Originally Posted by lordikon
No details, just some videos? Not sure why this is being compared to what Euclideon is working on, this doesn't look like a voxel/point-cloud engine, just looks like your standard CLOD
Dunno why it's being compared to Euclideon, it's something different:
3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms. Unlimited visibility, progressive download of data, procedural content generation. Integrated vehicle and aircraft physics engines. Embedded web browser for web service integration.
Renders whole planet earth using real data, augmented by fractal techniques to fill in the ground level detail, seamlessly from space to ground level. Intended for games where the whole world can be the playground, simulators, etc. Surely you can come with an idea for its use.
More details outerra.com
I wouldn't say this tech exists "all over the place" ...