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[TechReport] Crysis 2 tessellation: too much of a good thing? - Page 17

post #161 of 179
Quote:
Originally Posted by Majin SSJ Eric View Post
All of this is irrelevant. The only question anybody should be asking is: Does the game look amazing? The overwhelming majority of people would say absolutely. Take BF3 for instance. It is universally loved around here and bragged on as being a "true" PC game (I agree, it looks fantastic). Well, what if it turned out to have these same "useless polys"? I doubt anyone would say a word.

On the other hand, certain people around here have been looking for a reason to hate on Crysis 2 since before it even came out and this is just another glaring example of some irrelevant piece of info they can grab hold of to prove their point that "Teh Crisis 2 sucks and is cunsole port!!!1111!"

There's also an element of Nvidia hate going on with this article as well....

Does the game looking amazing? Yes. However it wastes GPU resources. As a 580 SLI owner, you may not care because you spend $1000 on video cards to render a game that could be rendered with a $500-$600 video card setup.

I don't see how one could defend a virus. It DOESN'T HAVE TO USE AS MUCH RESOURCES AS IT IS. Tis been said a million times in this thread.

P.S BF gameplay is where it's at. Graphics are a "+". Graphics are the only thing Crysis had going for it and it just keeps screwing up with it.
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post #162 of 179
I agree this is crap, but this is frankly unavoidable. Everyone who used the Sandbox tools knows that the level has a default water plane that can't be toggled. It sucks, and I wish they took a more "Unreal Engine 3" approach to ocean water and such....
    
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post #163 of 179
Too bad most people gave up on the game and didn't bother to play it again even after the long awaited update...

Crytek could be so much more
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post #164 of 179
Too much tessellation? they must just be mad they're rigs can't max it. Personally I think it's a good thing because it makes the game look beautiful
post #165 of 179
Quote:
Originally Posted by HarbingerOfLive View Post
I agree this is crap, but this is frankly unavoidable. Everyone who used the Sandbox tools knows that the level has a default water plane that can't be toggled. It sucks, and I wish they took a more "Unreal Engine 3" approach to ocean water and such....
Ahhh, didn't know this. Maybe there's a way to at least not tessellate all the water, just the bit that's visible?
Quote:
Originally Posted by Yumyums View Post
Too much tessellation? they must just be mad they're rigs can't max it. Personally I think it's a good thing because it makes the game look beautiful
Somebody didn't read the article.
 
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post #166 of 179
Quote:
Originally Posted by TheRockMonsi View Post
Somebody didn't read the article.
Cool, thanks for pointing that out. I did give it a skim and I agree for the most part there's a lot of wasted resources and it could be handled better but I think it'll be solved once tessellation of this level matures a bit more.
post #167 of 179
I for one think the PC gaming world would be boring if all games were optimized to run on low end hardware. If a GTX 460 could max out every game there would be no need for anything better and PC games would be just like console games. Having a game with high graphical requirements gives people something to aspire to and a reason to upgrade.

The original Crysis was just such a title. The meme "will it run Crysis" was established and the game became a resource for people to measure the power of their rigs. I like that. I appreciate the fact that if you are willing to spend the time and money to build a high end system, you will be rewarded with a graphical experience not any Joe-Schmoe with an Acer can enjoy. But maybe thats just me....
post #168 of 179
Quote:
Originally Posted by Majin SSJ Eric View Post
I for one think the PC gaming world would be boring if all games were optimized to run on low end hardware. If a GTX 460 could max out every game there would be no need for anything better and PC games would be just like console games. Having a game with high graphical requirements gives people something to aspire to and a reason to upgrade.

The original Crysis was just such a title. The meme "will it run Crysis" was established and the game became a resource for people to measure the power of their rigs. I like that. I appreciate the fact that if you are willing to spend the time and money to build a high end system, you will be rewarded with a graphical experience not any Joe-Schmoe with an Acer can enjoy. But maybe thats just me....
While I do agree with you on your points, why not utilize the graphical abilities to make it look even better instead of hogging the performance with things we can't even see?
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post #169 of 179
Quote:
Originally Posted by Majin SSJ Eric View Post
I for one think the PC gaming world would be boring if all games were optimized to run on low end hardware. If a GTX 460 could max out every game there would be no need for anything better and PC games would be just like console games. Having a game with high graphical requirements gives people something to aspire to and a reason to upgrade.

The original Crysis was just such a title. The meme "will it run Crysis" was established and the game became a resource for people to measure the power of their rigs. I like that. I appreciate the fact that if you are willing to spend the time and money to build a high end system, you will be rewarded with a graphical experience not any Joe-Schmoe with an Acer can enjoy. But maybe thats just me....
To implement a graphical rendering calculation that then doesn't render anything the user can see or interact with is dumb. Crysis 2 (and other games) can still be demanding (and hence not "playable" on just any hardware) without requiring unnecessary calculations. It's just sloppy implementation of a technology that could be averted with proper time investment. They didn't want to invest the time, so we have what we have. More graphical overhead than is necessary to play the game.

We get it. You like your $1000 worth of graphics cards and you want to defend them--no worries, we won't criticize you for that. I won't criticize someone for spending their hard earned money on whatever the hell they want, and I'm glad that you can max C2 with tessellation and all the candy turned on--people SHOULD be able to. But that's completely beside the point of what was wrong with a lot of the ways crysis 2 dev's implemented tessellation. It's like MS having a script running in the background of a Word document that loops your CPU over and over just to max it out, but doesn't do anything. It's worthless, unnecessary calculations, just like rendering tessellation for water frames when there's no water in a scene...
    
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post #170 of 179
Quote:
Originally Posted by guyladouche View Post
To implement a graphical rendering calculation that then doesn't render anything the user can see or interact with is dumb. Crysis 2 (and other games) can still be demanding (and hence not "playable" on just any hardware) without requiring unnecessary calculations. It's just sloppy implementation of a technology that could be averted with proper time investment. They didn't want to invest the time, so we have what we have. More graphical overhead than is necessary to play the game.

We get it. You like your $1000 worth of graphics cards and you want to defend them--no worries, we won't criticize you for that. I won't criticize someone for spending their hard earned money on whatever the hell they want, and I'm glad that you can max C2 with tessellation and all the candy turned on--people SHOULD be able to. But that's completely beside the point of what was wrong with a lot of the ways crysis 2 dev's implemented tessellation. It's like MS having a script running in the background of a Word document that loops your CPU over and over just to max it out, but doesn't do anything. It's worthless, unnecessary calculations, just like rendering tessellation for water frames when there's no water in a scene...
My post was actually more of an OT post in general and not necessarily about Crysis 2. Its kind of like how I was disappointed when the (fake) recommended requirements for BF3 came out and it was a single GTX 460. I really hope that the game requires at least a GTX 580 to max it out and preferably an SLI/CF setup to be honest. I expect it will look at least as good as Crysis 2 and will give gamers with high-end systems a nice reward graphically....
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