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post #11 of 17
Oh okay. So the bones for the gun are already included? I thought you were assigning them in the engine somehow lol.

Edit: Also, asking again. What level of access do we have to C++? Are we mainly limited to LUA scripting?
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post #12 of 17
Thread Starter 
Quote:
Originally Posted by geoxile View Post
Oh okay. So the bones for the gun are already included? I thought you were assigning them in the engine somehow lol.

Edit: Also, asking again. What level of access do we have to C++? Are we mainly limited to LUA scripting?
I'm going to be truthful idk what your saying hahaha I just mess around in the engine lol sorry
post #13 of 17
Thread Starter 
Even though no one cares about cryengine 3 it seems lol I made some progress



gotta find out how to remove the scope
post #14 of 17
I love cryengine 3, I need to start working on the sandbox, I want to make extra missions
post #15 of 17
Quote:
Originally Posted by theturbofd View Post
well the important parts have to be separate for the animation. Clip, hammer, slide, mag release, trigger are the ones that need to be separate. Then you gotta open the original crysis gun in 3ds max and copy the bones then add weight to each part of your gun. Then you gotta add the cry skin modifier and export
You call it a clip yet you said mag release. You should know better
post #16 of 17
Thread Starter 
Quote:
Originally Posted by linkin93 View Post
You call it a clip yet you said mag release. You should know better
lolol I didn't even notice hahaha
post #17 of 17
Why hasn't Crytek released a new version yet? The base build still suffers from occasional crashes and load bugs. I doubt CE3 SDK will ever be as big as UDK...
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