Obviously the list is incomplete... Why would they ship just 100 cars when the last game had 400 and all they have to do is port the cars that they already made into their new engine.
Originally Posted by somebodysb2;14672680
Honestly Forza looks really cartoony compared to GT5, but will still be getting it regardless.
Turn 10 chose that color palette because they wanted the showroom or brochure feel.
GT5 is under saturated... Nevertheless, Forza 3 is still a better game/sim than GT5 is.
Originally Posted by somebodysb2;14694344
It beats Forza/GT physics on any given day, plus, the AI is actually good.
Actually, it doesn't(at least in the case of Forza) - I'm tired of the same misconception spewed by misinformed PC gamers because it's "on a console."
rFactor – 400 Hz
Test Drive Unlimited – 100 Hz (collision detection) / 1000 Hz (vehicle dynamics)
netKar Pro – 333 Hz [posted by Kunos on RSC]
Forza Motorsport 2 – 360 Hz [from wikipedia article]
Ferrari Challenge: Trofeo Pirelli – 60 Hz
iRacing – 360 Hz [from AutoSimSport]
Live For Speed – 100 Hz (general) / 2000 Hz (tyre rotation) [posted by Scawen on lfsforum]
NASCAR Racing 2003 Season – 288 Hz (possibly)
Grand Prix Legends – 288 Hz
Sports Car GT – 50 Hz [from Blackhole Motorsports article]
These figures are quite interesting, especially looking at the quantum leap from ISI’s first SCGT simulation to rFactor. And who would have thought that Forza Motorsport 2 is powered by a equally fast physics engine than the praised iRacing? Sadly, there is no data on Gran Turismo or the Simbin titles, they should be somewhere around rFactor’s specs though.