Originally Posted by Joephis19
Potion Spam was a tactic used in D1 and D2....not a feature.
Changes in game design simply require a change in tactics. Get more armor, health, or kill from range.
People are bemoaning the changes before they ever get to see them in action. Give it a chance before bashing it.
The trouble is there is only so many ways combat can happen without the ability to heal your self. I think they are taking the Everquest stance and have fighter charcters that have no healing abilities. So unless you want to be sitting around regening health or else fighting stuff that gets you close to zero gain that you kill fast...you will be forced to group with a player that can heal you.
On the surface this sounds great...but when you throw in all the people who will only group with friends or guild mates, scammers, people who don't know how to play, lag and disconects...it really make you wish you could heal your self. However, I come from a long history of playing Ultima Online where you could heal yourself...but heal others better. it was amazing. If you teamed up you could do some amazing things, but if you couldn't find any one to party with at the moment then you could go do something mildly challenging on your own; something that risked death, but was not certain death.
Without healing...the melee style is dead. You will have to have armor stronger then what damage is coming in which will most likely mean you are fighting stuff that will not give much gain; a few coins perhaps.
Ranged would be OK yet assuming you can keep stuff at range or kill it before it gets to you...which would make me think it would be trash stuff that gives no gain.
If they are trying to release a game where you are forced to group up...it will not succede. As much as I would love it...I would watch it fall apart around me. I went through this with EQ2 and D&DO when they first launched. It was sad, just sad.
Originally Posted by onoz
I see what you're saying, but I don't understand how having 6 skills equates to being console port. This makes it sound as if any game that only lets it's players use 5 or 6 skills/abilities/weapons/etc. automagically makes it a console port. What about Counter Strike (move, jump, shoot, only 1-5 being used for weapons, nades, and defuse)? What about StarCraft II (build, attack/move, use 1-3 special abilities depending on the unit)?
Look, I'm not trying to be a douche. The last console I owned was a Nintendo 64, so I'm not trying to sound like a fanboy. I just don't understand why people are so quick to assume that nearly any move a company makes is a freakin' console port!
I think it comes to being that in CS that was all the abilities. D3 will have much more than six, but since a controller doesn't have enough keys to map to all of them at once you only get six at a time. If the skill you need isn't one of the six then you are hosed. If it was PC orientated you could have at least the number keys for ten abilities or map them all over your key board...or even have tool bars full of abilities. This sort of UI doesn't work with a console because there is limited amount of input possible.
So it doesn't prove that the game was designed was consoles...but it proves the game was not designed for PCs. So that leaves consoles. The console port comments are assumptions based on this logic.Edited by Vagrant Storm - 8/18/11 at 10:18am