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[Gamasutra]Havok Acquires Vision Game Engine Maker Trinigy

post #1 of 3
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Intel-owned middleware provider Havok has announced the impending acquisition of longtime partner Trinigy.

The privately-owned Trinigy is the creator of popular 3D engine The Vision Engine, which has been used by publishers that include Ubisoft, Take-Two and Dreamcatcher, among others.

The acquisition will expand Havok's portfolio of development tools, and will give the company a larger global reach.
Source

Here's a video of the Vision Engine (not sure why the video won't embed into this page):
http://www.youtube.com/watch?v=Z8a_2dx7n_E

And a link to Trinigy's site:
http://www.trinigy.net/
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post #2 of 3
Nice engine, decent graphics.. not bad... a competitor to Unity that's for sure, although Unity's openness and being free and cheap... That is hard to compete with.
post #3 of 3
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Originally Posted by assaulth3ro911 View Post
Nice engine, decent graphics.. not bad... a competitor to Unity that's for sure, although Unity's openness and being free and cheap... That is hard to compete with.
Free and cheap engines have their place, but if a company wants to make a AAA title they need to weigh how much money it will cost to develop the features they want for their game and what it will take to bring the engine to the level that will let them do that.

Will it be cheaper to use a free engine and spend a year developing the rest of tools you need? Or cheaper to just pay for an engine that already has most of those? Keep in mind that the average programmer probably makes $80-90k per year and you'd likely need an entire team of them creating tools and other features for your engine. It could cost you a million dollars just to do that, where an engine with those features may cost less. Additionally if it takes you a year to develop those features that is a year lost to development of tools that could've been spent on something else if you already had those tools.
Edited by lordikon - 8/8/11 at 1:58pm
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