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Borderlands 2 Information & Discussion Thread - Page 68

post #671 of 3843
Can someone explain these colors to me, this is the first I've heard lol. Have found quite a few purples
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X58
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post #672 of 3843
the colors indicate level of rareness.

white is very common

orange is very rare

purple is one before orange i think
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post #673 of 3843
Oh I see thanks. Is that it or are there mire colors?
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post #674 of 3843
FYI its White > Green > Blue > Purple > Pink (E-Tech) > Orange
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post #675 of 3843
Quote:
Originally Posted by Tatakai All View Post

I was about to come in here and complain about how I've only been getting purples and finally only today have got my first orange, which is a bit disappointing. If anyone wants an orange pistol its up for trade.

That is an incredibly good pistol for level 25. Super fast reload, big mag, high damage, etc...

Test it out on the dummy in Marcus' gun range against a similar level Maliwan to see if it has a hidden difference. I had a red text corrosive Dahl that was around 70 damage, yet it did more damage than a 150 damage normal version.
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post #676 of 3843
I've already found a decent amount of purple and oranges (and a ton of blues). Only level 17.
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post #677 of 3843
I got an orange MIRV level 5 grenade off Bewm that is way OP for its level. I also got an orange reward shield, bought a rather bizarre orange shield (don't buy Cradle if you see it in a machine [on second thought do, it's hilarious once you figure out what is going on]) and finally got a level 26 orange gun drop on my level 25 main. One of those cruddy Jakobs rifles but the red text is intriguing to say the least. Also, lots of crazy pinks, e-tech is fun. If occasionally disappointing.

I also got my first two purples out of the slots, as well as triple eridium stacks. biggrin.gif Now I just need to get triple Vault symbols.
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post #678 of 3843
Warning: Huge Quote! (Click to show)
Quote:
Originally Posted by The Viper View Post

For those that are interested in getting rid of the texture streaming issues, heres the link to the fix...
http://forums.gearboxsoftware.com/showthread.php?t=148641
and for those of us too lazy to click the link:
Note: This config fixes the slow texture streaming issue.
The Config file is Located here: "Documents\My Games\Borderlands 2\WillowGame\Config"
Open "WillowEngine.ini" with Notepad and Search for "[TextureStreaming]" Then replace the code below with this:
Code:
[TextureStreaming]
PoolSize=512
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=40
DropMipLevelsLimit=34
StopIncreasingLimit=20
StopStreamingLimit=16
MinEvictSize=14
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=0.1
LightmapStreamingFactor=0.02
ShadowmapStreamingFactor=0.2
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=True
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
BoostPlayerTextures=3.0
TemporalAAMemoryReserve=4.0
EnableStats=true
HistoryDepth=50
DynamicStreaming=2
DynamicStreamingDistances=1250
DynamicStreamingDistances=200
DynamicStreamingDistances=9
save it after that.
Next Locate this "[SystemSettings]" and replace the code below with this:
Code:
[SystemSettings]
ResX=1920
ResY=1080
bUseMaxQualityMode=false
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
NVParticleDownsamplingThreshold=100.000000
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
WindowedFullscreen=False
AllowD3D11=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=True
AllowImageReflections=False
AllowImageReflectionShadowing=False
bAllowSeparateTranslucency=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.000000
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultiSamples=16
bAllowD3D9MSAA=True
bAllowTemporalAA=False
TemporalAA_MinDepth=500.000000
TemporalAA_StartDepthVelocityScale=100.000000
FXAA=false
MinShadowResolution=1024
MinPreShadowResolution=8
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=True
TessellationFactorMultiplier=1.000000
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2.000000
SystemShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=0.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
MobileFeatureLevel=0
MobileFog=True
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileVertexMovement=True
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2147483647
ApexDestructionMaxChunkSeparationLOD=1.0
bEnableParallelAPEXClothingFetch=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,IgnoreTextureLODBias,NumStreamedMips=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,IgnoreTextureLODBias,NumStreamedMips=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,IgnoreTextureLODBias,NumStreamedMips=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
ShadowDistanceMultiplier=1.000000
ShadowCascades=3
ShadowSplit=0.0
ShadowSplit=0.16
ShadowSplit=0.48
ShadowSplit=1.0
bAllowSeparateModulatedTranslucency=False
ShadowCast_Near=3000.000000
ShadowCast_Far=6000.000000
bNVIDIA3d=False
PopulationAdjustment=0
TextureQuality=0
ViewDistance=3
ViewDistanceLowScale=0.500000
ViewDistanceMediumScale=0.800000
ViewDistanceHighScale=1.000000
ViewDistanceUltraHighScale=2.000000
ViewDistanceConsoleScale=1.000000
NumberOfDecals=2
FramerateLocking=0
PhysXLevel=0
MaxDrawDistanceScaleSplitScreen=1.000000
bAutoDetectSettings=False
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
Then Locate these lines under "[SystemSettings]":
Code:
ResX=1920
ResY=1080
And change them to your desktop resolution which mine is 1920x1080
Once done, Save then run your game and remember you can tweak these settings if they do not work for your computer; Just make sure you backup the original file before you do.
****This is NOT my work, all credits to "RenaFuse" at the gearbox software forums****

Sweet i can confirm this works nicely. When the game just starts though its bad but after it all loads the issue is resolved and my memory usage went up too which is good! thumb.gif the game was barely using any and I'm pretty much maxed the game settings. Thanks for the post!
post #679 of 3843
love this shot.

post #680 of 3843
is it bad that im getting low gpu usage sometimes? i feel like it should be higher yet im getting good frames. I think my 1090T is bottlenecking my sli 570's. I hope not =( i plan to move to intel soon when i have the money to get a new mb and I7 cpu prices are lower.
Edited by TG_bigboss - 9/22/12 at 10:08pm
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