Originally Posted by Booty Warrior
You're looking at it the wrong way.
A better example would be if you made a game that was so CPU intensive that only high end 1156/1336 or 1155 platforms could get playable fps at the highest possible settings (since its no secret they all outperform current AMD counterparts).
It wouldn't specifically require an Intel processor. It would require a certain level of hardware capability that current AMD processors lack.
So how do you explain a game like metro 2033 which clearly
shows that AMD's offerings can indeed handle high amounts of tessellation? Unless of course, you are suggesting that Crysis 2 has "better"/more use of tessellation than metro 2033 which is why AMD seems to have excellent performance in that title....
The truth is, there are only two groups of people who can make useful statements concerning AMD's poor C2 performance:
1) The developers at Crytek
2) The hardware devs/driver programmers for AMD.
( and maybe Nvidia's programmers/hardware manufacturing team as well)
Aside that, everything we say about the reason why AMD is falling behind pathetically in this title is an educated guess at best.
The only solution is to see how other DX11 titles (maybe BF3) will perform on both platforms. If they are neck in neck, then it is Crytek's fault. If Nvidia still pulls ahead, then it is AMD's fault for not having capable hardware. Period.
Quit the pointless arguments and name calling please. ( to everyone here, not you, Booty Warrior)