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[TechReport] Crysis 2 tessellation: too much of a good thing?

post #1 of 179
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Quote:
"Crytek made news earlier this summer by releasing a big DirectX 11 update for the PC version of its latest game, Crysis 2. Among other things, the update added extensive tessellation to render in-game elements with a much higher number of polygons. Unfortunately, it looks like most of those extra polygons have been wasted on flat objects that don't require more detail or on invisible layers of water that are rendered even in scenes made up entirely of dry land. Screenshots showing the tessellated polygon meshes for various items make the issue pretty obvious, and developer tools confirm graphics cards are wasting substantial resources rendering these useless or unseen polygons. Interestingly, Nvidia had a hand in getting the DirectX 11 update rolled out, and its GeForce graphic cards just happen to perform better with heavy tessellation than AMD's competing Radeons."
Source

Oh Nvidia, you evil genius...
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post #2 of 179
This isn't Nvidia's fault, they didn't force Crytek to make an idiotic decision like adding extra polygons to flat areas of mesh. I'm not a big fan of Nvidia, but this isn't on them, this time...

Crytek was just giving the PC elitists what they asked for: DX11 and tessellation to max out their hardware, even if they can barely notice it. I'm frankly surprised they even released the patch, almost none of their paying customers gave a crap about it.
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post #3 of 179
Wow,why did they decide to make the game render water where it isn't going to be seen?
http://techreport.com/articles.x/21404/3
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post #4 of 179
Quote:
Originally Posted by lordikon View Post
This isn't Nvidia's fault, they didn't force Crytek to make an idiotic decision like adding extra polygons to flat areas of mesh. I'm not a big fan of Nvidia, but this isn't on them, this time...

Crytek was just giving the PC elitists what they asked for: DX11 and tessellation to max out their hardware, even if they can barely notice it. I'm frankly surprised they even released the patch, almost none of their paying customers gave a crap about it.
Huh?

There was a ton of hoopla when the patch was released. Most people consider the game to look better than Metro and Witcher 2 at this point. I am pretty sure people "gave a crap about it".
post #5 of 179
Quote:
Originally Posted by JCPUser View Post
Huh?

There was a ton of hoopla when the patch was released. Most people consider the game to look better than Metro and Witcher 2 at this point. I am pretty sure people "gave a crap about it".
Only a vocal minority.
post #6 of 179
Quote:
Originally Posted by SpeedNuggeT View Post
Only a vocal minority.
Maybe...

I remember threads with over 100 pages and tons of "What type of frame rates do you get on C2" threads. If you want to call that a "vocal minority" then go ahead.
post #7 of 179
NOW you can complain about Crysis not being optimized.
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post #8 of 179
Quote:
Originally Posted by SpeedNuggeT View Post
Only a vocal minority.
Yup. After that little craze that came with disappointment during release, no one really cared for the game after that. The DX11 release brought it back but the loyal Crytek fans were too hurt to either pull out their wallets or play the game if they already had it.
post #9 of 179
if u can't change the players change the game
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post #10 of 179
I wonder if you can get rid of some of these ineffective uses of tessellating using the modding tools they've provided.
 
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