Originally Posted by chia233;14598165
It all comes down to efficiency vs raw power.Too bad hybrid solutions need both eh?
His type of rendering just caters towards the console architecture , but it doesn't mean that there wouldn't be things that high IPCs cannot overcome.
It doesn't sound like it. He did stated he fools around a lot with R&D that consists of PC hardware. Most of the methods, OpenCL, Ray tracing, things that he favoured, are not tech that is widely used by consoles by my understanding. What favoured the consoles was the texture updating cycles being significantly more efficient then current gen PCs (memory).
If anything, it just reassures PC platform driver teams that if they still want to keep their PC market, they are going to have to fix their drivers. The issue with desktop hardware is the inefficient use of memory. Instead of addressing the problem, they just pump out more memory, faster bus, more cores, etc., rather then fixing the underlying issue entirely.
They had it coming to them imo. Now they just need to go back and fix their drivers.
These other methods he was discussing were about efficiency and easibility coding. It really sounds like iD has this mentality of producing 16ms (60fps) titles which is definitely a +1 in my book. Developers care for efficiency, and current PC practices are not offering such.
In a sense it does favour console use, but it doesn't quite sound like he favours consoles over PCs. If anything, I hope AMD/Nvidia/Intel watch these videos and take from it what they are really lacking in...drivers.