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[Twitter/Gamescom] 3D spotting is now vehicle only - Page 6

post #51 of 115
Quote:
Originally Posted by GrizzleBoy View Post
You'll be happy to know that they have finally fixed it then

Thread title needs to be updated tbh.
Ah, good news! Good news indeed. >:3
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post #52 of 115
3D spotting would of been better if it lasted for only 1-2 seconds, or just stayed in the general area for last seen. I just hope without 3d spotting and kill cam servers don't become some boring camp fest. With all the foliage+dx11 graphics, its 100x harder to see people in bushes then it was in BF2.
post #53 of 115
Quote:
Originally Posted by Victor_Mizer View Post
3D spotting would of been better if it lasted for only 1-2 seconds, or just stayed in the general area for last seen. I just hope without 3d spotting and kill cam servers don't become some boring camp fest. With all the foliage+dx11 graphics, its 100x harder to see people in bushes then it was with BF2.
Being that it is a modern war game, I wouldn't mind that. It would definitely be believable that current technology can do it. Hit Q, and you leave a marker on everyone's HUD, but the marker stays in that one spot even if the spotted enemy has moved, and fades away within 5 seconds or so. I wouldn't mind that, but it would have to have a limit just like BC2 did, where you can only spot 2 or 3 times and are silenced for a while, which I hate; it's like if your guy goes mute and physically can't point out any more enemies. BF2's spotting had a radio-over limit, but it was quite high and you can spot like 8 times in a row. Hopefully BF3 goes back to that concept.
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post #54 of 115
Alan Kerz/Demize99 BF3 dev explains the changes on the EAUK forums:

Quote:
Originally Posted by Demize99
So, a soldier in direct Line of Sight that is spotted will have a 3d red marker. If he moves behind cover or concealment, including vegetation, the 3d red marker will disappear. He will always be on the minimap. Vehicles are always fully 3D spotted, and LOS does not apply since they are larger more important targets with less threats (and it plain did not work to have jets flying around who couldn't see the tank you spotted for him to take out).

This lets you essentially "nudge" your buddy to tell him about a target, or point out a sniper on a hill you see but cannot engage (with your shotgun for example). But it prevents players from using 3D spotting as a wall hack.

Additionally, the primary motivator for the change is that 3D spots that you cannot see are not threats. We noticed that players would focus on 3D spots over everything else, meaning they would ignore people in line of sight. It's far less confusing when the 3D spot on a soldier can only be seen if you can see the soldier.
That's pretty undeniable evidence that we were listened to, as the wallhackability of the system is what the vast majority who disagreed with the old system hated.

When asked about "he will always be on the mini map".

Quote:
Originally Posted by Demize99
Sorry, I meant as long as the spot lasts he will appear on the minimap. You disappear after a timer, unless someone else spots you again, then the timer can be refreshed.
Hopefully this timer is short and sweet. Probably will be. I trust DICE enough to not F it up.
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post #55 of 115
I hope spotting stays there cuz it helps me and a friend, we both play BC 2 and i just started introducing him to fps and he likes it and he started learning much about computers now cuz of me and we both are deaf. It's nice to have those little features because we cannot hear, we rely on eye coordination. However i wear a hearing aid and i can SLIGHTLY hear the mics that were responded upon spotting but i still need to rely on these highlight markers, i spot all the time for my team. I love doing teamwork.

Oh one last thing.. i was a sniper class and i HAVE sat in a bush far away and spotted so many enemies. It worked for me in BC2. You just need to choose your spots carefully but eventually in the end you may be found if you MOVE an inch lol.
post #56 of 115
Quote:
Originally Posted by 78@pwnt4lif3 View Post
I hope spotting stays there cuz it helps me and a friend, we both play BC 2 and i just started introducing him to fps and he likes it and he started learning much about computers now cuz of me and we both are deaf. It's nice to have those little features because we cannot hear, we rely on eye coordination. However i wear a hearing aid and i can SLIGHTLY hear the mics that were responded upon spotting but i still need to rely on these highlight markers, i spot all the time for my team. I love doing teamwork.
That's a sad story, I give my condolences for you not being able to fully enjoy the great sound effects of BC2/BF3. It's great that you can still enjoy the teamwork aspects of Battlefield.
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post #57 of 115
Quote:
Originally Posted by 78@pwnt4lif3 View Post
I hope spotting stays there cuz it helps me and a friend, we both play BC 2 and i just started introducing him to fps and he likes it and he started learning much about computers now cuz of me and we both are deaf. It's nice to have those little features because we cannot hear, we rely on eye coordination. However i wear a hearing aid and i can SLIGHTLY hear the mics that were responded upon spotting but i still need to rely on these highlight markers, i spot all the time for my team. I love doing teamwork.

Oh one last thing.. i was a sniper class and i HAVE sat in a bush far away and spotted so many enemies. It worked for me in BC2. You just need to choose your spots carefully but eventually in the end you may be found if you MOVE an inch lol.
I've always enjoyed that dynamic with the 'senses' that people take for granted. 3d spotting gives a visual aid as well as an immediate strategic perspective shift in combat.

I'm running to the tower, but I see troops spotted on the hill to the right, suddenly my Battlefield has changed. Where once my reality said "There might be people there" or "Doubt anyone is there" is now~ "Oh ****! They're there!"

It's a shame you miss the sound cues, realizing these things some people take for granted aren't available to everyone really makes one appreciate the detail put to this game. Makes me wonder if in addition to the sound que when spotting if they could put like a flash, or arrow on the screen somewhere to indicate if a spotting was done behind you or around your field of vision.
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post #58 of 115
Hooray!
I only play hardcore on BFBC2 due to spotting. I can finally enjoy non-hardcore servers!
post #59 of 115
Quote:
Originally Posted by 78@pwnt4lif3 View Post

Oh one last thing.. i was a sniper class and i HAVE sat in a bush far away and spotted so many enemies. It worked for me in BC2. You just need to choose your spots carefully but eventually in the end you may be found if you MOVE an inch lol.
Please make a video of this.

I've sat in a bush and spotted people I've seen, but have yet to recreate the "hammer the crap out of Q - get lots of spots without even trying aspect that supposedly exists in BC2.
    
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post #60 of 115
The spot silencing sucks in BC2 tho~ I hate it. :/
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