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[GamersNewz] Modern Warfare 3 Killstreaks And Perks Leaked - Page 6

post #51 of 67
post #52 of 67
Quote:
Originally Posted by brandontaz2k2 View Post
post #53 of 67
I honestly don't understand why people mock COD for being essentially the same style of game for the past 3-4 years. It's not like the developers have much choice. Activision isn't the nicest company to work for, they just have very deep pockets and IW and Treyarch's CEOs enjoy the cashflow.

As for the BF3 vs. COD thing, I don't understand that either. I've seen footage of BF3, and it looks like it will play, and feel, very much like BFBC2. It looks only marginally better (at least in said footage) than BFBC2. So now, what is so drastically different between your beloved Battlefield games that doesn't make them exactly like the CoD franchise? EA is no better than Activision for those types of things, don't be so righteous because you like a game more than the other.


On topic: I always run around with 3-4-5 killstreaks anyways, so it doesn't really matter to me what those are. I probably won't be buying MW3 right away this time, I'll let them do a few patches first, let the game come down 10 bucks or so. It never really bothered me to get destroyed by killstreaks, except for Chopper Gunners and Gunships on Nuketown. That was just the worst.
post #54 of 67
COD and BF3 will both be great games, im looking forward to both. still, World at War was my favorite. Maybe this MW3 will include Nazi zombies! one can hope...
 
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post #55 of 67
Quote:
Originally Posted by refeek View Post
what is so drastically different between your beloved Battlefield games that doesn't make them exactly like the CoD franchise? EA is no better than Activision for those types of things, don't be so righteous because you like a game more than the other.
Both games have a different style of play; however, Battlefield 3 offers a lot more variety, looks better, and is just generally a more robust game/experience in terms of what you can do as opposed to CoD, where it's essentially turn-a-corner-and-hope-your-twitch-instinct-is-better-than-the-person-you-run-into-and-if-you-keep-it-up-long-enough-you-get-a-killstreak.

InCoD, there's just no variety other than the end goal of killing your opponent, period. There's not even really a pure sense of teamwork, as most of the game is deathmatch-based. There's no reviving your teammates, supplying ammo, taking on the responsibility of being an engineer to take out vehicles, being an efficient recon and helping spot enemies, manning air/land/sea vehicles to get to an objective or suppress infantry, etc. Again, different game modes, but for the scope of things you can do in BF3, to compare the two games is just silly. I look at CoD as a game where i'll hop on if I want an absolute brainless fragfest. No more, no less.

Also, just because Activision has long since abandoned the PC gaming scene (even though CoD has its roots in PC gaming, go figure), EA has pretty much let DICE (the development team is separate from the publisher still, you know) run wild with catering to the PC audience - BF3 is built from the ground up using DX11, 64-player maps are PC only, they're giving PC players (only) the comm rose based on feedback, PC in general is the lead platform, etc. Meanwhile, CoD is juggled by what - 2-3 development teams, with the goal of not progressing PC gaming, but sticking to as much of a console-port attitude to churn out the same re-skinned game year in and year out as possible. Oh, and they added BACK dedicated servers.

Different games, but again - in the long run, as far as pure content, variety and a truly engrossing gaming experience - MW3 just does not hold a candle to BF3, period.
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post #56 of 67
Are people really going to buy this crapy console port again. You think they would learn after 3 fails in a row.
    
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post #57 of 67
18+ ks means ks kills add up to your ks total.

I hated that about MW2.
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post #58 of 67
Quote:
Originally Posted by jcde7ago View Post
Both games have a different style of play; however, Battlefield 3 offers a lot more variety, looks better, and is just generally a more robust game/experience in terms of what you can do as opposed to CoD, where it's essentially turn-a-corner-and-hope-your-twitch-instinct-is-better-than-the-person-you-run-into-and-if-you-keep-it-up-long-enough-you-get-a-killstreak.

InCoD, there's just no variety other than the end goal of killing your opponent, period. There's not even really a pure sense of teamwork, as most of the game is deathmatch-based. There's no reviving your teammates, supplying ammo, taking on the responsibility of being an engineer to take out vehicles, being an efficient recon and helping spot enemies, manning air/land/sea vehicles to get to an objective or suppress infantry, etc. Again, different game modes, but for the scope of things you can do in BF3, to compare the two games is just silly. I look at CoD as a game where i'll hop on if I want an absolute brainless fragfest. No more, no less.

Also, just because Activision has long since abandoned the PC gaming scene (even though CoD has its roots in PC gaming, go figure), EA has pretty much let DICE (the development team is separate from the publisher still, you know) run wild with catering to the PC audience - BF3 is built from the ground up using DX11, 64-player maps are PC only, they're giving PC players (only) the comm rose based on feedback, PC in general is the lead platform, etc. Meanwhile, CoD is juggled by what - 2-3 development teams, with the goal of not progressing PC gaming, but sticking to as much of a console-port attitude to churn out the same re-skinned game year in and year out as possible. Oh, and they added BACK dedicated servers.

Different games, but again - in the long run, as far as pure content, variety and a truly engrossing gaming experience - MW3 just does not hold a candle to BF3, period.
You hold your own opinions as fact. The only thing even relevant in your entire post was the fact that they are different styles of games.

If they are different styles of games, then how can they possibly compare against each other? There is no true winner, as opinions dictate the type of game they like to play. As your post very clearly pointed out for me.

Also, DICE is an extension of EA. Everything they do is controlled by EA, and as such there are major limitations as to how far the development process can go. This is always a problem when a development company gets bought out by a publisher. They lose all sense of individualism from the publisher, and end up pushing games that even they dislike. These are facts. Please do not speak to me as if I am 4; if I did not know what I was talking about, I would not have posted.

Now, I did not even reference the PC crowd in my post at all. I do agree, Activision has taken a turn against the PC crowd, as console sales are far superior for the CoD franchise. BF has an entirely different feel on console than it does on the PC, which is why DICE spends more time on the PC than IW/Treyarch. This is all still dictated by the publisher - something most people here seem to have forgotten.

I do not have a bias towards either game, but do not ever call one game better than the other when they have entirely different goals. The fact of the matter is that CoD releases a game every year. This gives them very small windows of time to do anything regarding an engine, let alone brainstorming beyond some sort of rehashed content. On the other hand, DICE has had plenty of time to work on the new Frostbite engine, graphics, gameplay aspects, etc. Yet, the game will STILL feel like BFBC2. This is a lack of innovation on all counts in the FPS market.

tl;dr: The intense amount of bias on every subject on OCN is outrageous, and there's only a handful of people who look at anything objectively.
post #59 of 67
Quote:
Originally Posted by refeek View Post
You hold your own opinions as fact. The only thing even relevant in your entire post was the fact that they are different styles of games.

If they are different styles of games, then how can they possibly compare against each other? There is no true winner, as opinions dictate the type of game they like to play. As your post very clearly pointed out for me.

Also, DICE is an extension of EA. Everything they do is controlled by EA, and as such there are major limitations as to how far the development process can go. This is always a problem when a development company gets bought out by a publisher. They lose all sense of individualism from the publisher, and end up pushing games that even they dislike. These are facts. Please do not speak to me as if I am 4; if I did not know what I was talking about, I would not have posted.

Now, I did not even reference the PC crowd in my post at all. I do agree, Activision has taken a turn against the PC crowd, as console sales are far superior for the CoD franchise. BF has an entirely different feel on console than it does on the PC, which is why DICE spends more time on the PC than IW/Treyarch. This is all still dictated by the publisher - something most people here seem to have forgotten.

I do not have a bias towards either game, but do not ever call one game better than the other when they have entirely different goals. The fact of the matter is that CoD releases a game every year. This gives them very small windows of time to do anything regarding an engine, let alone brainstorming beyond some sort of rehashed content. On the other hand, DICE has had plenty of time to work on the new Frostbite engine, graphics, gameplay aspects, etc. Yet, the game will STILL feel like BFBC2. This is a lack of innovation on all counts in the FPS market.

tl;dr: The intense amount of bias on every subject on OCN is outrageous, and there's only a handful of people who look at anything objectively.
I agree that they are completely different games, and should not be compared as equals. However, your whole point about how the publisher controls everything, you have absolutely nothing to base that on, unless you actually work for EA or DICE you'd have absolutely no way of possibly knowing. It's all assumption, which you are holding as a fact, the same thing you criticized the other guy for. For all we know EA could've said "Hey DICE, we know you guys make a good game, so we're going to let you do what you want with this. Here's the budget, and when we expect you to be done with it. Thanks guys!", they also could have said the complete opposite and shot down almost everything DICE had, but we will, most likely, never know. The only reason we know Activision controlled IW into making the game they wanted is because of the lawsuit and firings of Vince Zampella and other heads of IW, and the stories that came with it.

Also, while a new CoD releases every year Treyarch and IW both have two years in which to develop said game. Now, I don't expect them to complete a whole new engine, and revamp the entire game in two years, but I do expect more progress than a few new maps and guns.

And how do you know that BF3 will "STILL feel like BC2"? Do you have some sort of time machine and traveled to the future to play it? Because every single review of the Alpha I have read has said it feels much more like BF2 than BC2, which is what it should be, seeing as it's BF2's successor, and not BC2's.
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post #60 of 67
I agree with refeek.

@Craiga, Are you saying the only differences between COD4, MW2, BLOPS are a few maps and guns? There has been some very big change in the franchise and despite all of the BF fan-boys saying otherwise, every game really isn't just a rehash. There are integral changes, sometimes minute and sometimes large, either way it isn't simply 'a few new maps and guns.'

As far as the creative process, it should be common knowledge by now that when a developer has free reign over a project, it will come out a lot more 'adventurous' in terms of how it was created than if the developer was primarily doing as told by a publisher. This has been shown time and time again to be true.
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