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[Kotaku] Blizzard Is ‘Very, Very Serious’ About Diablo for Consoles - Page 6

post #51 of 64
Quote:
Originally Posted by Vagrant Storm View Post
The multiplayer aspect has nothing to do with my comment. I was talking about game mechanics. The combat is an enemy beats on you and you suck down a health potion to live through its beating untill it is dead from you clicking on it. Without potions...you are are going to be forced to spec for healing magic unless health regen is THAT fast.

And FF games had lots of abilities, but where all listed under the headings of:
Attack
Magic
Item
Special
Summon

You select one of the above and then scroll to your specific ability. So one could say that FF games only had about five or six abilities...depending on the game. Now here they are mapping one button to one selected skill...not a menu of skills so they have to limit the amount of readily available skills to how many buttons are on a controller.
I see what you're saying, but I don't understand how having 6 skills equates to being console port. This makes it sound as if any game that only lets it's players use 5 or 6 skills/abilities/weapons/etc. automagically makes it a console port. What about Counter Strike (move, jump, shoot, only 1-5 being used for weapons, nades, and defuse)? What about StarCraft II (build, attack/move, use 1-3 special abilities depending on the unit)?

EDIT Look, I'm not trying to be a douche. The last console I owned was a Nintendo 64, so I'm not trying to sound like a fanboy. I just don't understand why people are so quick to assume that nearly any move a company makes is a freakin' console port!
Edited by onoz - 8/18/11 at 10:03am
 
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post #52 of 64
Quote:
Originally Posted by Joephis19 View Post
Potion Spam was a tactic used in D1 and D2....not a feature.

Changes in game design simply require a change in tactics. Get more armor, health, or kill from range.

People are bemoaning the changes before they ever get to see them in action. Give it a chance before bashing it.
The trouble is there is only so many ways combat can happen without the ability to heal your self. I think they are taking the Everquest stance and have fighter charcters that have no healing abilities. So unless you want to be sitting around regening health or else fighting stuff that gets you close to zero gain that you kill fast...you will be forced to group with a player that can heal you.

On the surface this sounds great...but when you throw in all the people who will only group with friends or guild mates, scammers, people who don't know how to play, lag and disconects...it really make you wish you could heal your self. However, I come from a long history of playing Ultima Online where you could heal yourself...but heal others better. it was amazing. If you teamed up you could do some amazing things, but if you couldn't find any one to party with at the moment then you could go do something mildly challenging on your own; something that risked death, but was not certain death.

Without healing...the melee style is dead. You will have to have armor stronger then what damage is coming in which will most likely mean you are fighting stuff that will not give much gain; a few coins perhaps.

Ranged would be OK yet assuming you can keep stuff at range or kill it before it gets to you...which would make me think it would be trash stuff that gives no gain.

If they are trying to release a game where you are forced to group up...it will not succede. As much as I would love it...I would watch it fall apart around me. I went through this with EQ2 and D&DO when they first launched. It was sad, just sad.

Quote:
Originally Posted by onoz View Post
I see what you're saying, but I don't understand how having 6 skills equates to being console port. This makes it sound as if any game that only lets it's players use 5 or 6 skills/abilities/weapons/etc. automagically makes it a console port. What about Counter Strike (move, jump, shoot, only 1-5 being used for weapons, nades, and defuse)? What about StarCraft II (build, attack/move, use 1-3 special abilities depending on the unit)?

EDIT Look, I'm not trying to be a douche. The last console I owned was a Nintendo 64, so I'm not trying to sound like a fanboy. I just don't understand why people are so quick to assume that nearly any move a company makes is a freakin' console port!
I think it comes to being that in CS that was all the abilities. D3 will have much more than six, but since a controller doesn't have enough keys to map to all of them at once you only get six at a time. If the skill you need isn't one of the six then you are hosed. If it was PC orientated you could have at least the number keys for ten abilities or map them all over your key board...or even have tool bars full of abilities. This sort of UI doesn't work with a console because there is limited amount of input possible.

So it doesn't prove that the game was designed was consoles...but it proves the game was not designed for PCs. So that leaves consoles. The console port comments are assumptions based on this logic.
Edited by Vagrant Storm - 8/18/11 at 10:18am
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post #53 of 64
Quote:
Originally Posted by Vagrant Storm View Post
If they are trying to release a game where you are forced to group up...it will not succede.
Yeah, you would think they would have learned that after they failed so hard at making WoW successful
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post #54 of 64
Quote:
Originally Posted by Joephis19 View Post
Yeah, you would think they would have learned that after they failed so hard at making WoW successful
Diablo is not an MMO though.
post #55 of 64
Quote:
Originally Posted by Joephis19 View Post
Yeah, you would think they would have learned that after they failed so hard at making WoW successful
And wow nearly did fail from this. That was why they introduced that grouping across realms thing. People were having touble getting a group on their own servers. Even with all those millions playing it was still an issue.

Though I am not WoW player...I am just going off of what I've heard and read or experienced in the three months I played WoW. Even with the "Dungeon Queue" thing...I would some times wait an hour to get into a group. Without it I am sure it would have been near impossible at off peak times.
Edited by Vagrant Storm - 8/18/11 at 10:27am
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post #56 of 64
As long as the game is multiplatform online, I don't really think it matters too much about which version of the game the end user is running. Those who are running it on PC will be happy with their control system and the graphics boost, while the console gamers will try and act cool and say that they have the game too, even though it is severely lacking in comparison to the PC version of the game.
     
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post #57 of 64
For all of you saying there isn't enough buttons on a controller, why couldn't you just use L1 and L2 like shift modifiers? That would give you 12 keybindings on a PS3 plus the right bumpers.

People with keyboards don't bind every key on the board to an ability, they use easy to reach keys and modifiers. At least I do.
post #58 of 64
Quote:
Originally Posted by Jinto View Post
P.S. And yes I'm aware of Diablo for the original Play Station. Didn't much care for it.
Agreed. I still have my copy downstairs in the basement lol. While it may work better on todays consoles, it simply will not compete with the PC. It is a point and click game which requires the players to quickly click around the screen....at times obnoxiously lol. I will admit that from a financial standpoint, it is a smart move by Blizzard to expand to consoles...I just hope there is cross platform compatability though .
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post #59 of 64
I dont think there's enough blizzard fanboys on consoles to sell Diablo 3 like it would sell on the PC.
post #60 of 64
Quote:
Originally Posted by t3lancer2006 View Post
I dont think there's enough blizzard fanboys on consoles to sell Diablo 3 like it would sell on the PC.
The fact that it is not 3d, but isometric, will not help it on the consoles either.
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