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[TechReport] Crysis 2 tessellation: too much of a good thing? - Page 9

post #81 of 179
Quote:
Originally Posted by Majin SSJ Eric;14614959 
Before the updates, I thought everybody was whining that Crysis 2 was too easy to run on a lower-end system. Now that the update is out, people are whining that its too system-intensive. IMO, Crytek has offered the perfect solution to the "will it run Crysis" problem of C1. The original release in DX9 runs and looks great on less powerful systems, while the DX11 version runs and looks amazing on higher end systems. Its a perfect solution for EVERYBODY.

Sadly everybody still whines.... rolleyes.gif

Being system intensive is one thing, wasting most of the system is another. It could be really intensive on a PC but deliver vastly superior graphics with the same specs and make the game look even greater for those who got powerful rigs, all this without having to waste anything in order to please e-peen enthusiasts only swearing about their superiority. It could even have benefited YOU by allowing even more details while using the same resources.
post #82 of 179
You know what's funny?
Crysis 2 was released and didn't push hardware, people complained.
It didn't come with DX11, people complained.
It got a DX11 update and it pushed hardware, people complained.
post #83 of 179
Quote:
Originally Posted by kiwiasian;14615154 
You know what's funny?
Crysis 2 was released and didn't push hardware, people complained.
It didn't come with DX11, people complained.
It got a DX11 update and it pushed hardware, people complained.

The DX11 update is a GPU power virus. wink.gif
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post #84 of 179
Tesselation, Crytek style tongue.gif

(dont take this to seriously)
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post #85 of 179
Quote:
Originally Posted by .:hybrid:.;14615418 
Tesselation, Crytek style tongue.gif

(dont take this to seriously)
OMG... those corners are so much straighter now!
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post #86 of 179
Quote:
Originally Posted by DuckieHo;14614897 
So the geometry-processing and polygon storage does not eat up enough resources to be noticable when Z-culled? Doesn't Z-culling also require processing?

Z-culling does require processing by the GPU, however if CryEngine3 has efficient occlusion culling, which I imagine that it does, then most of the water underneath geometry is being culled before it's even sent to the GPU. If somebody with an Nvidia GPU (7 series or newer) wants to run the game with NVPerfHUD running they should be able see if the non-visible sections of water are being sent to the GPU or not.
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post #87 of 179
Quote:
Originally Posted by Majin SSJ Eric;14614804 
Wow, thanks for COMPLETELY validating my comment... laugher.gif

Actually not at all. You did nothign to prove your arguement whatsoever. You are a massive troll, and a failure even at that.

Pre-patches Crysis 2 ran at 60+ fps for me, post-patches the game crashes out on any graphic setting at the loading screen. Has nothing to do with my rig not being able to run it, but rather their shoddy job at coding the game. Congrats you can play it. I am stuck with 2 options : 1. Play the game with massive bugs -or- 2. Not be able to play at all.

Get off your high horse. Not all is perfect and just because your computer can run it does not mean the game was well coded. The quality of the Developmet for Crysis 2 is abysmal in comparison to Crysis 1 and Warhead.

OT : Such a waiste of resources. So sad to see Crytek do this.
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post #88 of 179
Quote:
Being system intensive is one thing, wasting most of the system is another. It could be really intensive on a PC but deliver vastly superior graphics with the same specs and make the game look even greater for those who got powerful rigs, all this without having to waste anything in order to please e-peen enthusiasts only swearing about their superiority. It could even have benefited YOU by allowing even more details while using the same resources.

2nd. Obviously you read the article. I despise it when people post retarded comments without understanding what this thread is even about. Fanboy or not.
Quote:
Tesselation, Crytek style

(dont take this to seriously)

Hilarious, but playing with fire wink.gif
   
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post #89 of 179
Quote:
Originally Posted by th3l4st0ne;14615124 
Being system intensive is one thing, wasting most of the system is another. It could be really intensive on a PC but deliver vastly superior graphics with the same specs and make the game look even greater for those who got powerful rigs, all this without having to waste anything in order to please e-peen enthusiasts only swearing about their superiority. It could even have benefited YOU by allowing even more details while using the same resources.

Vastly superior graphics to C2 on Ultra? Thats just ridiculous. The game is flippin gorgeous already (hell it was gorgeous in DX9)....
post #90 of 179
Quote:
Originally Posted by Cotton;14615770 
2nd. Obviously you read the article. I despise it when people post retarded comments without understanding what this thread is even about. Fanboy or not.

I read the article and its basically nothing but a hit piece on Crytek/Nvidia. My original statement in this thread still stands: I don't give two craps about how a game is coded as long as it looks great and plays great. Crysis 2 delivers both. Period.
Edited by Majin SSJ Eric - 8/17/11 at 10:12am
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