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[Eurogamer] Blizzard "surprised" by Diablo 3 outrage - Page 11  

post #101 of 200
Quote:
Originally Posted by -iceblade^ View Post
from the article, it doesn't seem like the Blizzard dev is answering any of the complaints of people being able to play while off the grid. fair enough if it's not turning into a totally social game, but what about those that simply don't want to have to access the internet to play (for their own reasons)?
Blizzcon two years ago - The devs were demo'ing how "bnet 2.0" would work, and all the social integration. When it came to QA, someone in the audience asked about offline, as he either couldn't or didn't want to play offline (I don't recall), they basically laughed at him. When they realised he was serious, their attitude was basically "too bad?"


Quote:
Originally Posted by Kirmie View Post
For you youngins, that sail has a picture of something called a "cassette tape". Its something that you would put in a "boom box" and use it to record songs on the "radio". OK, maybe you do know what radio is.
As someone who had a healthy tape collection, that was pretty funny.
post #102 of 200
Quote:
Originally Posted by mott555 View Post
The university I went to had most online gaming blocked from their campus network. Stuff like Diablo 3 can't be played if you lived in the dorms. Made me mad when the Orange Box required Steam because Steam was blocked. I had those games for a good four months before I finally got my PC off-campus to install it all.

I know they're assuming everyone has decent always-connected unblocked broadband, but that's just not the case in the US yet.
That is a University problem, not Blizzard. They should provide different level of internet in the dorms. If you want to download 200GB, you should pay more. Don't you think?
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post #103 of 200
Quote:
Originally Posted by DizturbedOne View Post
That is total insanity, these guys have so many sympathetic thinkers now, after POUNDING it into our brains that they are all poor and make no money. These guys make MILLIONS of dollars, and should stand up to publishers to lower cost, not raise profit by sticking us. We have a RIGHT to sell something THAT WE BOUGHT, they do not "deserve" profit from a resale. These guys twist the fact that they can't over GAMESTOP ripping us off, and making insane profit off of us which could be them, into the fact that "We shouldn't sell used games". YEAH RIGHT. Just more greed, planting a couple seeds into some articles for the past 10 years to make it sound like a "woe is me" story.

There are plenty of people that will makes these games FOR FREE (me included). They will pour blood, sweat, and tears into them for years to come out with a product, and spend all of their own money doing it... And you know what? THAT is where the best games come from anyways.

Don't forget to give the car company a chunk of profit when you sell your used car

Or your used couch
You make good points, I respect your view on it. Yes, the developers want to take away Gamestop/etc.'s profits from used games, and put it into their own pockets. No doubt, I see the greed there, but you have to admit Gamestop is also quite greedy in their used game sales; they buy a game for ~$5 off a kid and turn around and sell it to the next kid in line for $30. I agree that developers as it is make ridiculous profit off games. They can produce a literally unlimited number of copies at pennies each to sell for $60 at launch. Insane profit on PHYSICAL costs yes, but they spend millions of dollars on programmers, model designers, animators, sound effects professionals, voice actors, network coders, in addition to licensing fees when they use another developer's physics or game engine and also marketing.

Maybe if developers came up with a more decent used game sale approach they'd battle Gamestop for the used game market. Trade in your key (deactivating it from your account) for some credit towards a new game, then the developer resells your key to the next customer in line for a reduced price.

A 3-year-used car is NOT in the least bit equivalent to a 3-year-used game disc that can last a lifetime with no maintenance other than being kept safely in its case. OCN members love car analogies, and I'm not bashing you for using it, I'm just pointing out why it's not a good analogy. Couches get torn up, dirty, and smelly after a few years of use. Cars have hundreds of parts that wear out over 3 years, require maintenance, washing, and fuel. When you buy a $50 game used, it's not like you're thinking about a big commitment; you'd be investing maybe say $20-$30 depending on the game, versus $100-$100,000 on a used couch or car. By the way, dealers do make profit off used cars when they buy them from people wanting to buy new cars They take your car for $15k, and sell it off for $18k-$20k. No different from Gamestop, except that a Ford dealer has the chance to make money off their own car that they already made money off of, where EA/etc. don't make back any money from THEIR game being resold. Again, it's tough to compare. It's software versus physical, tangible, everyday-use items.

Again, I agree with your view for the most part, but in the end the biggest problem is that the consumers have given the ok for all of this to happen. Obviously if the developers are racking millions of sales within launch week, they're going to believe they're doing it right. They're not going to care for the minority that wants the game used at a cheaper price, they'll more than likely never have to deal with those people.
Edited by Stealth Pyros - 8/5/11 at 1:46pm
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post #104 of 200
Quote:
Originally Posted by Stealth Pyros View Post
No different from Gamestop, except that a Ford dealer has the chance to make money off their own car that they already made money off of, where EA/etc. don't make back any money from THEIR game being resold. Again, it's tough to compare. It's software versus physical, tangible, everyday-use items.
Why exactly do software devs/publishers get a free pass to make money on a resale that other sellers don't?
It's become ridiculous, the way that companies keep doing their best to shrug off any responsibility to consumers in pursuit of profit. All they seem to be doing is making "alternative acquisition" of games more and more viable to angry consumers.
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post #105 of 200
@ Stealth Pyros

I can't agree. First off, I already agreed they should be targeting Gamestop, not us. That is not OUR responsibility, these developers do not have stores or options for returning a used game to them, that is once again THEIR oversight. They ALLOW Gamestop to monopolize the area willingly because they don't want to implement their own system.

And second, a game becomes "used" the same way a car or couch does. After 3 years, no one wants it anymore. Eventually they will stop making that particular console or using that particular media, again, it has been "used" up and is worth nothing. So, in effect, it "wears out" just like a car or couch does. The car/couch analogy still very much applies.

There isn't a piece of pop culture that doesn't "wear out" MUCH quicker than the use of a car, which often last decades. My truck is 35 years old, my car is 20 years old. They require little maintenance, because I actually maintain them. Just like a game, which becomes useless if left out and allowed to get dusty and not cleaned properly, or handled roughly.

Don't let them brainwash the masses into thinking WE have to look out for THEIR profit, we don't. It is corporate LAW to not allow CEO's or Board's to make decisions that would knowingly decrease profit for it's shareholders. It is enforced heavily, leading to very shady things.

There is no law to make sure you or I are treated fairly that I have heard of. It is more of a "guideline". And there is definitely no entity or organization making sure it is happening!
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post #106 of 200
I will still find a way to slip code into the matrix and win...
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post #107 of 200
Quote:
Originally Posted by Stealth Pyros View Post
I get what you're saying and agree that it "sucks" but in all honesty, it "sucks" for the developer trying to earn an honest buck when a used game sale earns them nothing. Having such a system forces everyone to buy the game new, for which the revenue goes to the developer.
So, in essence, what you're saying is that if I want the game, I should be forced to give them $60 for it, and if I don't like it, I am forced to keep it? Yeah, no thanks. Last I herd, game developers are doing fine, especially blizzard/activision, ea, bethesda, valve, and such. All of them did great and became the success they are today before locking down games and charging $30-$40 for their games in the past with just as high privacy.

At the end of the day, its just about improving revenue. They see more money they can be making by locking down games and making them harder to resell. They are not hurting, not even close, they just see new revenue streams.
post #108 of 200
surprised? did they not see people pissed off enough with what they /Activision did with Starcraft 2? no lan, logging in, binding key to one account, Didn't look like they even talked to the Warcraft 3 guys, the scvs STILL get stuck between buildings. Those reasons + waiting for the other 2 for the story is why I do not own the game (even though i want to play it so much) I do not even have a continues connection in the house because the modem wireless craps out every few minutes/ randomly.

Are they going to try same tactic again with a different game? That will defiantly say something about you blizzard.
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post #109 of 200
Quote:
Originally Posted by i_hax View Post
Now you're just convoluting this to avoid embarrasment.

I made an assumption (a safe one, at that) and stated it was one. If I must, how many college programs have you taken or enrolled in?
Around 4, 2 for entire summers, 1 for 2 weeks, and other for 3 or 5 days.
Quote:
Originally Posted by DayoftheGreek View Post
Most probably will. That isn't the problem.

I think most are just more upset that they are losing options. Games are coming with too many conditions now. Where I used to use just play wherever and whenever, now I have to install Steam, Punkbuster, pay a monthly fee, and keep a constant internet connection. It's more like I'm renting the game then buying it. Maybe some people want to play on vacation, or maybe they play with family when they visit their grandparents who still have dial up. I'm not judging when people want to play, I just think it sucks that they can't play when they want to whether I think its stupid or not.

My old apartment used to only have one ISP. It was terrible. I didn't have free time 24/7 to play video games, so if I came home a few times a week expecting to play diablo and my internet was out, I would be pretty pissed off. Now if everybody starts requiring a connection, I won't have access to any of my games.

You are right, a majority of people will have FEW or NO issues at all with this. It just seems like a huge cop out to throw internet access on everything instead of letting single player be single play and dealing with online appropriately. They are really alienating the minority to remove hackers from BNET, which is a worthy cause, but I'm really questioning their methods.
Yeah but really, it's not their fault. Never expect the minority to be taken into consideration. They didn't make you go on vacation where they is no internet (even though most vacation spots do have internet), or go to grandma's house.
Quote:
Originally Posted by Kirmie View Post
I support this initiative!



For you youngins, that sail has a picture of something called a "cassette tape". Its something that you would put in a "boom box" and use it to record songs on the "radio". OK, maybe you do know what radio is.



Have you met my friend the Cap Monster? He is a monster that makes your life suck after you use to much bandwidth in a set period of time.



This had nothing to do with your original post about not having cheaters.
Then either learn how to manage it better, move to a new country, or find a new hobby/game.
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post #110 of 200
Quote:
Originally Posted by Tunechi View Post
Around 4, 2 for entire summers, 1 for 2 weeks, and other for 3 or 5 days.
Try a 18-20 hour load. What you have done is something the a normal college student would do double of in a single semester. Yet, still be able to balance in free time, study time, and social life.

Quote:
Blizzard's controversial decision to demand Diablo 3 users have a persistent online connection isn't necessarily there to combat piracy, believes Torchlight 2 developer Runic Games. It could in fact be a vital measure in ensuring the security of the game's new real-money auction house.

CEO Max Schaefer – a co-creator of the original Diablo while at Blizzard North – told Eurogamer that he sees the "onerous" DRM measure as an unavoidable consequence of Diablo 3's ambitious trading features. As such, he argued, it's a valid move.

"We were very happy to see we have more points of distinction now between us and Diablo 3," he joked, while discussing Blizzard's recent announcement.

"However, we fully understand why they're doing what they're doing. They've kind of gone the opposite way we have with an open game and modding tools and stuff like that, whereas they want to have an absolutely secure economy and preserve the complete integrity – or at least try to preserve the complete integrity – of the gameplay.

"To do that you have to have some of these pretty onerous restrictions. I kind of understand where they're going – you have to have those things to have a truly secure economy.

"I don't think it's an invalid choice. While I'm happy they're doing it as it gives us a great opportunity, I also understand what they're doing and I don't think it's an invalid thing to do."

So, Diablo 3's DRM is there to keep the auction house safe?

"Yeah, pretty much. They want to have that be meaningful. I don't really know why they don't allow single player offline as you could segregate those characters and not run into that, but the bulk of what they announced really makes sense given what they're trying to do."

Schaefer also offered a little more information on exactly what sort of DRM measures Runic will be implementing with Torchlight 2 when it launches later this year.

"We don't have zero DRM, we just have very simple DRM. In fact with our boxed copies we'll have almost no DRM at all," he revealed.

"The way we're handling it is that you'll have access to our patching and matchmaking service only by logging in with your account. You don't need to use either of those but that's how we're approaching it.

"We don't want to penalise our honest customers just to squeak out a few more sales from people who pirate."
Stuff like this is why, instead of my money going to blizzard, my money will go to Runic Games.
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