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post #51 of 99
Quote:
Originally Posted by Jagged_Steel;14591315 
I still disagree with your assessment that strategy takes nothing to figure out for a CPU. I have been around gaming since it was invented and I know this is simply false. To prove my point, I know for a FACT that the highest CPU requirement of ANY game ever devised is for Chess.

I know that, mate, but chess is a "chess simulation" genre, not "RTS" smile.gif Chess sims take loads of efford to calclate every possible move. RTS bots don't.
In RTS the different difficulty levels are pre-coded, and on harder difficulty the CPU doesn't "think" more, it just does things faster smile.gif
See for example WarCraft 3. Ever time a CPU on Insane will develop the exact same way, attack the exat same way with exact same units.

Some games monitor the units you make, and then make units to counter them, but still, in code, that is just 1 "if-else" clause, that is executed in 1ms. Not CPU intensive at all.

Yes, of course, there are CPU intensive RTS games, like SC2 as I mentioned. But not the "thinking" is the intensive load, make no mistake about it smile.gif
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post #52 of 99
Quote:
Originally Posted by Phaedrus2129;14590083 
Crysis
Metro2033
The Witcher 2

Right there.
TW2 is GOREGOUS...and painful when the settings are cranked up.
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post #53 of 99
Quote:
Originally Posted by Jagged_Steel;14591479 
What you are crudely describing is the basis for the application of deductive reasoning, known as Strategy, so I guess you are half-heartedly agreeing with me. Having a machine try to actually match wits with a human is by far a more difficult task for a CPU than adding door knobs and nipples to a shooter game.

First, this post, if you've missed it.
Quote:
Originally Posted by ronnin426850;14591494 
I know that, mate, but chess is a "chess simulation" genre, not "RTS" smile.gif Chess sims take loads of efford to calclate every possible move. RTS bots don't.
In RTS the different difficulty levels are pre-coded, and on harder difficulty the CPU doesn't "think" more, it just does things faster smile.gif
See for example WarCraft 3. Ever time a CPU on Insane will develop the exact same way, attack the exat same way with exact same units.

Some games monitor the units you make, and then make units to counter them, but still, in code, that is just 1 "if-else" clause, that is executed in 1ms. Not CPU intensive at all.

Yes, of course, there are CPU intensive RTS games, like SC2 as I mentioned. But not the "thinking" is the intensive load, make no mistake about it smile.gif

Second. Not the door knobs make the FPS CPU intensive, I'm saying that for n-th time. It's the physics. FPS - lots of physics. RTS - no or low physics.
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post #54 of 99
Thread Starter 
Quote:
Originally Posted by ronnin426850;14591494 
I know that, mate, but chess is a "chess simulation" genre, not "RTS" smile.gif Chess sims take loads of efford to calclate every possible move. RTS bots don't.
In RTS the different difficulty levels are pre-coded, and on harder difficulty the CPU doesn't "think" more, it just does things faster smile.gif
See for example WarCraft 3. Ever time a CPU on Insane will develop the exact same way, attack the exat same way with exact same units.

Some games monitor the units you make, and then make units to counter them, but still, in code, that is just 1 "if-else" clause, that is executed in 1ms. Not CPU intensive at all.

Yes, of course, there are CPU intensive RTS games, like SC2 as I mentioned. But not the "thinking" is the intensive load, make no mistake about it smile.gif

Chess programs eat up processing power because they are trying to emulate human strategy. RTS stands for "Real Time Strategy". You said that strategy takes nothing for a CPU to process, and I said that is wrong it takes up huge ammounts of processer time. Your ludicrous assertion that running huge amounts of processes is not CPU intensive contradicts itself. Think about it.
    
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post #55 of 99
metro 2033, witcher 2, crysis 1 and crysis 2, stalker COP (clear sky runs slower but because it's worst optmized).
As for PhysX heavy there is mafia 2 - that's the highest load you can put into a dedicated physX card.

Soon there will be battlefield 3 on that list of most demanding games.
post #56 of 99
Thread Starter 
Quote:
Originally Posted by ronnin426850;14591529 
First, this post, if you've missed it.



Second. Not the door knobs make the FPS CPU intensive, I'm saying that for n-th time. It's the physics. FPS - lots of physics. RTS - no or low physics.

That is simply wrong. Modern RTS games have high physics processing requirements. Something like Medieval II has hundreds of 3d units all interacting at once, compared to a shooter game that has how many bullet trajectories to figure out at any given time? A few dozen maybe? The level of detail for each unit and each blade of grass is higher in a FPS, but when it comes to simulating a physical environment the newer RTS games have a much bigger nut to crack, it is like running dozens of FPS games at once, albeit at a lower graphics resolution.
    
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post #57 of 99
depends, if you mean minimum specs then the games already listed, if you want to talk about suggested specs to get the full feel of the game, i would have to include battlefield 3.
post #58 of 99
Quote:
Originally Posted by Jagged_Steel;14591691 
That is simply wrong. Modern RTS games have high physics processing requirements. Something like Medieval II has hundreds of 3d units all interacting at once, compared to a shooter game that has how many bullet trajectories to figure out at any given time? A few dozen maybe? The level of detail for each unit and each blade of grass is higher in a FPS, but when it comes to simulating a physical environment the newer RTS games have a much bigger nut to crack, it is like running dozens of FPS games at once, albeit at a lower graphics resolution.

biggrin.gif ok, you love RTS games, I get it, I love them too smile.gif
Ok, make an experiment, will ya??

Run your favorite RTS against a computer, see CPU utilization, then run it in multiplayer against a human (no CPU calculating stategies this time) and see CPU utilization. They will be equal.

CPU deciding strategy in RTS -> light to no load.
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post #59 of 99
Right now I'm bottle necked due to the fact my monitor only goes to 1024x768.
In every game I've played (Crysis2, bbc2, cod bo) all max settings my gpu only loads to 70% max mostly staying around 60%. Metro 2033 is the only game that loads my gpu even at 1024x768 to 95%+ during game play.
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post #60 of 99
Thread Starter 
Quote:
Originally Posted by ronnin426850;14591749 
biggrin.gif ok, you love RTS games, I get it, I love them too smile.gif
Ok, make an experiment, will ya??

Run your favorite RTS against a computer, see CPU utilization, then run it in multiplayer against a human (no CPU calculating stategies this time) and see CPU utilization. They will be equal.
CPU deciding strategy in RTS -> light to no load.

Wrong. I have run the test you are referring to many times over the past couple of decades and I can assure you that having the computer run only the game takes less CPU power than having the CPU run the game AND emulate players. I fail to see your logic here. If you can make the CPU work less while running AIs than when not, I suggest you patent the process.
    
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