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[MP1st] DICE on Why Jets and 64 Player Maps Back in Battlefield 3 - Page 2

post #11 of 38
Quote:
Originally Posted by __Pat__ View Post
So that's what a console gamer's house looks like
+1 HAHAHAH

Well Battlefield 3 without Jets, 64 players and huge maps is Modern Warfare without Russia.
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post #12 of 38
I thought BF3 supported 256 people max, not 64?
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post #13 of 38
Quote:
Originally Posted by Smoblikat View Post
I thought BF3 supported 256 people max, not 64?
Why the question mark? Like we can read your minds and tell you what you thought the other day.

I just... I just had to
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post #14 of 38
Quote:
Originally Posted by Reflux View Post
More people = more opportunity for team play.

Glad they noticed that.
more ppl means more kills for me and more whiners in the game cuz they think i cheat
post #15 of 38
Quote:
Originally Posted by Smoblikat View Post
I thought BF3 supported 256 people max, not 64?
what the engine is capable of and what the game will realistically support due to server and client capability restraints are two different things

in a LAN environment where everyone was on a rig as good if not better than mine AND maps specifically designed and balanced for 256 players, maybe it would be possible to have an enjoyable experience

but for the hodgepodge of internet connections and rigs that will be running BF3, no, 256 player games as a common occurrence for a BF type game is still a long way off, and thus DICE decided on a self imposed 64 player limit for such reasons.
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post #16 of 38
Quote:
Originally Posted by __Pat__ View Post
So that's what a console gamer's house looks like
You read my mind
post #17 of 38
Battlefield 3 supports fire fighters? What...? Lol typo in the article.
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post #18 of 38
Quote:
Originally Posted by znd View Post
Why the question mark? Like we can read your minds and tell you what you thought the other day.

I just... I just had to
I dont understand what you said, but youre a jerk either way.

Quote:
Originally Posted by bojinglebells View Post
what the engine is capable of and what the game will realistically support due to server and client capability restraints are two different things

in a LAN environment where everyone was on a rig as good if not better than mine AND maps specifically designed and balanced for 256 players, maybe it would be possible to have an enjoyable experience

but for the hodgepodge of internet connections and rigs that will be running BF3, no, 256 player games as a common occurrence for a BF type game is still a long way off, and thus DICE decided on a self imposed 64 player limit for such reasons.
I dont think they will need a rig as good than yours, and since there IS no rig better than yours (asied from more GFX) i doubt it ill be that big of a problem. Why does everyone expect BF3 to be so poorly optomized?
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post #19 of 38
I have always loved games and servers with tons of players. It is more like real combat. I want to seek cover and be forced to use strategy and teamwork, capture key areas 1 at a time etc. I think many casual gamers just want to run around like rambo shooting from the hip. 64 Rambos running around just becomes chaos.

I can see why some people don't like such large games but I personally love it. I want to find squads to play with that will actually work together and communicate.
    
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post #20 of 38
So ok I know this is most likely out there. But when they say 64 player do they mean 32 a side like in BC2 or 64 player a side like BF2 and BF2142?
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