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[HOCP] Euclideon & Unlimited Detail - Bruce Dell Interview - Page 6

post #51 of 76
Quote:
Originally Posted by Rocket Dog View Post
5-10 years? Carmack said a few years.

You have no idea what state this tech is in right now so stop making assumptions

Sent from my X10i using Tapatalk
So it's ok for people to assume this tech will be feasible and see the light of day but not ok for people to assume otherwise? Assuming 21 trillion points of data will take up a good chunk of memory is generally a pretty good assumption. Sure there's a lot more to it, but the fact remains that you simply cannot have a ton of unique data without having the space to store it so there must be quite a bit of repeated data.
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post #52 of 76
If only this video had actually contained something that actually addresses people's concern with the technology...

HOCP let everyone down.
post #53 of 76
No...Hard-OCP didn't let anyone down. They did what they were supposed to do, which was to lend a somewhat credible "Reference" to this "Marketecture" in development. That's all we can hope at this point.

I call it Marketecture as it's all hype and awareness at this point and they are not quite ready to publish etc. We get that. And I totally respect their decision to NDA Hard-OCP in this regard and keep a lid on it.

That said, I would love to see them partner with some large company so we could see this implemented realistically in the next 2 years etc.

What could games do with Avatar Graphics?!?!

We'll see...one year...b4 we all die I hope.
post #54 of 76
Quote:
Originally Posted by lordikon View Post
So it's ok for people to assume this tech will be feasible and see the light of day but not ok for people to assume otherwise? Assuming 21 trillion points of data will take up a good chunk of memory is generally a pretty good assumption. Sure there's a lot more to it, but the fact remains that you simply cannot have a ton of unique data without having the space to store it so there must be quite a bit of repeated data.
[Lossy] compression. Culling.

What's wrong with recycled data?
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post #55 of 76
That's an awesome interview by HOCP and was pretty much in line with what I expected. I can't and won't expect a company to explain everything but at the same time he did show that they can in fact do proof of concept. Nice to hear that everything else that others stated as concerns are being worked on. While I had good hopes for this company, I believe them more now that eventually something good will be born.

I can understand the hate and hype - and the ramifications for expecting a company to showcase unique results when they likewise claim something equally "outrageous", but at the same time as another poster said, no other dev company tends to show and explain everything as they're building it. We may get lots of extras on disc from Blizzard after a game, or a quick behind the scenes look at a game like Crysis or something from Nintendo but in-progress interviews seem to be quite rare. As an investor I would imagine that yes, you want all your questions answered. At the same time though, I'm sure given enough time and readiness, Euclideon will answer the remaining questions when they're ready.

Since they have money and (maybe) enough people now to do things, they could always choose to answer to no one.
Edited by The-Real-Link - 8/11/11 at 2:35pm
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post #56 of 76
Quote:
Originally Posted by MrAlex View Post
Engine source codes run from $20,000 to $50,000 some even going to the hundred thousands.

Unless you mean licensing it out like UDK or Unity.
I mean to get the dev kit. Then have profit sharing like UDK.
post #57 of 76
Interesting video, well worth the watch. Hope to see these guys come back and prove everyone wrong!

I've always rooted for the underdogs
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post #58 of 76
Quote:
Originally Posted by lordikon View Post
So it's ok for people to assume this tech will be feasible and see the light of day but not ok for people to assume otherwise? Assuming 21 trillion points of data will take up a good chunk of memory is generally a pretty good assumption. Sure there's a lot more to it, but the fact remains that you simply cannot have a ton of unique data without having the space to store it so there must be quite a bit of repeated data.
That little laptop seemed to be coping with those 21 trillion points just fine

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post #59 of 76
For the sake of Innovation, I will give them the benefit of the doubt!
Death to the Technophobes!!!

What excites me the most about this is that it "supposedly" uses very little computational power.
"Doesn't even use the GPU, YET."
"Will use the extra power to add higher resolution."

How could anyone not want this to be true? Except maybe AMD & Nvidia... but even they could get away from expensive R&D if this is all true.

Instead of Calling this fake or arguing about it cant we all just hope it is REAL!
Call me stupid, but that's how I feel.

Quote:
Interesting video, well worth the watch. Hope to see these guys come back and prove everyone wrong!

I've always rooted for the underdogs
lol like Minecraft, or Wolfinstine...

For Notch to be like that and come from a similar boat is crazy talk.

If this is all true, Euclideon wont be underdogs for long.
Edited by cayennemist - 8/11/11 at 4:42pm
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post #60 of 76
Quote:
Originally Posted by Rocket Dog View Post
That little laptop seemed to be coping with those 21 trillion points just fine

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Indeed. I'm curious how it's mathematically possible though? All 21 trillion points cannot reside in memory, because no PC has 21TB of RAM. So there really aren't 21 trillion unique points, there are probably much less and then the areas between the points are being filled with interpolated data. So his claim about 21 trillion "points" would be like a polygon-based game claiming trillions of points by counting the positions each pixel of a texture on each triangle.
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