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[GamersNewz] Modern Warfare 3 Killstreaks And Perks Leaked - Page 7

post #61 of 67
Quote:
Originally Posted by Madman340 View Post
I agree with refeek.

@Craiga, Are you saying the only differences between COD4, MW2, BLOPS are a few maps and guns? There has been some very big change in the franchise and despite all of the BF fan-boys saying otherwise, every game really isn't just a rehash. There are integral changes, sometimes minute and sometimes large, either way it isn't simply 'a few new maps and guns.'

As far as the creative process, it should be common knowledge by now that when a developer has free reign over a project, it will come out a lot more 'adventurous' in terms of how it was created than if the developer was primarily doing as told by a publisher. This has been shown time and time again to be true.
Please elaborate on these changes, because I fail to see very many. The only thing I can recall is the addition of Wager matches in BLOPS, which I loved and were the sole reason I even purchased BLOPS. (at an extreme discount of course) Oh, and "third-person mode" in MW2 which everyone forgets about because about 30 people played it.
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post #62 of 67
Quote:
Originally Posted by Craiga35 View Post
I agree that they are completely different games, and should not be compared as equals. However, your whole point about how the publisher controls everything, you have absolutely nothing to base that on, unless you actually work for EA or DICE you'd have absolutely no way of possibly knowing. It's all assumption, which you are holding as a fact, the same thing you criticized the other guy for. For all we know EA could've said "Hey DICE, we know you guys make a good game, so we're going to let you do what you want with this. Here's the budget, and when we expect you to be done with it. Thanks guys!", they also could have said the complete opposite and shot down almost everything DICE had, but we will, most likely, never know. The only reason we know Activision controlled IW into making the game they wanted is because of the lawsuit and firings of Vince Zampella and other heads of IW, and the stories that came with it.

Also, while a new CoD releases every year Treyarch and IW both have two years in which to develop said game. Now, I don't expect them to complete a whole new engine, and revamp the entire game in two years, but I do expect more progress than a few new maps and guns.

And how do you know that BF3 will "STILL feel like BC2"? Do you have some sort of time machine and traveled to the future to play it? Because every single review of the Alpha I have read has said it feels much more like BF2 than BC2, which is what it should be, seeing as it's BF2's successor, and not BC2's.
Publishers always have more say than developers. This is a fact. Unless you are your own publisher, you will constantly have someone breathing down your neck to change something if they don't like it for one reason or another. Basis being on my brother working as a developer for Microsoft, and general knowledge of how terrible certain publishers are to their developers. People do not fully comprehend how big of an impact a publisher will have on how a game turns out - and even how a publisher who did wonders for one game in a franchise, will destroy the next game because they got greedy. Halo, CoD, Dragon Age (read: Microsoft, Activision, EA).

Your basis on progress is absolutely null, as it appears you haven't touched a CoD game since CoD4. "Progress" is a term thrown around a lot in threads talking about CoD, and most probably don't understand development to really say anything about it.

Battlefield, like CoD and Quake, and many others, always have the same feel as those before them. They may have slightly better engine, some neat new graphics, some fancy new vehicles - but they all come down to the same exact core gameplay as the game directly before them. EA will have them go with what works, believe it or not. Yes, I'm sure there's differences - some could be huge - but that doesn't take away the feeling that you're playing the same game with some new toys. As I said earlier, FPS games lack innovation.
Edited by refeek - 8/21/11 at 5:39pm
post #63 of 67
Quote:
Originally Posted by refeek View Post
Publishers always have more say than developers. This is a fact. Unless you are your own publisher, you will constantly have someone breathing down your neck to change something if they don't like it for one reason or another. Basis being on my brother working as a developer for Microsoft, and general knowledge of how terrible certain publishers are to their developers. People do not fully comprehend how big of an impact a publisher will have on how a game turns out - and even how a publisher who did wonders for one game in a franchise, will destroy the next game because they got greedy. Halo, CoD, Dragon Age (read: Microsoft, Activision, EA).

Your basis on progress is absolutely null, as it appears you haven't touched a CoD game since CoD4.

Battlefield, like CoD and Quake, and many others, always have the same feel as those before them. They may have slightly better engine, some neat new graphics, some fancy new vehicles - but they all come down to the same exact core gameplay as the game directly before them. EA will have them go with what works, believe it or not. Yes, I'm sure there's differences - some could be huge - but that doesn't take away the feeling that you're playing the same game with some new toys. As I said earlier, FPS games lack innovation.
You are right that publishers have the final say, and if they don't like something, then it's most likely going to be scrapped. However, like I said, there's no way of knowing for sure what went on behind the scenes with EA/DICE. You can make assumptions based on EA's track record, and the fact that other publishers do it, but you will never know for sure. Therefore, it isn't fact. It is likely, it just isn't fact. And to be honest the only reason I even brought that up was because you criticized the other guy for holding his opinions as fact, and then you go and do the same thing. I never said I disagreed with you, I just merely pointed out the fact that you did the exact same thing the other guy did, and you criticized him for it.

Actually, I own every CoD since CoD4, and have been underwhelmed time and time again since then. The only new thing I enjoyed, as I previously stated, were the wager matches in BLOPS, and the zombie modes, which were both done by Treyarch. Spec Ops was ok, but I would have rather had a co-op campaign instead, but IW really can't since they end up killing off half of their protagonists midway through the game, seemingly to produce some sort of "shock value".

And as I said before, this game is the successor to BF2, not BC2, and will feel as such. And BF2 being so old now, it will be nearly impossible to create the same feel as BF2, on the new engine, therefore BF3 will most likely feel like a combination, of what I'm hoping is the best of the two games, with it leaning a little more towards BF2.
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post #64 of 67
Quote:
Originally Posted by refeek View Post
opinion
You asked for what people believed are the "drastic" differences between CoD (MW3)and Battlefield (3), I gave my opinion, and you're accusing me of touting my opinion as fact, and go on to proclaim that the two can't be compared strictly due to gameplay? Or do people not understand anymore when the term "I" used? Or was it too difficult for you to comprehend?

I don't know about you, but there are a slew of different ways I compare games outside of selling volume. Opinions are a great way to dictate what people will personally like, but it doesn't change the fact that a game may have far more substance/content/variety than another.

Also, are you on EA's Board of Directors? Do you have a leadership role in DICE? No? Then get off your high-horse and quit talking like you know the structure and hierarchy on how development of BF3 came about. Regardless of what EA dictates, it's still another DRASTIC difference between the two games - the PC is the lead platform - and all of the differences I listed between the two franchises are fact - whether or not EA handed the orders down to DICE or not is irrelevant, as it would actually make EA look far better than Activision if they "let" them use the PC as the lead platform; they could have gone the way of Bad Company 2 and offered absolutely NOTHING different between PC and consoles, but they chose not to.

And since you're on OCN, it doesn't matter if you don't specifically mention the PC as a platform in your comment, but do you honestly expect everyone else to care enough about consoles to focus on them in this thread?

TL;DR; you're just as self-boasting and self-righteous as anyone else posting in this thread.
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post #65 of 67
Quote:
Originally Posted by Craiga35 View Post
You are right that publishers have the final say, and if they don't like something, then it's most likely going to be scrapped. However, like I said, there's no way of knowing for sure what went on behind the scenes with EA/DICE. You can make assumptions based on EA's track record, and the fact that other publishers do it, but you will never know for sure. Therefore, it isn't fact. It is likely, it just isn't fact. And to be honest the only reason I even brought that up was because you criticized the other guy for holding his opinions as fact, and then you go and do the same thing. I never said I disagreed with you, I just merely pointed out the fact that you did the exact same thing the other guy did, and you criticized him for it.

Actually, I own every CoD since CoD4, and have been underwhelmed time and time again since then. The only new thing I enjoyed, as I previously stated, were the wager matches in BLOPS, and the zombie modes, which were both done by Treyarch. Spec Ops was ok, but I would have rather had a co-op campaign instead, but IW really can't since they end up killing off half of their protagonists midway through the game, seemingly to produce some sort of "shock value".

And as I said before, this game is the successor to BF2, not BC2, and will feel as such. And BF2 being so old now, it will be nearly impossible to create the same feel as BF2, on the new engine, therefore BF3 will most likely feel like a combination, of what I'm hoping is the best of the two games, with it leaning a little more towards BF2.
I'd rather not derail the thread much more, so I'll just argue the first point:

Quote:
Originally Posted by Myself
Also, DICE is an extension of EA. Everything they do is controlled by EA, and as such there are major limitations as to how far the development process can go. This is always a problem when a development company gets bought out by a publisher. They lose all sense of individualism from the publisher, and end up pushing games that even they dislike. These are facts.
It is a fact that dev companies lose their identity when they get bought out. There tends to be layoffs, and replacements from within the publisher's own teams, kind of like infiltration teams, I guess. That whole business is very dirty and crude. I wasn't trying to offend anyone by saying that DICE is a lackey, but for the most part that is what they are. Developers who are outside of publisher control (i.e., indie games) are always much different when put under the intense restriction of being an extension of a publisher.

Sad truths are hard to bear. But it's not really a question of whether or not EA takes control, it's just how things are done in that world. Especially with large entities like MS, EA, Activision, etc. Even Bethesda is heading down that path.
post #66 of 67
Quote:
10 Kills – Talcon – Mini Tank Robot
lol'd

These killstreaks are getting more and more rediculous...
Edited by lolspops - 8/21/11 at 8:37pm
post #67 of 67
why do people think putting zombies in a game make it great? ooh, explosions! ooh, zombies!
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