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post #501 of 3843
Quote:
Originally Posted by Bal3Wolf View Post

mines in 32bit i don't think it even has a 64bit exe and physx works fine on the cpu on high if you got a intel cpu with ht it seems with a nice overclock.

I seem to drop to around 50fps with medium Physx? Is this normal?
Here for example.
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post #502 of 3843
I found the only thing I don't like about this game...weapons lose effectiveness much faster in this game then they did in the first game. For example, in the first game, I managed to find a lvl 42 Hyperion Invader with 4x shock I was able to use all the way to lvl 61. However, my guns seem to struggle with enemies 6 lvls or higher than the gun.
    
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post #503 of 3843
lachen.gif

you guys are complaining about dips into the 50s.

I can't even hit 50.

lachen.gif

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post #504 of 3843
Quote:
Originally Posted by CJRhoades View Post

That's not what I meant... I was asking for a comparison of PhysX effects when ran on the CPU and GPU. If what you have listed there is all you get running GPU PhysX then I'm guessing there isn't a difference. I'm getting all those effects just running PhysX on my CPU.

Have you yet, by chance, done the mission to recover the Badonkadonks for Tiny Tina? I'd be frankly amazed if High PhysX run on the CPU wouldn't crush your framerate really badly in that particular battle ... there's tons of slag everywhere in that one.

Also, it's possible that the physX effects are different when run on the CPU vs. GPU, even at the same settings. It could be that the 'volume' of 'stuff' is just turned way down. Like, the 'effects' can still all be seen, but there's just less of them. LIke, smaller pools of blood, less debris, that sort of thing. Not saying that IS the case, just that I believe it could be.
Edited by brettjv - 9/20/12 at 2:44pm
    
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post #505 of 3843
Quote:
Originally Posted by brettjv View Post

Have you yet, by chance, done the mission to recover the Badonkadonks for Tiny Tina? I'd be frankly amazed if High PhysX run on the CPU wouldn't crush your framerate really badly in that particular battle ... there's tons of slag everywhere in that one.
Also, it's possible that the physX effects are different when run on the CPU vs. GPU, even at the same settings. It could be that the 'volume' of 'stuff' is just turned way down. Like, the 'effects' can still all be seen, but there's just less of them. LIke, smaller pools of blood, less debris, that sort of thing. Not saying that IS the case, just that I believe it could be.

I only ran PhysX on high for about 5 hours, then turned it down to medium which is what it was set at for that particular mission. I'm not noticing a whole lot of difference between high and medium but am getting much better framerates. It still dips into the 40's occasionally but otherwise it stays around 60 most of the time.
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post #506 of 3843
There is no difference with the physx wether you run them on the CPU or GPU. The only thing that will change is the amount of fps you get.
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post #507 of 3843
Quote:
Originally Posted by BradleyW View Post

There is no difference with the physx wether you run them on the CPU or GPU. The only thing that will change is the amount of fps you get.

Ehhh... is there any way you have this verified for this specific title?
 
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post #508 of 3843
Seems to be running well for me with everything on max except PhysX on medium (running on GPU) and ambient occlusion off (this is at 2560x1440).
Luckily no VRAM issues, using less than 900MB mostly according to Afterburner...

Frame rate is always 60 except for where there's lots of PhysX effects going on, where it can go down to 45 or so, but so far the extra particle effects are worth it to me.
Quote:
Originally Posted by brettjv View Post

Also, everyone should take note that the 'load' from physX won't be counted in your 'GPU Usage' measurement if the card it's running on is also doing rendering. So if you're wondering why you're getting lower FPS AND lower than 99% GPU usage (like, say around 80%), in some scenes with lots of physX effects going on ... that's why thumb.gif
BTW, I successfully got rid of the annoying texture streaming on the loot wink.gif

Ah that's good to know about the PhysX load, I was wondering why I wasn't at 99% all the time...

And what did you do to get rid of the texture streaming??
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post #509 of 3843
I need big help here. I did an hour of the game and killed the first boss with the 2 brothers. Then you shoot the game with the massive cannon thing. I did all that, then got to the checkpoint and I had seen the auto save icon come up. I went on save and exit, but now when I load the game, I always start here and the bosses are alive again, yet I still carry the guns I have from what I picked up after killing those bosses.



Edit: Ok now I made it to this, when I quit I should start from here right?

Edited by BradleyW - 9/20/12 at 3:04pm
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post #510 of 3843
Quote:
Originally Posted by BradleyW View Post

I need big help here. I did an hour of the game and killed the first boss with the 2 brothers. Then you shoot the game with the massive cannon thing. I did all that, then got to the checkpoint and I had seen the auto save icon come up. I went on save and exit, but now when I load the game, I always start here and the bosses are alive again, yet I still carry the guns I have from what I picked up after killing those bosses.

Edit: Ok now I made it to this, when I quit I should start from here right?

I believe you always load from the last 'fast travel' point but your progress in the quest is saved when you reach those mechanical checkpoints as seen in your second photograph.

Bosses respawn because it's a loot farming game and farming bosses is fun thumb.gif.

Edit: You will spawn back in the village (your first screenshot).
Edited by rageofthepeon - 9/20/12 at 3:11pm
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