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[WoN] "unlimited detail” rendering is a scam. - Page 3

post #21 of 54
Quote:
Originally Posted by pursuinginsanity View Post
People aren't against great graphics. They are against being scammed however. These guys make a lot of claims but refuse to answer their critics, offer proper demonstrations, or allow a 3rd party investigate/use their software.

Extraordinary claims require extraordinary proof?

How is it a scam? Did they ask YOU for money? If anyone gives them funding, don't you think they'll have it checked and the company provide more details in private, investors wouldn't just throw money at anything, they tend to be rather savvy, which is why they have money. If you had some 'new wonder tech', would you be giving out complex details for big corporations to copy?

Quote:
Originally Posted by lordikon View Post
This was answered in the original thread, the Atomontage engine uses polygon meshes for non-static and animated objects.

The second link in my sig gives details on the "scam", feel free to read it when you get a chance if you'd like.
Oh, it's you again in a thread about unlimited engine, what a suprise
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post #22 of 54
They have some pretty detailed rendering and detail, however Tessellation could have been used here... it pretty much does the same thing.

The grains of dirt look like a sham.
 
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post #23 of 54
Quote:
Originally Posted by dioxholster View Post
what does he know? he made minecraft which doesnt even have graphics.


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post #24 of 54
he is an idiot
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post #25 of 54
i thought this was a pre-rendered ray tracing thing?
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post #26 of 54
Quote:
Originally Posted by t00sl0w View Post
i thought this was a pre-rendered ray tracing thing?
It is not. Current hardware cannot do real-time ray tracing. The unlimited detail guys are making a lot of huge claims but are neglecting to state the drawbacks of voxels. We shall see if any investor is brave enough to invest in them.
post #27 of 54
I didn't realize that opinionated commentaries were considered news-worthy.

It's not a "scam," it's just not to the point where it can be practically implemented given current game development or the way mainstream hardware functions. The technology is very real, though. I found it amusing that the "debunking" commentary was trying to bring to light that the images demonstrated were just cookie-cutter replicates in a single frame (with likely one truly rendered entirely, and the others simple facsimiles), when the video itself even said as much, and was never trying to claim otherwise.

And the numbers "calculation" is pretty irrelevant because there was never any claim that someone could or would want to make an entire game world composed entirely of voxels. I don't see a migration away from polygons anytime soon, but integrating this tech. with current graphical tech. would be interesting.
    
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post #28 of 54
Quote:
Originally Posted by Riou View Post
It is not. Current hardware cannot do real-time ray tracing. The unlimited detail guys are making a lot of huge claims but are neglecting to state the drawbacks of voxels. We shall see if any investor is brave enough to invest in them.
Yes they can, I think you meen they can't do real time ray tracing at a usable frame rate.
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post #29 of 54
Quote:
Originally Posted by purpleannex View Post
Oh, it's you again in a thread about unlimited engine, what a suprise
Yea, I've now been in all two of them. What's your point? Have anything insightful or educational to say on the subject, or are you just here to troll?
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post #30 of 54
Quote:
Originally Posted by lordikon View Post
Yea, I've now been in all two of them. What's your point? Have anything insightful or educational to say on the subject, or are you just here to troll?
It is feasable, And those memory requirements that have used to debunk the tech are wayyyyyyyyyyy off.
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