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post #11 of 16
Even though it took me at least 50 tries to run 12 people over to get gold road kills or C4ing 20 in one round in BF2 it was fun, I loved wake loading C4 on a jeep and balls out to the j10 spawn point, lol
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post #12 of 16
Quote:
Originally Posted by pale_neon View Post
WHY!?

Does anybody else hate this unlock craze? Do they think we have nothing better to do than to "grind" away at a fps just to try out new weapons?

Seriously. It's like they want it to be like WoW... It's a freaking FPS for goodness sake, not a RPG. there is no storied progression in multiplayer; it's basically modern checkers, not dungeons and dragons.
It's a game. Remember that.

Play it, enjoy it.
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post #13 of 16
Quote:
Originally Posted by pale_neon View Post
WHY!?

Does anybody else hate this unlock craze? Do they think we have nothing better to do than to "grind" away at a fps just to try out new weapons?

Seriously. It's like they want it to be like WoW... It's a freaking FPS for goodness sake, not a RPG. there is no storied progression in multiplayer; it's basically modern checkers, not dungeons and dragons.
To keep people playing, these companies need to concentrate on making better games. Look at a game like counter-strike:source. This game is still popular because of impeccable accountability and physics. Admins are allowed godlike powers that typically minimize the negative aspects of multiplayer and allow server variety. There's VAC for reducing persistent hacks. People communicate openly and pay attention. Nobody playing cs:s ever cared about unlocks or rewards. The reward is playing the game and having fun. I really don't get it. We're coming up on 10 years of source engine domination and other companies still can't replicate its success.

But basically, I agree man. I like the idea of getting the full game that you paid for on day one without having to work further to unlock its full potential. I mean... didn't I work at work to buy the game? Now I'm supposed to dedicate all this extra time just to get the things I already paid for? Unlocks effect my wallet more than my playing habits... it reduces the perceived value that the game represents.
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post #14 of 16
Quote:
Originally Posted by TehStone View Post
To keep people playing, these companies need to concentrate on making better games. Look at a game like counter-strike:source. This game is still popular because of impeccable accountability and physics. Admins are allowed godlike powers that typically minimize the negative aspects of multiplayer and allow server variety. There's VAC for reducing persistent hacks. People communicate openly and pay attention. Nobody playing cs:s ever cared about unlocks or rewards. The reward is playing the game and having fun. I really don't get it. We're coming up on 10 years of source engine domination and other companies still can't replicate its success.

But basically, I agree man. I like the idea of getting the full game that you paid for on day one without having to work further to unlock its full potential. I mean... didn't I work at work to buy the game? Now I'm supposed to dedicate all this extra time just to get the things I already paid for? Unlocks effect my wallet more than my playing habits... it reduces the perceived value that the game represents.
CS:S: PC Game
BF/MW: Multi-platform games

Multi-platform games have to appeal to console gamers so unlocks are necessary to produce replay value.
Don't expect a pure PC experience from a multi-platform game.
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post #15 of 16
Quote:
Originally Posted by Ironcobra View Post
I enjoy this type of structure, and have no problem having to unlock certain items, its what separates the hardcore from the casual
Hardcore:


Casual:




Meh, i like the idea of unlockables. I dislike having to play over a year to get them.
post #16 of 16
as this is a repost, i'm going to have to lock it
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