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[Toms] Ubisoft: Our Always-Online DRM is a Success - Page 11

post #101 of 117
Quote:
Originally Posted by OC'ing Noob View Post
This might actually make a difference if there were any Ubisoft games actually still worth getting for me.
What about the Assassin's Creed series?
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post #102 of 117
Quote:
Originally Posted by iEATu View Post
What about the Assassin's Creed series?
I liked the storyline but really its becoming like CoD anymore....new reskin each year.
    
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post #103 of 117
Quote:
Originally Posted by iEATu View Post
What about the Assassin's Creed series?
I understand many consider it a great game, but I never found it my cup of tea. I really liked Far Cry, but Far Cry 2 was just such an immense disappointment for me.
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post #104 of 117
this is gross .. we should be complaining more about this. That or the hackers will complain for us when new games are released with the implementation and an offline solution is found.


Diablo 3 is also being treated like this... This shouldn't become a trend, when i buy something i want to own it and use it when I WANT.
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post #105 of 117
Quote:
Originally Posted by OC'ing Noob View Post
This might actually make a difference if there were any Ubisoft games actually still worth getting for me.
Haha yeah I'll second that. Driv3r looked kind of interesting but I'm not too bothered that they decided to ruin it. There are a few other racing games that came out this year that I haven't played yet and of course there is Forza 4 coming out in October.
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post #106 of 117
Quote:
Originally Posted by aldfig0 View Post
Think about it. If no DRM = more sales, then no game companies would have DRM, as the objective of a company in a free market economy is to make as much profit as possible, right? They have people that analyze this stuff.
That's funny. No they have a "play book". You always totally overstate sales. It's called "fake it till you make it". The record companies do this. The game companies do this. The movie companies do this.

They shoot for "believability" or "credibility". They aren't going to say an empty theater movie broke records but they will fudge with reality in any way possible. Just like when a credit card company jacks interest to 25 percent and runs interest up for 18 months before booking a loss. They overstate losses. The credit card companies did this to sell the debt off to collectors at half price which pretty much made them almost whole on the debt anyway after the jack up phase. This worked for about 4 years until all the collection agencies started imploding. The record, movie and game companies simply overstate losses through piracy.

This statement is called a "battleship moment". When you totally lose something or it goes horribly wrong or it doesn't work as intended. You simply "declare victory". Battleship moments are usually followed by throwing a shoe moment. Or throw a fit moments. They are probably getting emails galore about this.

Anything less than a full blown terrorist attack implies consent and acceptance of the battleship moment. Which starts as full blown terrorist attacks and eventually gets whittled down to whining or harmless displays of anger with no real damage that is punished severely.

This is called the sociopathic process. It's goal is creation of willing victims or acceptance of willfull expressions that are wrong or damaging to elements of society through monopolization of punishment and reward and distortion of cause and effect and eventual underlying meaning of expression of rebellion.

They don't have an analysis. They have a leadership expression. And it goes precisely exactly like I've analyzed it.

This has always been software's and computers true underlying goal of sociology. The expression of giving without any actual giving. Getting something without giving any rights or control over to the person who gave you something real. It's the "virtual propertization and enslavement" process of our cognitive state. Which includes throwing responsibility onto the end user. Who usually has no recourses or little recourses of action and is fully responsible for any and all pain in the butt, efforting, whatever it takes to get something to work. Which is put on another slippery slope of degradement. Starting with companies charging you for a game then paying to ship patches to you. Ending up with companies charging you for wide area beta quality material forcing you to pay 75 bucks a month for internet connection to patch something silly which ends up in the end of the sales cycle a full year or two later STILL not working.

Companies using data structures and database structures that do not work, will never work resulting in a broken product. But refusing to tear out the game feature that causes it. Companies that use graphics engines that do not stream smoothly do not have playable frame rates on most things, have way too many bugs in way too many complex data structures that are simply pulled off the developement server and patched in by people with little understanding of the underlying bare bones workings.

And you will eventually end up with a duplication situation. Where internet games, phone all use the same network but they try to make you pay for it 3 times to 3 different people. Demanding a seperate connectivity set up for phone, game machine and computer. It will all be internet but you'll pay phone company for the "right" to get through the first route box. You'll pay game machine company for the right to get through the "company store" route box and you'll pay cable phone or game company for the right to hook a regular computer up to the "network".

The first part of it is making a world that just doesn't work at all without these "rights" to connect. The second part is ensuring you store all data externally so if you disconnect you suffer a real loss. Not just a rant blow up that only punishes the company. YOU HAVE TO LOSE AFTER YOU PAID AND THEY GAINED. ALL sense of loss, and all loss must be put on the end user (customers) court. And all gain and all winning must be in the hands of the corporations under each and every situation. Then you simply fill the digital world with "moderators" and socializers that are always slapping your hand or yanking your chain.

These are things sociopaths dream about night and day and work towards night and day.
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post #107 of 117
Quote:
Originally Posted by Twist86 View Post
I liked the storyline but really its becoming like CoD anymore....new reskin each year.
There are things that are added. I guess it is kind of a reskin but it makes the gameplay cooler and more interesting comparing to the first game.

But what I like the most about the game is the story. That's the reason I'm so excited for the next game.
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post #108 of 117
Quote:
Originally Posted by Hephasteus View Post
The first part of it is making a world that just doesn't work at all without these "rights" to connect. The second part is ensuring you store all data externally so if you disconnect you suffer a real loss. Not just a rant blow up that only punishes the company. YOU HAVE TO LOSE AFTER YOU PAID AND THEY GAINED. ALL sense of loss, and all loss must be put on the end user (customers) court. And all gain and all winning must be in the hands of the corporations under each and every situation. Then you simply fill the digital world with "moderators" and socializers that are always slapping your hand or yanking your chain.
Preach brotha! Hopefully together, we can avoid a future like this where the internet is run by a corporate oligarchy exclusively for profit.

DRM like that = more hassles
This means that I'm weighing the cost of dealing with potential problems vs. the value of my time... which means that I'm not paying more than $6 for a game like that.
Edited by TehStone - 8/10/11 at 7:03pm
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post #109 of 117
Quote:
Originally Posted by TehStone View Post
Preach brotha! Hopefully together, we can avoid a future like this where the internet is run by a corporate oligarchy exclusively for profit.

DRM like that = more hassles
This means that I'm weighing the cost of dealing with potential problems vs. the value of my time... which means that I'm not paying more than $6 for a game like that.
Well the problem is consumer confidence is in the toilet. Game sales look like a chart of 2006. The other problem is that charts of game sales in 2006 had more lies in them than truth. Which makes the hard cold reality even worse than you can imagine as 2005 to 2007 began the fake it till you make it phase. That's when hardware and software companies started lying big. They ALL do it and they all do it with an entirely straight face. When wow reports a small drop from 6 million to 5.4 million customer. It really means they dropped from 4.2 million to 3.1 million.

These people live in a "emotional and intellectual distortion" field where reality rarely impinges on them intellectually or emotionally. Which is why their reasoning becomes so bizarre and twisted. It's sorted of all straight in their mind. I mean they know humble indie bundle is a threat. They just won't allow expression of how much of a threat based on their distorted perception of reality versus image creation.

But for the most part they are staring at corporate books which have "franchises" listed as assets valued at all these 10s of millions of dollars and looking at sales which are abysmal and babbling incoherently.

Some of them may even think accounting is something real. And could be ripe for a psychotic break in the coming months.

It's getting really bad. Starting with hype ups over red dead redemption, media blitzes over halo reach, reality pieces over duke nukem. It's all not going to make much sense. Because everyone is working with fake numbers, fake images created that have to be protected.

And they are all trying to do the exact same thing the movie industry is doing. Moving the costs and profits off onto the hardware and delivery media. IE expensive internet and cable. The problem is it's the movie companies back yard with cable tv and internet, and they have to be involved in data collection and law enforcement to suck up to phone companies, which is why all the online games keep yapping on and on about catching some crook in some stupid xbox or playstation game. Like people who play wow have time to cruise for child porn.

There's a transformation happening. Only it's not transforming from a caterpiller to a butterfly. It's tranforming from a caterpiller to a leech with super aids.

It's all about government and social pockets. From cop after cop talking about how invaluable facebook was at catching some robber it all goes to billing. All you gotta do is pee them off and you go from a 40 buck a month cable subscriber to them getting paid 5 grand a month to track you. And everybodies getting more and more suspicious as people get more and more greedy.

Oh and it's all going to happen on intel SSD's. NOT!!!!
And it's all powered by Oracle and Amazon. Which is wonderful. NOT!!!!

The cloud. It's attempting to be to the game and computer companies what cable was to the movie industry. And it's wonderful. NOT!!!!

Watch what happens. Cause I'm not wrong about this.
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post #110 of 117
Its a success at making me not purchase your games any longer!
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