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[Toms] Ubisoft: Our Always-Online DRM is a Success - Page 8

post #71 of 117
Quote:
Originally Posted by gamexd View Post
what a noob

hawx 2 was a success
Too bad the game sucked something awful though...

Quote:
Originally Posted by SchmoSalt View Post
The problem is that most analysts don't have a clue how the gaming industry works. They figure it works like every other industry out there but for the most part it does not. Sure, the casual corner of the industry works very similar to any other market but the hardcore corner of the industry works very differently.

Since the hardcore corner of the industry keeps up with the industry on a very regular and frequent basis you have to employ more psychological tools rather than you would with the casual corner of the industry. Positive reinforcement (novel game, official community, free DLC, etc.) towards buying a game works a hell of a lot better than negative reinforcement (DRM, one-use copies, etc.)

Just compare Minecraft to whatever DRM riddled Ubisoft game you want to. Minecraft was made by one guy with a budget of nearly zero. Notch still succeeded because he provided a novel game with free major updates without any wicked DRM. He ended up selling 2 or 3 million copies so far. Remember this was on a budget of nearly zero. Ubisoft probably hasn't even sold 2 or 3 million copies of their DRM riddled games that they have dumped millions into.

If major publishers continue to go down this path of arrogance they will soon be pushed to the side by indie developers who provide what their targeted customers want.
I'd bet good money that most analysts understand the gaming market a lot better than most of the gamers out there. We like to think that being members of the gaming market, that we must understand it better than everyone, but that's seldom the case.

And I think that despite the general negative outlook on this "always-on" DRM from people on OCN, a vast majority of the general public that buys PC games won't really be all that deterred from buying it, and unless the service gets shut down, they probably won't even notice it.

I'm not at all for this sort of "always-on" DRM, and I think it's quite silly in a lot of logistical terms, but I also think that sometimes a lot of the moaning about it is just irrational people having mob mentality whenever they see the term "DRM."

Yes, there have been very obvious times when it's failed quite miserably, and only hindered the legitimate users, but a lot of the time most DRM methods work seamlessly in the background without any indication to the joe-schmo user.
    
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post #72 of 117
I have not bought any* Ubisoft titles at all since they have introduced this DRM. Even their games without it. They may (or more likely may not) have reduced piracy but they most certainly have also reduced their sales. If that is something they are ok with then good for them I guess.

*I accidentally bought Heroes of Might and Magic V on a Steam sale without realizing it was an Ubisoft title. It sucks too.
Quote:
Originally Posted by Socks keep you warm View Post
Yes it would be a success, now people who want to play the game will have to pay, even though pirates may, may, find a no-cd crack.
Just on a lark I checked the torrent sites and the games have been cracked. I didn't download it to see if it worked but the comments indicated it did.
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post #73 of 117
Quote:
Originally Posted by WorldExclusive View Post
This affects "actual gameplay and usage" of the game. No buy at full price Ubisoft.
$10 or less I may reconsider.
I got all the Assassins creeds for 27$ during the summer sale, that was quite a good deal.
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post #74 of 117
DRM, what a joke. All it does it cuts down the legitimate users that not only pay large for the game, but they end up paying for all of the bandwidth the DRM wastes (especially in cap and throttle nations like Canada, where one pays large fir such things). At the same time, it gives the crackers a minor challenge in disabling the DRM and pushing the end product onto TPB - where the hoardes are waiting to download some freebee...

I don't think I have a UbiSoft game anyways. I would have liked the Driver: San Francisco game, but if it has DRM, forget it, I'll just go back and do the real thing in a rental car...
post #75 of 117
Quote:
Originally Posted by sausageson View Post
I got all the Assassins creeds for 27$ during the summer sale, that was quite a good deal.
That was a good deal, was thinking about getting it but my backlog is over 15 games now.
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post #76 of 117
The big issue with this is not that we want a DRM free game. It is that this DRM gives a TERRIBLE message from Ubi to its PAYING CUSTOMERS. They are paying more attention to the pirates than their customers, and that is just unacceptable. Sure, I would be most likely be able to play it 99% of the time, but I do not want to support a company that has that mentality.

Most people will be able to play no problem and never notice (unless someone attacks their servers again). No big deal right? What about those that travel, play on laptops away from home, are in the military, have spotty/no internet connection or only have access to dial up (yes, it does still exist in some places), etc? Imagine having to tie up your phone line to play an OFFLINE, SINGLE PLAYER game. Well Ubisoft is basically saying "F--- you guys, we dont care about you."

That coupled with the fact that they have basically 0 chance of successfully making the game unpiratable (if Microsoft cant make Windows uncrackable, what chance does a game developer have?) and also that the people who have a pirate copy of the game essentially have a BETTER version of the game makes the message much worse (I would not be the least bit surprised if people with legitimate copies of the game got the crack as well). Ubisoft is basically saying that they care MORE about the pirates than their paying customers.

They have to spend money to have the log-in servers, develop the DRM, maintain it, etc. That resources that could have been spent to, oh I don't know, make a better game maybe? Again, they are caring more about the pirates than their customers here, and I will not support that company.
    
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post #77 of 117
Quote:
Originally Posted by maxftw View Post
nope

gog's drm is perfect, and for that reason is prolly why i own over 100 games there
^this : )
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post #78 of 117
yes its a great success now if you want to play the game on an airplane or at your grandma's house where there is no internet you have to have a pirated version.

this does nothing to the pirates it took them a bit to crack the first DRM but now as soon as its released its up for pirating like usual and they are forcing paying customers to be pirates so they can play their games when and where they like
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post #79 of 117
They're right. It IS a success. A success at preventing me from purchasing, playing or even considering their products. I don't care enough to even watch their trailers. From the looks of things I'm only missing crappy PoP remake attempts.
post #80 of 117
Quote:
Originally Posted by Higgins View Post

Of course, I believe that most pirated copies were downloaded to try out the game. If developers would provide a good demo of the final game, the whole argument of "try before you buy" would collapse.
Pfft, it's not that simple. Those people who would buy a game after pirating it would still be playing it while they waited for their copy to come through the mail or download from Steam.

Sorry, but no chance. The try before you buy and piracy is here to stay and no amount of DRM is going to make it vanish.
    
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