Originally Posted by DizturbedOne
That is total insanity, these guys have so many sympathetic thinkers now, after POUNDING it into our brains that they are all poor and make no money. These guys make MILLIONS of dollars, and should stand up to publishers to lower cost, not raise profit by sticking us. We have a RIGHT to sell something THAT WE BOUGHT, they do not "deserve" profit from a resale. These guys twist the fact that they can't over GAMESTOP ripping us off, and making insane profit off of us which could be them, into the fact that "We shouldn't sell used games". YEAH RIGHT. Just more greed, planting a couple seeds into some articles for the past 10 years to make it sound like a "woe is me" story.
There are plenty of people that will makes these games FOR FREE (me included). They will pour blood, sweat, and tears into them for years to come out with a product, and spend all of their own money doing it... And you know what? THAT is where the best games come from anyways.
Don't forget to give the car company a chunk of profit when you sell your used car
Or your used couch
You make good points, I respect your view on it. Yes, the developers want to take away Gamestop/etc.'s profits from used games, and put it into their own pockets. No doubt, I see the greed there, but you have to admit Gamestop is also quite greedy in their used game sales; they buy a game for ~$5 off a kid and turn around and sell it to the next kid in line for $30. I agree that developers as it is make ridiculous profit off games. They can produce a literally unlimited number of copies at pennies each to sell for $60 at launch. Insane profit on PHYSICAL costs yes, but they spend millions of dollars on programmers, model designers, animators, sound effects professionals, voice actors, network coders, in addition to licensing fees when they use another developer's physics or game engine and also marketing.
Maybe if developers came up with a more decent used game sale approach they'd battle Gamestop for the used game market. Trade in your key (deactivating it from your account) for some credit towards a new game, then the developer resells your key to the next customer in line for a reduced price.
A 3-year-used car is NOT in the least bit equivalent to a 3-year-used game disc that can last a lifetime with no maintenance other than being kept safely in its case. OCN members love car analogies, and I'm not bashing you for using it, I'm just pointing out why it's not a good analogy. Couches get torn up, dirty, and smelly after a few years of use. Cars have hundreds of parts that wear out over 3 years, require maintenance, washing, and fuel. When you buy a $50 game used, it's not like you're thinking about a big commitment; you'd be investing maybe say $20-$30 depending on the game, versus $100-$100,000 on a used couch or car. By the way, dealers do make profit off used cars when they buy them from people wanting to buy new cars
They take your car for $15k, and sell it off for $18k-$20k. No different from Gamestop, except that a Ford dealer has the chance to make money off their own car that they already made money off of, where EA/etc. don't make back any money from THEIR game being resold. Again, it's tough to compare. It's software versus physical, tangible, everyday-use items.
Again, I agree with your view for the most part, but in the end the biggest problem is that the consumers have given the ok for all of this to happen. Obviously if the developers are racking millions of sales within launch week, they're going to believe they're doing it right. They're not going to care for the minority that wants the game used at a cheaper price, they'll more than likely never have to deal with those people.Edited by Stealth Pyros - 8/5/11 at 1:46pm