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post #491 of 3843
Love this game. It runs well on my GTS 450 since my 7870 is in RMA.
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post #492 of 3843
Quote:
Originally Posted by Nocturin View Post

she just talks tho... no posing...?

Lol in my game her hairs being blown by a fan or something and shes turning her face into different poses without actually talking , just a voice over while she face poses.
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post #493 of 3843
My Physx is greyed out and when I look in task manager, it says the game is running in DX9 mode 32 bit. Is this normal?
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post #494 of 3843
Quote:
Originally Posted by Mudfrog View Post

Well I dropped to 13 with PhysX on medium. There goes that theory.

Honestly I wouldn't be using PhysX whatsoever unless you're going to use a GPU to do the work. PhysX effects were never optimized to run on a CPU like Havok physics are. Buy one of these, that should allow you to do PhysX at med/high settings for another year or two most likely: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130534
Quote:
Originally Posted by BradleyW View Post

My Physx is greyed out and when I look in task manager, it says the game is running in DX9 mode 32 bit. Is this normal?

Not sure. It's not out of the question for it to be using DX9, but I would imagine it would run in 64-bit.
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post #495 of 3843
Quote:
Originally Posted by lordikon View Post

Honestly I wouldn't be using PhysX whatsoever unless you're going to use a GPU to do the work. PhysX effects were never optimized to run on a CPU like Havok physics are. Buy one of these, that should allow you to do PhysX at med/high settings for another year or two most likely: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130534
Not sure. It's not out of the question for it to be using DX9, but I would imagine it would run in 64-bit.

Can people check to see if their copy is in 32-bit?
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post #496 of 3843
Quote:
Originally Posted by BradleyW View Post

Can people check to see if their copy is in 32-bit?

mines in 32bit i don't think it even has a 64bit exe and physx works fine on the cpu on high if you got a intel cpu with ht it seems with a nice overclock.
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post #497 of 3843
I have managed to stay above 30 with phyix on medium. By the way nice rig. I haven't seen to many people with our video cards
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post #498 of 3843
Quote:
Originally Posted by lordikon View Post

I don't have videos, but here's what I've seen using PhysX
1.) Lots of cloth simulation going on, clothes hanging as doors, walls, and ceilings, and they respond to the player and bullets. If you fall through cloth it will tear it, bullets will put holes in it. Without PhysX the cloth would likely just hang there and not move.
2.) Fluids. Blood from enemies, or gels from barrels, pools up and runs down the slopes of the terrain and floors. It also responds to the player if the player walks through it. I'm not sure there would be any fluids with PhysX turned off.
3.) Small mesh particles, like pebbles, laying on the ground that are kicked up from fights with enemies, or from the tires of your vehicle. There likely wouldn't be any of these with PhysX turned off.
4.) Texture particles, things like sparks coming off of an electric barrel or from a shock blast, that bounce of the surrounding physics. These particles may still occur with PhysX off, but they wouldn't collide with the surrounding physics, they would just go through it.

That's not what I meant... I was asking for a comparison of PhysX effects when ran on the CPU and GPU. If what you have listed there is all you get running GPU PhysX then I'm guessing there isn't a difference. I'm getting all those effects just running PhysX on my CPU.
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post #499 of 3843
Quote:
Originally Posted by BradleyW View Post

My Physx is greyed out and when I look in task manager, it says the game is running in DX9 mode 32 bit. Is this normal?

Yes that is normal
post #500 of 3843
Quote:
Originally Posted by CJRhoades View Post

Quote:
Originally Posted by lordikon View Post

I don't have videos, but here's what I've seen using PhysX
1.) Lots of cloth simulation going on, clothes hanging as doors, walls, and ceilings, and they respond to the player and bullets. If you fall through cloth it will tear it, bullets will put holes in it. Without PhysX the cloth would likely just hang there and not move.
2.) Fluids. Blood from enemies, or gels from barrels, pools up and runs down the slopes of the terrain and floors. It also responds to the player if the player walks through it. I'm not sure there would be any fluids with PhysX turned off.
3.) Small mesh particles, like pebbles, laying on the ground that are kicked up from fights with enemies, or from the tires of your vehicle. There likely wouldn't be any of these with PhysX turned off.
4.) Texture particles, things like sparks coming off of an electric barrel or from a shock blast, that bounce of the surrounding physics. These particles may still occur with PhysX off, but they wouldn't collide with the surrounding physics, they would just go through it.

That's not what I meant... I was asking for a comparison of PhysX effects when ran on the CPU and GPU. If what you have listed there is all you get running GPU PhysX then I'm guessing there isn't a difference. I'm getting all those effects just running PhysX on my CPU.

Ah I see, yes the CPU and GPU versions of the effects should be identical, it's just that the CPU version is not very optimized so it will kill performance.
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