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Borderlands 2 Information & Discussion Thread - Page 32

post #311 of 3843
Hi guys,

I considering picking this game up, but I've never played the first one. Should i go and play the first one first or should i not waste my time nor money and just get the 2nd?
post #312 of 3843
For you who like playing around in the console. Here's a list of some commands you can play with.

And one of the noteworthy that sounds fun
Quote:
TitledShot - Takes a "tiled screenshot". A tiled screenshot is created by taking screenshots of smaller areas of the screen (scaled up at a larger resolution) and then stitching all the smaller screenshots together into one very large high resolution screen shot. This allows you to take screenshots at a resolution higher than what you can render with your graphics card.
Quote:
Here's how to enable the console on the PC version of the game and some console commands that you can use:

To enable the command console window in the game, you will need to edit the DefaultInput.ini file used by the game. Run the game at least once, create a character in the game, exit and save your game, then exit the game from the main menu. Open Windows Explorer and browse to the "C:\Program Files (x86)\Steam\steamapps\common\Borderlands 2\WillowGame\Config" folder. In that folder you will see a "DefaultInput.ini" file, open that file in a text editor (like Notepad). Find the "[Engine.Console]" section and add the following line right after it:

ConsoleKey=Tilde

This will use the Tilde '~' key (the key above the Tab key and to the left of the 1 key on QWERTY keyboards) to pull down the console window so that you can enter console commands.

You might also want to enable the "single line console command window" (useful when turning off the HUD and taking screenshots). Do this by adding following line (just below the "ConsoleKey=" line):

TypeKey=Backslash

This will use the backslash key '\' (the key between the Enter key and the Backspace key on QWERTY keyboards) for the single line console window. The single line console window will automatically close itself when you hit Enter after typing in a console command (this prevents the console window from being captured in screenshots generated from the console window).

NOTE: You can use other keys instead of 'Tilde' or 'Backslash' but keep in mind that if you use any key that is also used by a function in game (for example, W, A, S, or D), those keys will activate the console instead of executing the proper function in the game and you can get into a situation where the game will not allow you to continue (for example Training dialogs that wait for the 'Enter' key to be pressed). So be careful what keys you pick here to make sure that there isn't something already bound to that key in the game's "Key Binding" screen in the "Keyboard / Mouse" Options menu.

When you get done you should have something like this (if you added both lines above):

[Engine.Console]
ConsoleKey=Tilde
TypeKey=Backslash

Now save the file and exit from the text editor. Start up the game, select 'Continue' from the menu and you should be able to pull down the console using the '~' key (or bring up the single line console using the '\' key).


The following console commands can be used in game:

Stat FPS - Displays the current FPS (frames per second) in game.

ToggleHUD - Toggles the HUD on and off (useful for screenshots where you don't want the HUD to be displayed).

FOV - Allows you to adjust the FOV beyond the range available from the Video Options menu. Note that some rendering issue may occur with very large or very small FOV settings.

Exit - Allows you to quickly exit the game.
Quit - Same as 'Exit'

Gamma value - Allows you set the Gamma value (brightness) beyond the bounds of the Video Options menu. Value is a floating point number (for example, 2.5).

SetRes HxV - Allows you to set a custom screen resolution to a value other than what is offered in the Video Options menu. H is the horizontal resolution. V is the verical resolution (for example, "setres 1024x768").

Shot - Take a screen shot.
Screenshot - Same as 'Shot'

TitledShot - Takes a "tiled screenshot". A tiled screenshot is created by taking screenshots of smaller areas of the screen (scaled up at a larger resolution) and then stitching all the smaller screenshots together into one very large high resolution screen shot. This allows you to take screenshots at a resolution higher than what you can render with your graphics card. The "TiledShot" console command takes 2 optional arguments. The first is an integer number that is a multiplier of the current screen resolution. For example, if your current screen resolution is 1024x768 and you use "tiledshot 2", the screenshot resolution would be twice that size (2048x1536). The default value for the multiplier is 2. The second optional argument is a value to use to overlap the smaller screenshots that will be stitched together to form the larger screen shot. This overlap is required for post processing effects (like Depth of Field). As the multiplier gets larger, you should increase the value of the overlap to improve the quality of the screenshot. The default value for the overlap argument is 64 pixels.

NOTE: When using the 'TiledShot' command, you should first turn off the HUD using the 'ToggleHUD' command and you should run the 'TiledShot' command from the single line console window (so that it automatically closes itself before taking the screenshot). Otherwise, you will get elements of the HUD or console window broken up and scattered throughout your tiled screenshot (since the HUD rendering and console window rendering don't support the tiled shot feature).

Also see this UDN page about the TiledShot command:

http://udn.epicgames.com/Three/TakingScreenshots.html


If you wish to run the game without the Launcher, you can right-click on the "Borderland 2" game in the Steam client, select 'Properties' and click on the "Set Launch Options" and add "-NoLauncher" and when you click on Borderlands 2 in Steam, it will run the game immediately instead of always displaying the launcher.

http://forums.gearboxsoftware.com/showthread.php?t=148783]SOURCE
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post #313 of 3843
Awesome game but I am rather disappointed that my 580s cant max it, I drop into the 30s. The 6xx series really that much better?
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post #314 of 3843
Quote:
Originally Posted by Foxrun View Post

Awesome game but I am rather disappointed that my 580s cant max it, I drop into the 30s. The 6xx series really that much better?

im pretty sure your 580's should be able to max this game. i would check and see if you are doing something wrong or in need of update or something. im getting 30s with my single HD7770 so you should be getting way more than that
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post #315 of 3843
Quote:
Originally Posted by wompwomp View Post

Hi guys,
I considering picking this game up, but I've never played the first one. Should i go and play the first one first or should i not waste my time nor money and just get the 2nd?

Honestly I find the Borderlands 2 to be very similar to the original. If your going to play it as a single player experience, then I would play the original and wait for the price to drop on Borderlands 2. If you wanted to play it multiplayer, now would probably be the time to get in on Borderlands 2 since people will be moving away from the original and it's new and exciting for everyone.
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post #316 of 3843
Is anyone else having issues with SLI? my first card is at 99% usage and the 2ed one is around 50% or less.

Edit: I just updated my drivers today.
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post #317 of 3843
Quote:
Originally Posted by Foxrun View Post

Awesome game but I am rather disappointed that my 580s cant max it, I drop into the 30s. The 6xx series really that much better?

That's pathetic if your 580's can't. My 5850 is maxing it with no drops below 40FPS
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post #318 of 3843
Quote:
Originally Posted by manolith View Post

my 680 runs at 98% at all times on this game. i think i need a second one to get 60fps. i think this calls for an upgrade.

Nah...I think something is going on with the SLI profile in this game. On my 690 I had bad utilization issues. I played on 2560x1600 and while my frames were good, weird stuff was happening like GPU1 having lower utilization that GPU2...even when I moved Physx to my CPU. Then I tried the game out on my 120hz monitor and again, SLI GPU usage was really low, but the frames were still pretty good. I disabled one of my GPUs on the 690 and my utilization went but to the 90s.

I've read on other forums of others having similar SLI performance stories...
post #319 of 3843
Quote:
Originally Posted by ClickJacker View Post

Is anyone else having issues with SLI? my first card is at 99% usage and the 2ed one is around 50% or less.
Edit: I just updated my drivers today.

i cant say for sli but i know my trifire has been working good all 3 gpus getting round same usage ranging from 50-99%.

I wonder how cpu physx on high compres to full gpu physx heres some frap shots i took.

ziVjj.jpg
ok76k.jpg
MvKmo.jpg
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post #320 of 3843
Quote:
Originally Posted by Bal3Wolf View Post

what overclock do you have on the cpu my 2600k at 4500 runs it smooth with physx on high and rest of the game maxed out runs great the game does use all my cores even the ht ones.

Im @ 4.5 only using about 50-60% on all my gpus
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