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[IGN] How World of Warcraft Could Go Free-to-Play - Page 6  

post #51 of 72
They should just make it free to play and if one wants to level up faster, get more stuff or whatever then getting a prem account per month would be the way to still milk the money.
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post #52 of 72
Quote:
Originally Posted by Phantom123 View Post
MMORPG's are so 5 years ago. I think the fad is dying. Same with pokemon and the other fads but this fad has lasted for a little while.
Personally I wouldn't say that the MMORPG genre is a fad. However, you could argue that WoW is a fad, and that it is slowly entering the downward spiral.

Everybody and their brother is working on a new MMORPG. Some are trying to break away from the mold created by WoW, and others are sticking with the same old tired game mechanics.

IMO it would make sense for WoW to go partly F2P when they release Project Titan. Maybe give us the first 60lvls, and other minor restrictions for free, and then charge $15 a month for all of the expansions + no restrictions.
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post #53 of 72
Quote:
Originally Posted by _GTech View Post
I'm sad that some woman starved her kid to death while she played WOW, to me RPGs can be a bit too "Enthralling" for some people, and when you are a parent, that's a very bad thing as it robs time from your children.
I'm pretty sure they can get just as addicted to Halo or Counterstrike, or ANY game really. The "kid starved to death while mom played Farmville" headline is just around the corner.
Video games don't kill people, people kill people.
post #54 of 72
WoW's pretty much dead already soooo... FTP or MMOgraveyard i suppose
post #55 of 72
Quote:
Originally Posted by hollowtek View Post
WoW's pretty much dead already soooo... FTP or MMOgraveyard i suppose
Yeah, theres only like 10 million players left
post #56 of 72
Quote:
Originally Posted by Conner View Post
Didn't even know haha.

Thing is, blizz has already made a "profit" (how about too much) off of WoW, it wouldn't kill them to do anything now.
True, they already made a net profit over the development costs, but what about keeping the servers running?
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post #57 of 72
Quote:
Originally Posted by Tippy View Post
I'm pretty sure they can get just as addicted to Halo or Counterstrike, or ANY game really. The "kid starved to death while mom played Farmville" headline is just around the corner.
Video games don't kill people, people kill people.
Sadly, there have been a few cases like that here in the US:

Farmville: http://www.cbsnews.com/8301-504083_1...79-504083.html

Cafe World: http://www.thedenverchannel.com/news...medium=twitter
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post #58 of 72
Quote:
Originally Posted by SIMPSONATOR View Post
True, they already made a net profit over the development costs, but what about keeping the servers running?
They are making a fortune.

It barely costs anything to keep servers up, compared to what they're making. As an example, they released an mount that you can buy, within a few hours they'd made $1,000,000. That alone could fund servers for a long time.
post #59 of 72
Quote:
Originally Posted by SafeKlok View Post
They are making a fortune.

It barely costs anything to keep servers up, compared to what they're making. As an example, they released an mount that you can buy, within a few hours they'd made $1,000,000. That alone could fund servers for a long time.
This is so true. I mean to put it into perspective, lets take 10 million paying subscribers - that's $250 million PER MONTH. There is no way in hell it costs even a small fraction of that to maintain the ~505 realms across the US and EU regions.
post #60 of 72
Quote:
Originally Posted by Phantom123 View Post
MMORPG's are so 5 years ago. I think the fad is dying. Same with pokemon and the other fads but this fad has lasted for a little while.
MMOs are just advancing technologically, the same way all video games have. WAY more than 5 years ago, more like 30+ years.

http://en.wikipedia.org/wiki/MUD
    
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