy. Red Dead should be brought to the PC, and who gives 14 and a half shux about LA noire?
how is GTA IV unplayable? Even at max settings 1920x1200 i don't drop below 100fps, playable fps is around 30 fps i don't see why u should get that?
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post #44 of 85
Quote:
Originally Posted by ShortySmalls View Post
how is GTA IV unplayable? Even at max settings 1920x1200 i don't drop below 100fps, playable fps is around 30 fps i don't see why u should get that?
At the time GTA 4 was released nobody had the i7 which is listed in your system specs. See where I'm going here? The recommended specs listed on the box cannot even run GTA 4 smoothly.

I am above the recommended system requirements and GTA4 still lags for me. Interestingly enough EFLC runs very smooth. I have no idea why they did not update the optimisation for GTA 4.
post #45 of 85
Quote:
Originally Posted by Nano2 View Post
At the time GTA 4 was released nobody had the i7 which is listed in your system specs. See where I'm going here? The recommended specs listed on the box cannot even run GTA 4 smoothly.

I am above the recommended system requirements and GTA4 still lags for me. Interestingly enough EFLC runs very smooth. I have no idea why they did not update the optimisation for GTA 4.
They did. It's called 1.07 patch.
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post #46 of 85
But it still lags for me. I was playing both this week. EFLC runs smooth but GTA4 clearly has much lower frame rates. Or do I need to download the patch manually? I have the Steam version but I don't think Steam updates the game.
post #47 of 85
Quote:
Originally Posted by ShortySmalls View Post
how is GTA IV unplayable? Even at max settings 1920x1200 i don't drop below 100fps, playable fps is around 30 fps i don't see why u should get that?
A Core i7 at 4.4GHz+ is still rather high end and above the norm, and as said, was beyond possible to even have at all when the game launched. Most people still had dual core CPUs, or lower clocked quad core CPU, along with GPUs with less VRAM (which the game supposedly likes).

Minimum requirements have often been a far from practical place to be, especially for enthusiasts. It's not just these games that are guilty of it, though they may indeed be some of the bad examples.
post #48 of 85
Of course they develop their games for consoles then maybe consider porting them to PC. With gaming developers its the obvious thing too do.

The entire PC gaming community whinges about anything they possibly can, weather its a problem or not - and a lot of them dont even pay for their games anyway. (and then go on to complain about how bad it is anyway) we whinge when developers change things (eg. diablo 3) and then we whinge when they DONT change chings (eg. call of duty)

This reason, and the other reason being the fact pcs are so expensive compared too a console, is why the pc gaming market is diminishing. If you take expensive hardware out of the equation, we are the ones too blame.

Luckily enough there are still a small amount of games developed solely for the PC coming out, being MMOs and the like. We are lucky too have DICE developing their new game for us. But Battlefield was designed for the PC from the beginning anyway, so it should be so.

Im probably going too get raged at for this, but you cannot deny its true.

You cannot deny that if PC gamers didnt whinge about every little thing they possibly can when it comes too gaming (eg. people going on a battlefield strike because they dont want too install origin) complaining when developers try and prevent piracy ("DRM ruins games!" "I wont buy games that have DRM!"), complaining when they dont change their games("their not supporting their customers!"), complaining when they DO change their games with addons ("their milking the franchise!"), and EVERYONE paid for all the games they played like console users, stuff like this - we would still have a lot more developers focusing on the PC version of games.

If a game designed for PC comes on a console, console players are stoked about it. If a console game is even considered coming too PC, pretty much every PC gamer will go, eeeeew console port console port!

Its a shame.

Rockstar have every right too develop their games solely for console, because the pc community will just trash their every move and decision, like almost every other console port.


]
/rant
Edited by jacobrjett - 8/4/11 at 11:46pm
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post #49 of 85
Quote:
Originally Posted by Nano2 View Post
But it still lags for me. I was playing both this week. EFLC runs smooth but GTA4 clearly has much lower frame rates. Or do I need to download the patch manually? I have the Steam version but I don't think Steam updates the game.
Hmm, Steam version is fully updated usually. You can try updating the patch manually, but 99% of the time Steam does it for you.

That's odd, because vanilla GTA IV actually runs faster for me than EFLC. With both modded, they run about the same.
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post #50 of 85
Quote:
Originally Posted by jacobrjett View Post
This reason, and the other reason being the fact pcs are so expensive compared too a console, is why the pc gaming market is diminishing.
The PC market is not really diminishing though. It is shifting, but not going away. You could even argue it's growing if anything. Also, costs of good PC hardware have dropped versus years past.
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