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Borderlands 2 Information & Discussion Thread - Page 60

post #591 of 3843
Quote:
Originally Posted by brettjv View Post

Okay, I take back what I said before. I guess I finally hit an area with large-enough quantities of physX effects going on (it was on the mission to retrieve Snugglebunny's Badonkadonks, in the bandit camp where they are, there's TONS of Slag effects going off all the time) that my FPS finally fell below 60 ... they got as low as 47fps at times.

Interestingly, the CPU load must've also been really high there as well cause my CPU was running real warm during that fight.

Also, everyone should take note that the 'load' from physX won't be counted in your 'GPU Usage' measurement if the card it's running on is also doing rendering. So if you're wondering why you're getting lower FPS AND lower than 99% GPU usage (like, say around 80%), in some scenes with lots of physX effects going on ... that's why thumb.gif

BTW, I successfully got rid of the annoying texture streaming on the loot wink.gif

I'm sure I'm not the only one who would be interested in knowing how you fixed the texture streaming issue...
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post #592 of 3843
Quote:
Originally Posted by Marin View Post

Really? I've found them to be insanely powerful.
This. I have a slag sniper that I like to hit targets with and use what ever other gun (enemy weakness) I have to finish em off, like acid/fire/eletric etc.
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post #593 of 3843
guys my ventrilo keybind mouse 5 isnt working if the game is focused
what can i do to fix this
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post #594 of 3843
Quote:
Originally Posted by InspectrButters View Post

I'm sure I'm not the only one who would be interested in knowing how you fixed the texture streaming issue...


For those that are interested in getting rid of the texture streaming issues, heres the link to the fix...

http://forums.gearboxsoftware.com/showthread.php?t=148641

and for those of us too lazy to click the link:

Note: This config fixes the slow texture streaming issue.

The Config file is Located here: "Documents\My Games\Borderlands 2\WillowGame\Config"

Open "WillowEngine.ini" with Notepad and Search for "[TextureStreaming]" Then replace the code below with this:
Code:
[TextureStreaming]
PoolSize=512
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=40
DropMipLevelsLimit=34
StopIncreasingLimit=20
StopStreamingLimit=16
MinEvictSize=14
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=0.1
LightmapStreamingFactor=0.02
ShadowmapStreamingFactor=0.2
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=True
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
BoostPlayerTextures=3.0
TemporalAAMemoryReserve=4.0
EnableStats=true
HistoryDepth=50
DynamicStreaming=2
DynamicStreamingDistances=1250
DynamicStreamingDistances=200
DynamicStreamingDistances=9

save it after that.
Next Locate this "[SystemSettings]" and replace the code below with this:
Code:
[SystemSettings]
ResX=1920
ResY=1080
bUseMaxQualityMode=false
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
NVParticleDownsamplingThreshold=100.000000
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
WindowedFullscreen=False
AllowD3D11=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=True
AllowImageReflections=False
AllowImageReflectionShadowing=False
bAllowSeparateTranslucency=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.000000
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultiSamples=16
bAllowD3D9MSAA=True
bAllowTemporalAA=False
TemporalAA_MinDepth=500.000000
TemporalAA_StartDepthVelocityScale=100.000000
FXAA=false
MinShadowResolution=1024
MinPreShadowResolution=8
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=True
TessellationFactorMultiplier=1.000000
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2.000000
SystemShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=0.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
MobileFeatureLevel=0
MobileFog=True
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileVertexMovement=True
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2147483647
ApexDestructionMaxChunkSeparationLOD=1.0
bEnableParallelAPEXClothingFetch=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,IgnoreTextureLODBias,NumStreamedMips=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,IgnoreTextureLODBias,NumStreamedMips=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,IgnoreTextureLODBias,NumStreamedMips=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
ShadowDistanceMultiplier=1.000000
ShadowCascades=3
ShadowSplit=0.0
ShadowSplit=0.16
ShadowSplit=0.48
ShadowSplit=1.0
bAllowSeparateModulatedTranslucency=False
ShadowCast_Near=3000.000000
ShadowCast_Far=6000.000000
bNVIDIA3d=False
PopulationAdjustment=0
TextureQuality=0
ViewDistance=3
ViewDistanceLowScale=0.500000
ViewDistanceMediumScale=0.800000
ViewDistanceHighScale=1.000000
ViewDistanceUltraHighScale=2.000000
ViewDistanceConsoleScale=1.000000
NumberOfDecals=2
FramerateLocking=0
PhysXLevel=0
MaxDrawDistanceScaleSplitScreen=1.000000
bAutoDetectSettings=False
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)

Then Locate these lines under "[SystemSettings]":
Code:
ResX=1920
ResY=1080


And change them to your desktop resolution which mine is 1920x1080

Once done, Save then run your game and remember you can tweak these settings if they do not work for your computer; Just make sure you backup the original file before you do.

****This is NOT my work, all credits to "RenaFuse" at the gearbox software forums****
Edited by The Viper - 9/21/12 at 8:02pm
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post #595 of 3843
Quote:
Originally Posted by Ghooble View Post

Building on that the freaking sniper rifles SUCK.

Did you not play BL1? If you used a rifle with less than 97 accuracy, good luck hitting anything. In BL2 I can nail crit headshots left and right with as low as 93. They significantly improved the sniper rifles in this over the first one. And I loved the first, played through it a dozen times.
 
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post #596 of 3843
OK test with cpu 2500k 4.6ghz Physx and 670 great fps untill action starts. Physx with just 670 rendering and computing fps drops to 40fps at time during action most of the time. Average out of action 70-80fps With a 560ti computing phsx almost always steady during action. much fewer frame drops. Hope this helps. Thank you Viper for the streaming fix. I'll try it tomorrow.
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post #597 of 3843
Allow me to correct myself. The Sniper Rifles THEMSELVES suck. The crits though....Oh Jesus the crits. It almost makes the game too easy
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post #598 of 3843
Why is it that every time I find a purple...IT'S A FREAKING SNIPER RIFLE!!!!

So I'm trading both of them...would love a nice, quality Dahl assault rifle (corrosive or incendiary) Steam acct is madbengalsfan85


    
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post #599 of 3843
Quote:
Originally Posted by Ghooble View Post

Allow me to correct myself. The Sniper Rifles THEMSELVES suck. The crits though....Oh Jesus the crits. It almost makes the game too easy

Lol im only a level 14 but i had a sniper rifle that did incendiary and i sold it on acident sucks cause it could 1 shot everything almost.
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SABERWOLF
(18 items)
 
XEON-WOLF
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CPUMotherboardGraphicsRAM
Intel Core i7-6800K MSI X99A GAMING PRO CARBON EVGA GTX 1080 FTW Hydro Copper G.SKILL TridentZ Series 
Hard DriveCoolingCoolingCooling
Samsung EVO 850 500 EK-SBAY Dual DDC 3.2 PWM Serial Alphacool NexXxoS ST30 Full Copper Radiator 360 Hardware Labs Black Ice SR2 Multiport Black Car... 
CoolingCoolingOSMonitor
EK-CoolStream RAD XTC 420 koolance 380i Windows 10 Pro ASUS VW246H Black 24" 2ms 
PowerCaseMouseAudio
SeaSonic M12D SS-850 850W  Thermaltake core x71 CM Storm Sentinel Advance II Corsair Void 
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F3-12800CL9S-4GBRL WDC WD1001FALS-00J7B1 ST31000340AS WDC WD7500AAKS-00RBA0 
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Hitachi HDS723020BLA642 ihas 624-A SilverStone Heligon HE01 windows 10 64 Pro 
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post #600 of 3843
Quote:
Originally Posted by Bal3Wolf View Post

Lol im only a level 14 but i had a sniper rifle that did incendiary and i sold it on acident sucks cause it could 1 shot everything almost.
You can undo a sale, just so you know. Look at the top of the screen for an icon with a circular arrow. Also, if you accidentally drop a weapon off a cliff like I did, just ctrl alt del, and end the game before you get to a save point, then restart the game.
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