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[MP1st] BF3 No One Hit Body Kills with Snipers, More Weapon Recoil, and More - Page 22

post #211 of 433
Quote:
Originally Posted by Viridian View Post
Everything else you said sounds epic, but I for one still think a SR shot to the upper chest should be a one hit kill.

I'm a good sniper, but I still think an upper body hit (around the neck and arms area) ought to be a kill.

But, so long as they fix the headshots problem I'll be happy. Nothing more annoying than pulling out your pistol, shooting someone in the head, hearing the helmet "ping" and yet they don't die
So, because you're a good sniper and have used the SV98 a lot, your opinion weighs more than someone else's? My second most killing weapon is the SV98 (just like you), but that doesn't mean I think that "OMG snipers should be 1HK". They're already really good, even in CQC maps.
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post #212 of 433
Quote:
Originally Posted by B!0HaZard View Post
So, because you're a good sniper and have used the SV98 a lot, your opinion weighs more than someone else's? My second most killing weapon is the SV98 (just like you), but that doesn't mean I think that "OMG snipers should be 1HK". They're already really good, even in CQC maps.
I've got 656 kills and 450 of them are HS', my point was I'm good with the SV98 and I'm good with Recon, but I still think an upper body hit should be a one hit kill. I always aim for the head because I know that's a 1 hit kill.

But hey, I'm not whinging (for a change) I had the same complaint about BC2. It's not a deal breaker, though. If you want a whinge about BF3 it's that as far as I know dragging a team mate to cover isn't included in the multiplayer I was looking forward to that!
    
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post #213 of 433
Just my 2 cents but in regard to the one hit kill I think it's perfectly fine if the round hits an area that would most likely kill in real life. I assume the realities of mapping out damage to that degree in a game would be prohibitively hard in some aspects, outside of things like headshots.
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post #214 of 433
Quote:
Originally Posted by Lampen View Post
Just my 2 cents but in regard to the one hit kill I think it's perfectly fine if the round hits an area that would most likely kill in real life. I assume the realities of mapping out damage to that degree in a game would be prohibitively hard in some aspects, outside of things like headshots.
Man, even GoldenEye had a pretty good recollection of where you'd hit people...

I'd agree. Anywhere in the region above the arms should be a kill.
    
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post #215 of 433
Quote:
Originally Posted by Viridian View Post
I've got 656 kills and 450 of them are HS', my point was I'm good with the SV98 and I'm good with Recon, but I still think an upper body hit should be a one hit kill. I always aim for the head because I know that's a 1 hit kill.

But hey, I'm not whinging (for a change) I had the same complaint about BC2. It's not a deal breaker, though. If you want a whinge about BF3 it's that as far as I know dragging a team mate to cover isn't included in the multiplayer I was looking forward to that!
Ok, in comparison, I have only ever killed by headshot with the M95 Specact. I win Ok, I admit I only have 1 kill with the M95 Specact... But the logic is still flawed. Why does it matter if you're good with it or not? There are lots of reasons why a sniper rifle should not 1HK to the upper body (like, say, game balance, fair gameplay, and game balance), but only 1 reason why it should (realism). And realism is a REALLY bad reason why a sniper rifle should kill in 1 shot, 'cause then all weapons have to be 1 or 2HK.

BTW, I've got 411 kills and 227 headshots.
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post #216 of 433
Let's ask the survivors of bullets to the heart how they feel about the realism of this game.
Oh wait, we can't.

Games need to be more real with things like that, heart/head shot should = instakill. legs = slowed movement until regen / until heal and lower torso should = even slower movement until regen / heal
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post #217 of 433
http://bfbcs.com/stats_pc/chinesekiwi

Since we are playing the sniper HS game, 71% headshots with GOL
I also can aim better. T88 12% acc Viridian...gees....that's shocking..spam much?
post #218 of 433
Quote:
Originally Posted by B!0HaZard View Post
Game balance over realism. What's the kill time of a 1HK sniper rifle? 0 seconds. Whether you like that or not, it's far better than any AR, SMG, and LMG, it's more versatile than a shotgun, it doesn't have a long travel time like a grenade launcher, and it doesn't put the user in danger like a rocket launcher.
It has it's downsides, like if you miss, you die, and you'll always be in trouble when fighting more than 1, but when a sniper rifle is the superior CQC weapon, something's wrong. Hell, if you miss with a shotgun, a GL, or a rocket launcher you're screwed too, so the sniper is a better CQC weapon than those (and don't claim that the CG isn't a popular CQC weapon in BC2).


BC2 has that feature.
? I've never seen it implemented in any server I've been in.
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post #219 of 433
Quote:
Originally Posted by B!0HaZard View Post
Ok, in comparison, I have only ever killed by headshot with the M95 Specact. I win Ok, I admit I only have 1 kill with the M95 Specact... But the logic is still flawed. Why does it matter if you're good with it or not? There are lots of reasons why a sniper rifle should not 1HK to the upper body (like, say, game balance, fair gameplay, and game balance), but only 1 reason why it should (realism). And realism is a REALLY bad reason why a sniper rifle should kill in 1 shot, 'cause then all weapons have to be 1 or 2HK.

BTW, I've got 411 kills and 227 headshots.
I agree, can everyone just stop using realism as a reason for balancing decisions? You're just making yourself look stupid. But at the same time, dice could do some improvement to the sniper. If they want it to be OHKO to the head only, remove the sway and also the shake when you pull it up. With a one hit bodyshot, amplify the magnitude of those things, and reduce them while the bipod is deployed. While it wasn't too hard in the alpha to get kills, it was still a lot harder, than say the GOL was in BC2.

EDIT: Chinese go get your grenade platinum star!
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post #220 of 433
Quote:
Originally Posted by Robilar View Post
? I've never seen it implemented in any server I've been in.
I played on 1 with it just 2 days ago. Limited to 2 snipers/team, never even got the chance.

Also, @t3haxle, I think limiting scoping to bipods or perhaps crouching only is the right way to balance it. I mean, these guys keep screaming about realism, so let's see one of them do a .50 cal no scope while sprinting.
Edited by B!0HaZard - 8/23/11 at 8:23am
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