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[Kotaku] Real Details on the New Counter-Strike from Pros Who’ve Played It - Page 4

post #31 of 168
Quote:
Originally Posted by DesertRat;14566374 
That is sarcasm, right? The AWP is single-handedly what ruined my enjoyment of CS:S. Suddenly for some reason 99.9% of the servers I'd find would be filled entirely with AWPing scum.

Multi-platform Counter Strike.... DO NOT WANT. CS doesn't belong on the consoles. It's going to have to be super-numbed down to compete with other console games.
CS was released on the Xbox.

COUNTER%20STRIKE_E.jpg
Edited by Riou - 8/12/11 at 11:33pm
post #32 of 168
Quote:
Originally Posted by geoxile;14565979 
Sounds like some of you people don't want CS:GO to be CS.

it sounds like you don't quite know what makes counter-strike, counter-strike.
post #33 of 168
Quote:
Originally Posted by Riou;14566387 
CS was released on the Xbox.

And it was bad, and didn't sell very well because it wasn't tweaked for consoles. Reinforcing my point.
post #34 of 168
Quote:
Originally Posted by DesertRat;14566374 
That is sarcasm, right? The AWP is single-handedly what ruined my enjoyment of CS:S. Suddenly for some reason 99.9% of the servers I'd find would be filled entirely with AWPing scum.

Multi-platform Counter Strike.... DO NOT WANT. CS doesn't belong on the consoles. It's going to have to be super-numbed down to compete with other console games.

99% of the servers that have awps have players use awps, m4s, aks, and deagles as their ownly weapons is because the game is so old that the best strats for the game have been mastered by nearly everyone.

You need an entirely new game built on the same mechanics with new gameplay elements to make the new CS not be plagued with its current problem...being dated.
Edited by Domino - 8/12/11 at 11:36pm
post #35 of 168
haha used to smash cs back in the day. but yeah they seriously need to vamp up the anti-cheat system. its plagued with cheaters. and dont gimme that "thats just on pub servers" crap, i dont take cs seriously enough to join a clan, and that shouldnt mean we have to deal with the bottom of the barrel players. aka cheaters.

but i guess its too hard these days to stop cheaters, so many options it seems. VAC really isnt the greatest cheat prevention system imo but its pretty solid for maintaining a banning.

anyways be nice to see a breath of fresh cs air. although i just hope it remains cs. i dont mind engine and gameplay enhancements or whatever, as long as it feels like we're playing cs.
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post #36 of 168
I think Valve is SERIOUSLY underselling this game as a Xbox & PSN Arcade game...

I play Blackops in MLG and was REALLY hoping that this game would be an actual disc game if that makes sense. I would love to drop CoD as a whole to play CS on console, but I cant see MLG picking it up for the console part of the events.
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post #37 of 168
looks awesome!! cant wait biggrin.gif now just need some gameplay footage!! biggrin.gif
post #38 of 168
Quote:
Originally Posted by DesertRat;14566407 
And it was bad, and didn't sell very well because it wasn't tweaked for consoles. Reinforcing my point.

And now times have changed. Consoles are the main selling platform, and completely stripping a PC game of what it is to try and make a playable console game, is what the gaming industry is all about.
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post #39 of 168
Better have riot shield and awp or they gonna die sucka! wink.gif
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post #40 of 168
Quote:
Originally Posted by Toology;14567131 
Better have riot shield and awp or they gonna die sucka! wink.gif

The shield was an amazing balancing tool. But the Terrorists never got anything.
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Overclock.net › Forums › Industry News › Video Game News › [Kotaku] Real Details on the New Counter-Strike from Pros Who’ve Played It