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[TechReport] Crysis 2 tessellation: too much of a good thing? - Page 15

post #141 of 179
Quote:
Originally Posted by lordikon View Post

So if I made a game that required an Intel processor (for some stupid reason), that would be AMD's fault? If a developer creates a game that only runs well for half of their customers, it's the developer's fault, not the hardware manufacturer. Developers develop games made to run on the hardware for their target customer base.
You're looking at it the wrong way.

A better example would be if you made a game that was so CPU intensive that only high end 1156/1336 or 1155 platforms could get playable fps at the highest possible settings (since its no secret they all outperform current AMD counterparts).

It wouldn't specifically require an Intel processor. It would require a certain level of hardware capability that current AMD processors lack.
post #142 of 179
Quote:
Originally Posted by freestyla85 View Post
So... in conclusion ... AMD cards can't render high poly geometry as well as Nvidia cards? Well thats really informative because guess what? Maybe it doesn't matter if you're rendering a block of concrete but what about in future games where the poly count will increase as much as Crysis 2 with the DX 11 patch?
All it proves to me is that the current Nvidia cards will have a longer lifespan than AMD's.

It seems to me Nvidia kind of said "hey look , were rendering even the water mesh when not visible and still getting good framerates" . This whole thing seems like Nvidia's way of showing their cards are superior and well from a consumer POV .. that's true. Really I don't care because thats how competition works and if AMD was engineering good hardware, this wouldn't even be an issue.
Thanks for making my point better than I could...
post #143 of 179
Quote:
Originally Posted by lordikon View Post
Crytek was just giving the PC elitists what they asked for: DX11 and tessellation to max out their hardware, even if they can barely notice it. I'm frankly surprised they even released the patch, almost none of their paying customers gave a crap about it.
Speak for yourself. I waited for the patch before I played the single player and I think it was worth it. The high res textures were particularly nice, and you could see the tessellation in a lot of places, including brick walls and some ground surfaces, like cracks in the ground and such.
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post #144 of 179
Quote:
Originally Posted by timAHH View Post
Speak for yourself. I waited for the patch before I played the single player and I think it was worth it. The high res textures were particularly nice, and you could see the tessellation in a lot of places, including brick walls and some ground surfaces, like cracks in the ground and such.
Yea I could've phrased that better. I didn't mean that it wasn't noticeable, I meant that a lot of the PC elitists wanted DX11 and tessellation even if they wouldn't notice it. I remember multiple threads where they were asking for DX11, but they didn't even know what it would get them, they just wanted to use the highest number DX possible because their hardware supported it. I agree that it is noticeable in certain parts of the game, which is good.
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post #145 of 179
Quote:
Originally Posted by freestyla85 View Post
So... in conclusion ... AMD cards can't render high poly geometry as well as Nvidia cards? Well thats really informative because guess what? Maybe it doesn't matter if you're rendering a block of concrete but what about in future games where the poly count will increase as much as Crysis 2 with the DX 11 patch?
All it proves to me is that the current Nvidia cards will have a longer lifespan than AMD's.

It seems to me Nvidia kind of said "hey look , were rendering even the water mesh when not visible and still getting good framerates" . This whole thing seems like Nvidia's way of showing their cards are superior and well from a consumer POV .. that's true. Really I don't care because thats how competition works and if AMD was engineering good hardware, this wouldn't even be an issue.
I agree Nvidia cards handle tessellation much better, that has been known since the 480 came out after my 5970. It is a sad truth known to me for quite some time now. When I upgrade, unless AMD changes their priorities, I will be going green. However, my dissatisfaction is not with AMD or Nvidia it is with Crytek.

If they optimized their game properly they could have gotten my 70fps in game with increased polygon count on more important things in the game like the weaponry or my suit which I see much more of then some hidden water. Point being, if I am going to take an fps hit let it be for the right reasons.
Edited by Shadowclock - 8/17/11 at 3:54pm
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post #146 of 179
Quote:
Originally Posted by Majin SSJ Eric View Post
Like I said, I love the game and the story line, think it looks incredible, and have no performance issues with it whatsoever. I could care less how its coded or if it implements tessellation in a way that hurts AMD cards. Its a great game and that's all I care about.
Glad to hear that you like the game, although you must realize that you saying that "it's a great game and that's all I care about" will do nothing for the people who are enraged by this. I'm sure you've figured that out by now though.



Quote:
Originally Posted by DuckieHo View Post
Why not create a boundry for water? i.e. 10 ft inland from the deepest shore line or some other relatively simple border shape. Mapping this would be easy.
If this were possible, couldn't you do it with the modding tools available? I asked that earlier but everybody just wanted to rage.
Quote:
Originally Posted by Rocket Dog View Post
What a waste Crytek!

You've just gone down a notch in my book!

Hope the modding comunity can sort this mess out
I hope so too, assuming there is a modding community. I imagine there would be.
 
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post #147 of 179
Quote:
Originally Posted by freestyla85 View Post
So... in conclusion ... AMD cards can't render high poly geometry as well as Nvidia cards? Well thats really informative because guess what? Maybe it doesn't matter if you're rendering a block of concrete but what about in future games where the poly count will increase as much as Crysis 2 with the DX 11 patch?
All it proves to me is that the current Nvidia cards will have a longer lifespan than AMD's.

It seems to me Nvidia kind of said "hey look , were rendering even the water mesh when not visible and still getting good framerates" . This whole thing seems like Nvidia's way of showing their cards are superior and well from a consumer POV .. that's true. Really I don't care because thats how competition works and if AMD was engineering good hardware, this wouldn't even be an issue.
For once i does not matter if future games will be more like Crysis 2 or not and even if there were not in the next 1-2 year. Second is that fact that the GTX580s guys are not going to stick to it once GTX680 most of the time so whats the point of longer lifespan here? You dont buy a $500 to carry u for 3 years. You buy $500 because u can afford to and buy the next best thing after.
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post #148 of 179
Quote:
Originally Posted by ZealotKi11er View Post
You dont buy a $500 to carry u for 3 years. You buy $500 because u can afford to and buy the next best thing after.
Assumptions. There's this thing called saving money. Who are you to say that people don't buy a great card so it'll last them a while?
    
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post #149 of 179
yeah thats a huge assumption... because before I got my GTX 580 , I had dual 4870s for 3 years.
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post #150 of 179
This is pathetic. If a game brings your hardware to it's knees, "it's poorly optimized." Yet if a game runs smoothly, "it's not making full use of resources". Some people wouldn't know good or bad coding even if it smacked them in the face. That said, I remember threads about people getting poor frames with Crysis 2. Now we know why. If this phenomenon is due to the Crytek engine, then the engine itself is buggy and needs to be fixed.
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