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[CNN]90% of Gamers Don't Finish Their Games - Page 25

post #241 of 253
<----Guilty!! I tend to get bored with a video game and move onto the next. I did beat Dragon Age II twice in a row though...
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JCW 2010
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post #242 of 253
Yea I am guilty of that. played many games but finish a few, I guess because so many titles come on so quickly I just jump to the next without noticing that I didn't finish the previous one. how sad!!!!!!!!!!
    
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post #243 of 253
Quote:
Originally Posted by Hallock View Post
Yea I am guilty of that. played many games but finish a few, I guess because so many titles come on so quickly I just jump to the next without noticing that I didn't finish the previous one. how sad!!!!!!!!!!
Not your fault, I think most gamers have this problem, same as people that frequently follow quite a number of TV-shows, eventually you'll lose track of what you were doing before, it happens.

On another note, I sometimes don't finish games, simply because they drag on too much, with FPS's these days it's only different levels with a few new weapons.
So I tend to get bored with them, rather quickly because they don't have much content to begin with.
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post #244 of 253
Methinks 90% of gamers don't finish their games may have a direct correlation to 90% of games being mediocre cookie cutter re-hashes.

If it's a good one I'll probably finish it, but if it looses my interest, I've got better things to do.
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post #245 of 253
Oh wow, of my 130ish Steam games I can count on one hand the ones I’ve played and completed!
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post #246 of 253
The last time I was guilty of this was when the Sega Genesis was still top console. In fact I rarely finished games before I got my PC, and since have rarely NOT finished them. Now if I start I will finish unless it's so bad that it's just not worth playing.
post #247 of 253
now tell me why would I ever finish anything?
post #248 of 253
I have to admit I rarely finish games I put this down to three reasons:
1. Crap Games.
No need to explain, you know the drill.

2. Average and Unremarkable games.
These are not necessarily bad games; they are just unremarkable and have no real return draw. The sort of game that you play and enjoy but then almost as soon as you stop playing (or unless you play right through in a couple of days) you just won’t come back to. Games like bulletstorm or wolfenstine, come to mind for me. They were cool but just didn’t have a hook in them.

3. Games that go nowhere.
There are a lot of games that just sort of go nowhere, weather its an RPG that you become directionless in or a shooter that become repetitive to a point that you relies that you either don’t care what’s at the end of the hallway/path and who you are shooting at.
Personally, this happened to me with FarCry 2, I loved the game at the start but I got about 80% through it and just felt that it had no story. One day I’d like to finish it because it was a good game but I felt the game just got lost in its own openness….

3. Too many games at once.
It seems to me that rather than allow a competitor to release a game that will be successful developers/publishers have to make sure they release within the same window to compete. Now this in some ways is good marketing but in others it’s a waste of effort. We may buy nearly everything we can get our hands on, but before we play through anything there’s the next one out, and the next one. There just isn’t the time to play all the games that come out in the release window. Look at some of the games that are coming out between now and the end of the year:
DX: Human Revolution
Space Marine
Rage
Batman AC
Skrym
BF3
MW3
If you have a life outside of gaming (job/school/family/friends etc) it is impossible to play them all properly. There seems to be the massive release glut between September and November, then agan around march every year….

Anyway this statistic will further justify developers making their games shorter and crapper (Homefront anyone… seriously, what the hell was with that game?!) which is terrible news when the game is actually good…
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post #249 of 253
Why do devs care, they have our money (or most of you us paid), thats all they really want if they wanted to make games for fun theyd start a non profit game making company.
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post #250 of 253
From a professional pride side of things you’d want to know why 90% of people that started using your work didn’t finish it. Then you would want to improve your work, and make it so people wanted to keep playing.

For the people that pay for the development, they’d want to know how much of a game people play so they only make them that long. Why spend $10 million to make a game that is 20 hours long if most people will only play 15 hours of it, that you could have made for $7.5 million.
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Harry MkV
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