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[NS] Batman: Arkham City to support DirectX 11, 3D Vision, more - Page 3

post #21 of 38
Fantastic news . Have to give props to Rocksteady for not just bring us some lazy PC version, which they could've done if they wanted.

I never found GFWL much of a hassle with Batman: AA, so it's not a concern IMO.
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post #22 of 38
Quote:
Originally Posted by DarkrReign2049 View Post
I thought the Arkham Asylum looked pretty good. I just recently got a new video card and turned everything to max, but I have never had a chance to play around with PhysX. What exactly did PhysX add to the first one?
PhysX gave us thousands sheets of floating paper.
post #23 of 38
Quote:
Originally Posted by E-Peen View Post
I wish developers would stop promising DX11 and stuff, because a lot of the time they don't implement it at launch.
Nyeh?

The only game I remember doing that is Crysis 2. If other games did please do tell. I really don't know, no sarcasm.

Good news anyways, Seems like they care about us PC gamers. Enough to take advantage of some of our exclusive features at least.
post #24 of 38
OMG, one the games I was most looking forward to this year just got better! !
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post #25 of 38
Quote:
Originally Posted by E-Peen View Post
I wish developers would stop promising DX11 and stuff, because a lot of the time they don't implement it at launch.
Besides Crytek, which were under pressure from the console releases as well, who else had a false promise of DX11 in their game?
Quote:
Originally Posted by Riou View Post
PhysX gave us thousands sheets of floating paper.
And hopefully the new batman will bring millions of sheets of floating paper
post #26 of 38
Quote:
Originally Posted by Riou View Post
PhysX gave us thousands sheets of floating paper.
Exactly! Needs moar paper.
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post #27 of 38
Another game that is going run bad in DX11 on AMD gpu's. I don't get it? You people saw only Paper in Batman:AA? Aww sorry to hear but i saw debris from walls,leaves flying,smoke physx,cloth physx,rigid body physx on scare crow levels and on outer Asylum. Its day and night difference.
Edited by meetajhu - 8/15/11 at 7:44pm
post #28 of 38
sweet.

i just hope it runs ok on ATI out of the box this time. remember last time... well nvidia owners from that time might not

least my notebook has an nvidia card
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post #29 of 38
Quote:
Originally Posted by uncholowapo View Post
Besides Crytek, which were under pressure from the console releases as well, who else had a false promise of DX11 in their game?

And hopefully the new batman will bring millions of sheets of floating paper
Creative Assembly did it with Shogun 2 and they had no excuses since it was a PC exclusive, sure thats only 2 games but I cannot even think of any other dx11 games.
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post #30 of 38
Quote:
Originally Posted by meetajhu View Post
Another game that is going run bad in DX11 on AMD gpu's. I don't get it? You people saw only Paper in Batman:AA? Aww sorry to hear but i saw debris from walls,leaves flying,smoke physx,cloth physx,rigid body physx on scare crow levels and on outer Asylum. Its day and night difference.

Some stop for sightseeing, others PWN enemies
 
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