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[Toms] Ubisoft: Our Always-Online DRM is a Success - Page 2

post #11 of 117
Quote:
Originally Posted by ilam3d;14516304 
Why do companies keep trying on DRM? Even if they make the perfect DRM it wont make more people buy it. I think they spend more money on DRM than they actually get from people buying those due to not being able to pirate.

But it might be some economics silly concept, something like "projected sales + projected pirates stopped by drm + drm raises the projected sales" even though it makes no sense. But economics have never made sense.
Think about it. If no DRM = more sales, then no game companies would have DRM, as the objective of a company in a free market economy is to make as much profit as possible, right? They have people that analyze this stuff.
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post #12 of 117
When they first implemented this, wasn't their servers hacked and thus shut down for like a week, leaving legit customers unable to play their game?

SUCCESS!
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post #13 of 117
Its sad when a company cares more about pirates than its customers...

Just sayin.
    
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post #14 of 117
Quote:
Originally Posted by aldfig0;14516642 
Think about it. If no DRM = more sales, then no game companies would have DRM, as the objective of a company in a free market economy is to make as much profit as possible, right? They have people that analyze this stuff.

The problem is that most analysts don't have a clue how the gaming industry works. They figure it works like every other industry out there but for the most part it does not. Sure, the casual corner of the industry works very similar to any other market but the hardcore corner of the industry works very differently.

Since the hardcore corner of the industry keeps up with the industry on a very regular and frequent basis you have to employ more psychological tools rather than you would with the casual corner of the industry. Positive reinforcement (novel game, official community, free DLC, etc.) towards buying a game works a hell of a lot better than negative reinforcement (DRM, one-use copies, etc.)

Just compare Minecraft to whatever DRM riddled Ubisoft game you want to. Minecraft was made by one guy with a budget of nearly zero. Notch still succeeded because he provided a novel game with free major updates without any wicked DRM. He ended up selling 2 or 3 million copies so far. Remember this was on a budget of nearly zero. Ubisoft probably hasn't even sold 2 or 3 million copies of their DRM riddled games that they have dumped millions into.

If major publishers continue to go down this path of arrogance they will soon be pushed to the side by indie developers who provide what their targeted customers want.
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post #15 of 117
In 2008, Ubisoft released Prince of Persia with no DRM at all (you can Google it). Guess what? It didn't work.
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post #16 of 117
Haven't played a ubisoft game since Far Cry 2 and will continue to vote with my wallet and not buy anymore of their games.
post #17 of 117
Ubisoft need to use this to prove to themselves that DRM adversely effects sales, even if piracy in some, rare, cases is reduced. Another example of how large corporate bodies are wholly disconnected from the will of their customers.
post #18 of 117
Quote:
Originally Posted by Cronos007;14516092 
Source

HAHAHA, Say what? They seriously think their DRM is a success?
And I'm sorry guess I will be adding Driver:SF to my list of games I won't be getting.
what a noob

hawx 2 was a success
post #19 of 117
I don't really mind it. I generally only play games when I have an internet connection (never really drops out for a significant amount of time) and it syncs your saves so they are automatically backed up and gives you unlimited installs. Unlike Crysis Warhead. (5 bloody installs.. pathetic, EA :L)
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post #20 of 117
Quote:
Originally Posted by Cronos007;14516092 
Source

HAHAHA, Say what? They seriously think their DRM is a success?
And I'm sorry guess I will be adding Driver:SF to my list of games I won't be getting.

I don't buy any Ubisoft games anymore... nor will I be getting Diablo III.

I'm about to the point of forgoing the used console route in protest and turning completely to the Dark Side just for the pleasure of kicking these publishers in the teeth.
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