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DirectX 11 Rendering in Battlefield 3 (Indepth from GDC 2011) - Page 4

post #31 of 42
I am in all fovour of total DirectX11 development using it to the fullest, because standing still in technological improvement era is as good as going backwards. It is cruel by devs to ditch dx9/xp support but it seems inevitable and I somehow feel it is necessary in order to keep progressing and see the limits of dx11. Photorealism anyone?
post #32 of 42
DX12 will be photorealism. We don't need to look out of our windows anymore. No need to get out of our houses and travels. Our computer screen is our windows by then.


Oh the countries should play BF3 if they want war. Much better than distracting our neighbourhoods.
 
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≡ Snowbaru ≡
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post #33 of 42
Quote:
Originally Posted by MrAlex View Post
Rendered in real time making full use of the DirectX 11 API. You were saying?

http://www.youtube.com/watch?v=XgS67BwPfFY
Oh, my Gawd.... that looks great! I wonder what system they tested this on....
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post #34 of 42
Quote:
Originally Posted by MrAlex View Post
Rendered in real time making full use of the DirectX 11 API. You were saying?

http://www.youtube.com/watch?v=XgS67BwPfFY
I think Riou was just trying to prove in every page of this thread that he has no idea what he's talking about when it comes to the difference between DX9 and DX11.

Eventually, games WILL look like that, but it's still a little ways off - and the hardware/development costs are still astronomical; that said, DX11 is far and away superior to DX9.
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post #35 of 42
Quote:
Originally Posted by dklimitless View Post
Oh, my Gawd.... that looks great! I wonder what system they tested this on....
They say it ran on a system with tri-Sli 580's and a hexa-core CPU. It wasn't very optimized though and so with optimization it could run on a lesser rig.
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post #36 of 42
Quote:
Originally Posted by riou View Post
dx11 is not really that impressive. Dx9 is just fine.
trolololololol
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post #37 of 42
they are also saying that it will use very little vram, which is great for me on surround, that will mean i can just keep my 470s, cause bc2 is bad on ram so it glitches a bit with 1280mb, but this should change now
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post #38 of 42
Quote:
Originally Posted by dklimitless View Post
Oh, my Gawd.... that looks great! I wonder what system they tested this on....
I know that it used Tri-SLi GTX 580s. Can't remember the other system specs.

Also, I know DirectX 11 is just an API and hardly affects the way things are rendered, but there are SOME features that do affect rendering such as:

  • Bokeh depth of field
  • Deferred rendering
  • Subsurface scattering (SSS)
  • DirectCompute
  • Tesselation
  • Improved multi-threading support
These are things which DirectX 9 cannot do.
    
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post #39 of 42
Quote:
Originally Posted by Riou View Post
They should drop API's. Games look so generic. DX11 is basically the same as DX9. They just add extra fluff. It will basically look the same.
PC game developers cannot drop APIs. If they did, they would have to develop with the knowledge of each and every single hardware capability. Since PCs are customizable and hardware change every 6 months or so, this is not cost effective. This is why consoles have the advantage of direct-to-metal and not requiring APIs since the hardware is static.

Read: http://www.bit-tech.net/hardware/gra...l-to-directx/1
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post #40 of 42
Quote:
Originally Posted by Riou View Post
DX11 is not really that impressive. DX9 is just fine.
Go do some more research on dx11. You clearly don't know what you are talking about with a comment like that.
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