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[BFBlog]Battleblog #6: Building Battlefield 3 from the gun out

post #1 of 23
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Quote:
Every Battlefield game is built from the gun out. If persistence is what keeps you coming back for more, the gunplay is the essential foundation that the entire game hinges on. Read on for Senior Designer Alan Kertz’ thoughts on what makes shooting in Battlefield 3 unique.
http://blogs.battlefield.ea.com/batt...e-gun-out.aspx
post #2 of 23
Last time I checked, in real life, a sniper rifle anywhere in the upper center body meant more or less certain death unless you had body armor on. Add to that fact that you hold a Special Forces 50 Caliber Sniper Rifle which can shoot extreme long distances accurately and you have the most deadly rifle ever made.

It's just too bad that the game makers can't see it that way, because body shots do not kill your opponent, unless they are badly hurt already, to me that's just WEAK!

I'm all for "Headshots" but I have shot people in the head, at close range with time to spare to aim, and of course they lived to turn around and shoot me.

So when they get the damage & hit box correct (cause I'm tired of dying around corners), but more importantly when they get the "Checking for Hacking" issues solved, call me, I might be more than just a little interested...

Those aren't complaints they are legitimate issues with The Battlefield Series, especially Bad Company 2....
Edited by _GTech - 8/11/11 at 1:35pm
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post #3 of 23
Quote:
Originally Posted by _GTech View Post
Last time I checked, in real life, a sniper rifle anywhere in the upper center body meant more or less certain death unless you had body armor on. Add to that fact that you hold a Special Forces 50 Caliber Sniper Rifle which can shoot extreme long distances accurately and you have the most deadly rifle ever made.

It's just too bad that the game makers can't see it that way, because body shots do not kill your opponent, unless they are badly hurt already, to me that's just WEAK!

I'm all for "Headshots" but I have shot people in the head, at close range with time to spare to aim, and of course they lived to turn around and shoot me.

So when they get the damage & hit box correct (cause I'm tired of dying around corners), but more importantly when they get the "Checking for Hacking" issues solved, call me, I might be more than just a little interested...

Those aren't complaints they are legitimate issues with The Battlefield Series, especially Bad Company 2....
Lol those are complaints, they aren't building a simulator.

This blog is weak, litterraly no info in here. "we're making weapons important"
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post #4 of 23
"... we brought in experts like Andy McNab."

Andy McNab.
McNab.
Nab...

Oh shi-

On topic, more focus on authenticity sounds ok.
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post #5 of 23
Quote:
Originally Posted by _GTech View Post
Last time I checked, in real life, a sniper rifle anywhere in the upper center body meant more or less certain death unless you had body armor on. Add to that fact that you hold a Special Forces 50 Caliber Sniper Rifle which can shoot extreme long distances accurately and you have the most deadly rifle ever made.

It's just too bad that the game makers can't see it that way, because body shots do not kill your opponent, unless they are badly hurt already, to me that's just WEAK!

I'm all for "Headshots" but I have shot people in the head, at close range with time to spare to aim, and of course they lived to turn around and shoot me.

So when they get the damage & hit box correct (cause I'm tired of dying around corners), but more importantly when they get the "Checking for Hacking" issues solved, call me, I might be more than just a little interested...

Those aren't complaints they are legitimate issues with The Battlefield Series, especially Bad Company 2....
I'll admit the hit boxes were pretty atrocious in BF2 and BC2. However, I haven't witnessed really any hacking whatsoever. I'm surprised this is even a complaint. I also agree with the sniper rule. If I shot someone with a .50 cal, even in the leg, that's most likely a pretty lethal injury (leg blown off). That being said, everyone would use snipers if they were that easy to kill with.

Does it suck that someone can just spray'n'pray a LMG in a shorter amount of time then it takes you to fire a sniper round, and lets say two M9 bullets? Absolutely, but that is just how the game is made.

IF there was to be a one hit kill sniper rifle, I'd say let it be a level 50 unlock, or reach 1 millions points with recon or something.
post #6 of 23
I'm not a fan of the "I'm actually around the corner, how did I die" stuff with the hitboxes. Or the headshots that refuse to kill, but result in my death.
    
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post #7 of 23
Quote:
Originally Posted by _GTech View Post
Last time I checked, in real life, a sniper rifle anywhere in the upper center body meant more or less certain death unless you had body armor on. Add to that fact that you hold a Special Forces 50 Caliber Sniper Rifle which can shoot extreme long distances accurately and you have the most deadly rifle ever made.

It's just too bad that the game makers can't see it that way, because body shots do not kill your opponent, unless they are badly hurt already, to me that's just WEAK!

I'm all for "Headshots" but I have shot people in the head, at close range with time to spare to aim, and of course they lived to turn around and shoot me.

So when they get the damage & hit box correct (cause I'm tired of dying around corners), but more importantly when they get the "Checking for Hacking" issues solved, call me, I might be more than just a little interested...

Those aren't complaints they are legitimate issues with The Battlefield Series, especially Bad Company 2....
I'm with you on the hit reg issue, but as far as snipers go....the last thing the game needs is to make it easier for snipers.
post #8 of 23
there's an easy answer to the .50 cal sniper problem...

make it harder to shoot accurately.

unless you're a terminator robot i'm pretty sure you can't run 30 yards full speed then shoot a .50 cal sniper rifle while standing and make a headshot 100 yards away with 3 seconds of aim time.
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post #9 of 23
In all, I agree with you guys.

Srsly, if you get shot by a "cannon" with a fire rate of 1 shot per minute, you die no matter what.

What kind of retarded logic is that, when you are selling realism and at the same time, you do not get 1 shot kills with almost all snipers- unless it's a limp. Anywhere else would be pretty much a given.

One thing that actually solves this is the hardcore version of BFBC2. I only play that anymore since the standard mode is just annoying and unnecessary.

I mean, how many times you have to plant a bullet in a guy to die?
post #10 of 23
Quote:
Authenticity is really important when you’re doing a modern day game like Battlefield 3. We know our players look critically at the guns in our games, so we brought in experts like Andy McNab. Our military advisors not only help us get it right, they help us understand why it’s right.” Compared to both Battlefield 2 and Battlefield: Bad Company 2, there is a larger focus in Battlefield 3 on authenticity and real life handling. This comes down to details like reloads, mobility, bullet trajectories, and even how the caliber and barrel length of a gun determines muzzle velocity and energy. For Alan, this approach clearly leads to better gameplay.

EVERYTHING
that Call of Duty and so many other games go wrong has been highlighted. However we will see if it's all talk once the game gets released.


Quote:
If I shot someone with a .50 cal, even in the leg, that's most likely a pretty lethal injury (leg blown off). That being said, everyone would use snipers if they were that easy to kill with.

Only if it was made stupidly like the AWPs in CSS. You could have a one shot kill rifle like that, but could you stand and fire it? Could you fire it in any other position other then pron or supported? Etc. If you incorporate other forms of realistic disadvantages to supplement the realistic advantage of being able to kill in one shot. Everything is fine, that's why you don't see soldiers going around with 50 Cal Rifles.
Edited by xJumper - 8/11/11 at 3:10pm
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