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G1 Sniper 2 Review - Page 3

post #21 of 48
Thread Starter 
hey The touch BIOS is in windows type BIOS, its based on EFI, just not EFI like when you start the system up.

I had no trouble with firewalls, the only issue i had was with its application control and steam and my internet service, which i am guessing no one is experiencing issues with as i hadn't heard of any until mine.

How do you want me to test it?
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post #22 of 48
Quote:
Originally Posted by Sin0822 View Post
I had no trouble with firewalls, the only issue i had was with its application control and steam and my internet service, which i am guessing no one is experiencing issues with as i hadn't heard of any until mine.
I've read of other users having issues with Verizon's FIOS service and the Killer, so you are not alone.
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post #23 of 48
Quote:
Originally Posted by Telstar View Post
Hey Sin, great review
I have a question about the NIC: does it still have some compatibility issue with firewall software?
I sold my killer two years ago because it was driving me crazy and i'm not touching any by 3 feet.
I've had more than my fair share of irritation at BFN for some of their product releases; I have tried every generation they've produced and was not happy.

The Killer 2100 and this onboard version seem to be not bad, though, and they've removed many of the issues that caused conflicts with certain hardware and software combos.

Of course that is no guarantee that it will work with a specific firewall, but they have improved their drivers considerably.

I have asked repeatedly over the last three years for BFN to put up a list of known security software they have tested their products with, as most security programs have some sort of network scanning built in and could conflict with the way BFN tries to 'bypass' parts of the windows networking stack. So far I haven't seen them produce anything like that.
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post #24 of 48
Thread Starter 
Quote:
Originally Posted by Balthazor View Post
When i first found out about the issue was because I couldn't find a fix for it, i searched and searched, and found one guy said setting priority 2 worked. I contacted GB they put me in contact with BFN, and BFN told me its a FIOS BFN issue, so I didn't bother to do more searching. But thanks for showing me i am glad its just not me.
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post #25 of 48
Quote:
Originally Posted by Balthazor View Post
I've had more than my fair share of irritation at BFN for some of their product releases; I have tried every generation they've produced and was not happy.
Likewise, I was an early adopter and drivers were an absolute PITA.
The x-fi on the contrary never game me issues, even if i had 4gb of ram from starters.
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post #26 of 48
Quote:
Originally Posted by Sin0822 View Post
How do you want me to test it?
Play some online game with the onboard lan and with a pci-e lan (even a cheap realtek), and measure ping over a few hours of time. some game that you can have two clients open at the same time.
Some latency utility could help, but i dont know names. Also fps could be useful.

I wonder if BFN did improve the firware and drivers to the point that it really makes a difference in online gaming, rather than in gigabit networks.
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post #27 of 48
Quote:
Originally Posted by Telstar View Post
Play some online game with the onboard lan and with a pci-e lan (even a cheap realtek), and measure ping over a few hours of time. some game that you can have two clients open at the same time.
Some latency utility could help, but i dont know names. Also fps could be useful.

I wonder if BFN did improve the firware and drivers to the point that it really makes a difference in online gaming, rather than in gigabit networks.
These tests almost never help. The BFN hardware and drivers are supposed to 'accelerate' UDP packet latency and offload UDP packet processing from the CPU. Pings use TCP/IP, not UDP, so the BFN NIC is not going to give you a substantially different 'ping' than any other NIC, generally speaking.

You may actually have a better and smoother online experience in those games that use UDP, but latency metrics using TCP based pings will not allow you to objectively quantify it.

This is why BFN has had a hard time 'proving' that their products work. Recent 6.0 drivers now include a special UDP ping tool that constantly pings a particular BFN server and gives you a latency measurement, and this could be used side-by-side with a non-BFN-equipped system under controlled conditions to test the improvement in UDP latency under gaming conditions (they have a version of the UDP ping tool for any computer to run), but doing so would be difficult, I would think.

TCP based games will only benefit from the driver's QOS feature, which does actually help reduce latency when downloading or using VOIP at the same time as gaming (like patching a Steam game while playing online.)
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post #28 of 48
This somewhat older article has an interesting video with two systems side-by-side in the UDP-based game Everquest 2. Watching it you can see the (slight) UDP processing advantage in the Xeno-equipped system (the Xeno is a predecessor of the current 2100 generation of BFN NICs.)

What is important to note is that this sort of advantage is only going to help in purely UDP-based games. WoW, for instance, uses TCP to measure ping from server to client, and then throttles UDP traffic to your client based on that TCP measurement. Because BFN hardware won't do much to speed up the TCP ping your UDP packets from the server will be bottlenecked by your slower TCP speed, making a BFN equipped system not any faster in WoW than a normal NIC.

The NIC may help a little in crowded areas where processing a lot of network information on the BFN NIC will help ease the load a little on your CPU, but that is about it. There are a few ways to 'cheat' and cause your computer to spit out TCP packets faster artificially, thereby fooling WoW into thinking your latency to the server is lower than actually it is and causing UDP packets to be sent to your client more frequently, but not everyone has success with such methods.

I play Company of Heroes online quite a lot, and with this e2100 chip I've had success playing this UDP-based game. Unfortunately, because of the lack of any objective metric for measuring my in-game UDP latency to other players, I can't (nor could anyone) give a solid measure of success. All we're left with are unsatisifying anecdotal evaluations, and in this case all I can say is that the game plays solidly and doesn't appear to bog down in large maps with maximum players.

I've seen some reviewers attempt to use FPS as a measure of success, given the difficulties in measuring the effectiveness of BFN equipment, but there seems to be so many more variables involved in FPS (even in identically equipped systems) that I'm not sure this is a good approach.
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post #29 of 48
Thread Starter 
actually you know whats funny? bigfoot has a testing guide for reviewers, and they recommend games like COD and BFBC2 espcially.

Well the approach with the FPS is part of the BFN reviewer guide too, they tell us to look at one type of ping, i think like upd or something like that, and then look at FPS, because the bigfoot has 1GB of onboard memory and a processor that frees resources for the rest of the system thus theoretically increasing FPS.
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post #30 of 48
Quote:
Originally Posted by Sin0822 View Post
actually you know whats funny? bigfoot has a testing guide for reviewers, and they recommend games like COD and BFBC2 espcially.

Well the approach with the FPS is part of the BFN reviewer guide too, they tell us to look at one type of ping, i think like upd or something like that, and then look at FPS, because the bigfoot has 1GB of onboard memory and a processor that frees resources for the rest of the system thus theoretically increasing FPS.
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