Originally Posted by Majin SSJ Eric
But you are ignoring the end result which is that Crysis 2 does look incredible. However they achieved this is irrelevant to me. You (and the article) assume that these polys are never seen and are useless but thats not correct. It all combines to make the finished product, no matter how insignificant it may seem to you.
A highly detailed slab of concrete may seem funny to you, but I immediately noticed a vast improvement to the game's overall graphics the instant I first tried it with DX11. And yes, that includes the concrete slabs and "useless" water rendering....
Oh, and just read the conclusion for the Nvidia bashing. They seem to insinuate that Nvida and Crytek are in on some secret plot to make AMD look bad (which I would just call good business) and further conclude that they will probably end up removing C2 as a benchmark because it would be unfair to poor AMD. Give me a break....
You are missing the point entirely. As in not even remotely close. Noone is arguing that your hardware cannot crank out every last detail that the game has to offer at an enjoyable framerate, nor that you should be able to enjoy those intricate details. Your arrogant pride makes you feel that way.
The fact of the matter is that Crytek has failed to deliver a QUALITY game to their fans. Due to their failure to properly optimize a game and have so many unneccesary polygons, they have alienated the majority of their fans. I should be able to play the game on high settings , hell with tweaking I should be able to enjoy ultra, at a playable level. The fact is that I cannot. They have had many oversights, bugs, glitches, etc that have taken away from the game.
Congratulations on your extravagant purchase of a computer, that is truly not insanely more powerfull that my own.
Extra polygons on surfaces that are not visable at all in the game equates to waisted resources. No matter how you look at it, it is true. If you cannot see it, without a no clipping cheat to fall through the floor, then why is so much detail put into it?