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DirectX 11 Rendering in Battlefield 3 (Indepth from GDC 2011) - Page 2

post #11 of 42
I think what people are saying is drop XP/dx9 support so dx11 can be further evolved and tapped into.
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post #12 of 42
Sure DX9 may look okay, but it sucks!

This looks really good.... hats off to DX11
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post #13 of 42
Quote:
Originally Posted by SimplyTheBest View Post
I think what people are saying is drop XP/dx9 support so dx11 can be further evolved and tapped into.
This too..
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post #14 of 42
playing pong was fine with most people ....

lets not get stuck in the past here
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post #15 of 42
Direct3D 9 is supported from XP to Windows 7 and has been extended with some adjustments and features for the newer OS's.
Edited by wolf_08 - 8/20/11 at 6:33pm
post #16 of 42
Quote:
Originally Posted by Riou View Post
DX11 is not really that impressive. DX9 is just fine.
Besides being a more efficient API, there are a host of other graphical features/capabilities that are added or improved with DX11 - but no need to get into that, as i am sure we'll all see the difference with Battlefield 3, considering that it's built from the ground up using DX11. We haven't even run into a generation of solid, DX11-focused game development yet, so to say that DX11 is 'nothing special' when hardly anyone takes advantage of it is a bit ignorant.

Also, why do you need 2x 6970s for a single 1920x1200 monitor for all of those DX9 games that you play? You may as well recoup some money and sell those for a pair of 4890s, which are more than enough for 99% of DX9 games.
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post #17 of 42
Yeah that looks nicer

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post #18 of 42
Quote:
Originally Posted by SimplyTheBest View Post
I think what people are saying is drop XP/dx9 support so dx11 can be further evolved and tapped into.
Right, it's fine for what it was, but it's dated now. Developers are still natively coding for DX9... DX11 is significantly more efficient (~30% more FPS in WoW for example).

But people saying DX11 isn't a huge improvement over DX9... we're approaching photo-realism. Every improvement is essentially on a logarithmic scale. The jump from an NES to a SNES? Enormous. SNES to N64? Huge. N64 to Gamecube? Pretty big. Gamecube to Xbox 360 or PS3? Decent bump.

Even if something like those "unlimited detail" voxels or ray tracing came about right this very instant, the jump from our current tech to that is still not going to make a huge difference to the way our eye perceives it. It'd still be a noticeable increase to photo-realism, but much less so than previous breakthroughs.


Quote:
Originally Posted by jcde7ago View Post
We haven't even run into a generation of solid, DX11-focused game development yet, so to say that DX11 is 'nothing special' when hardly anyone takes advantage of it is a bit ignorant.
This. Crysis 2 is the first game I've heard of that uses tessellation, and it was a very poor implementation. Just wait until the industry matures a bit.
Edited by Homeles - 8/20/11 at 6:28pm
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post #19 of 42
Quote:
Originally Posted by Homeles View Post
It's a much more efficient API. Extra performance is always welcome.
They should drop API's. Games look so generic. DX11 is basically the same as DX9. They just add extra fluff. It will basically look the same.
post #20 of 42
Quote:
Originally Posted by Riou View Post
DX11 is not really that impressive. DX9 is just fine.
It's not 'really that impressive' because not many people try and build their game WITH IT rather than just adding it as an option. BF3 will be different and will be using DX11 as the only API. Read the slides. They are doing A LOT with it.

If more devs used DX11 as the primary, then more people will figure out ways to get the most out of it much like devs get the most out of DX9.
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