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post #41 of 56
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Originally Posted by lordikon View Post
Percentage of OCN that understand what he's talking about? 5%

Percentage of OCN that pretend they understand what he's talking about? 50%
Regardless of the percentage here on OCN, I think the interviewer has 0% understanding of what he was talking about. "hurr de durr, you says da wurd 'ARM,' what about iOS? Durr." What a moron. The guy didn't sound smart at one single point of his entire interview. Sounds like he gathered a bunch of the recent buzzwords and threw them out at random points. Possibly the worst interviewer I've heard in any tech interview.

Quote:
Originally Posted by GrizzleBoy View Post
I could listen to this guy talk for forever.

You can tell he literally lives in what he does.
Yeah. I am nowhere near to related to working in this industry, but anytime I hear someone talk about the things they do the way he does, it's always so inspiring. I enjoy my job, but you're right--you can really tell he lives what he does.

Quote:
Originally Posted by Domino View Post
AMD, regardless of the label of APU, is still geared towards 2 independent units. AMD is aiming to go such routes, but it is still no what a true APU is.
Absolutely agreed. At the moment, AMD's APU is nothing more than an x86 portion with an integrated graphics chipset on-die. It's sad that until the OS industry moves away from the aging x86 architecture, the current iteration of the APU will be nothing in terms of what an APU really is. But I guess the tech needs to push the software at some point.
    
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post #42 of 56
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Originally Posted by SiXiam View Post
I was interested when he started talking about how most of his work just requires a good understanding of the upper high-school level math courses, not advanced college level math. Having just finished a college Business Calculus course myself this stuff is all still on my brain. He then went on to say that graphics calculations involved calculating the derivative. Basically he was saying that he uses linear math and takes that simple line and calculates the slope of that line. The derivative or slope of the line is the key.
I took math up until Calc 2, and I'm glad I stopped there, I've used Calculus only once or twice in the last 5 years of game programming, and both of those times were for prediction (predicting where something will be given time, linear velocity, and acceleration). Writing your own physics solver would also require some higher-level math. What is used most in 3D games is Linear Algebra, Vector Math (normalizing/unitizing vectors, dot products, cross products, etc...), and Trigonometry.
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post #43 of 56
Sheesh guys, give Ryan from PCPer some slack.
    
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post #44 of 56
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Originally Posted by guyladouche View Post
Regardless of the percentage here on OCN, I think the interviewer has 0% understanding of what he was talking about. "hurr de durr, you says da wurd 'ARM,' what about iOS? Durr." What a moron. The guy didn't sound smart at one single point of his entire interview. Sounds like he gathered a bunch of the recent buzzwords and threw them out at random points. Possibly the worst interviewer I've heard in any tech interview.

If the interviewer understood half of what Carmack was talking about, he would be writing engines and making bank, not doing interviews.
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post #45 of 56
Quote:
Originally Posted by ivesceneenough View Post
If the interviewer understood half of what Carmack was talking about, he would be writing engines and making bank, not doing interviews.
A good interviewer doesn't need to know everything, or even half, of what the interviewee does. But they should demonstrate enough understanding of the material in order to engage the interviewee beyond "oh, uh-huh, yeah, uh-huh..." or mentioning current buzz-words regardless of the lack of context to what the person was talking about. For example, when John mentioned utilizing ARM technology, the dumb interviewer started blabbing about iOS, when there was absolutely no context for it. It just detracts from the interview, it does not augment it.
    
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post #46 of 56
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Originally Posted by guyladouche View Post
A good interviewer doesn't need to know everything, or even half, of what the interviewee does. But they should demonstrate enough understanding of the material in order to engage the interviewee beyond "oh, uh-huh, yeah, uh-huh..." or mentioning current buzz-words regardless of the lack of context to what the person was talking about. For example, when John mentioned utilizing ARM technology, the dumb interviewer started blabbing about iOS, when there was absolutely no context for it. It just detracts from the interview, it does not augment it.
Personally I am glad he didn't even try to match wits with John. I think there are only a handful of people in the industry that could understand what he is talking about in enough depth to be able to effectively probe him for better explanations. I think john did an excellent job of talking at length, and in reasonable detail and depth for the average tech enthusiast, without really needing any direction.
post #47 of 56
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Originally Posted by mothergoose729 View Post
Personally I am glad he didn't even try to match wits with John. I think there are only a handful of people in the industry that could understand what he is talking about in enough depth to be able to effectively probe him for better explanations. I think john did an excellent job of talking at length, and in reasonable detail and depth for the average tech enthusiast, without really needing any direction.
Oh, I wouldn't want someone to match wits--not at all. And I think John is a good interviewee in that he doesn't over-complicate things (i.e., you don't need an interpreter), but can still talk about topics at a decent level--but you could have just as easily removed the interviewer and given John a list of questions and gotten the same result, without having to put up with mindless "oh, okay"s all the time.
    
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post #48 of 56
lmao. The video was funny. Carmack is a genius. What was funny is that from the start of the video, the interviewer looked clueless all the way to the end of the video. hahahahah
post #49 of 56
I don't see how people didn't understand what he was saying. I am young, a neckbeard, and not in college for anything close to programming, and I followed everything minus the **** about iOS cause, lol, iOS.
    
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post #50 of 56
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Originally Posted by Anthraxinsoup View Post
I don't see how people didn't understand what he was saying. I am young, a neckbeard, and not in college for anything close to programming, and I followed everything minus the **** about iOS cause, lol, iOS.
cool story bro..
maybe you can then explain to me what "rasterisation", "per pixel jittering" , "rise pipeline of dicing polygons" and... "traditional analytic ray tracing intersecting with an analytic primitive" mean?
Cause I'd really like to know it would help me out alot, thanks
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