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[MP1st] BF3 No One Hit Body Kills with Snipers, More Weapon Recoil, and More - Page 27

post #261 of 433
Quote:
Originally Posted by MintMouse View Post
What's the value in spotting?

My particular dislike is recon getting motion-mine spotting on the map.
It helps team mates and yourself keep an eye on the action. In the cases of tanks or helicopters it also alerts the rest of the team to the presence of a vehicle and with the hope they might act accordingly. For instance, if you see a heli on the map or in the distance, you might pick up an engineer kit in preparation for a confrontation.

Also, while were were all arguing about 3D spotting, one person came in and owned us all by telling us he was deaf and greatly relied on the 3D spotting feature for gameplay and help. I don't know about anyone else but at that point I felt my personal preference counted for very little.

Personally, I don't mind motion mines at all and have never understood peoples problem with them.
    
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post #262 of 433
I appreciate that it may help deaf people but...so? Perhaps they should make aimbots available for the blind?
I don't mind the idea of spotting. But having someone spotted behind a wall is ridiculous. and having a pin-point location of the enemy on the map is almost as bad.

Motion mines are annoying as if you're playing squad death-match, a squad of four recon can cover 90% of the action-areas of smaller maps with their mines.

In general, being able to know that an enemy is running around a corner is pretty stupid. If it revealed the position of both the user and the enemy to each other then it'd be fine. Otherwise squad death-match turns in to super-sniper match. 16 quick-scoping wall-hackers. Which is fun, sure, but a little crap on the lesser players and people who want to try another class.
Edited by MintMouse - 8/23/11 at 11:30am
post #263 of 433
Never really used motion mines, I wouldn't mind if they did not make an appearance in BF3.
    
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post #264 of 433
Quote:
Originally Posted by MintMouse View Post
I appreciate that it may help deaf people but...so? Perhaps they should make aimbots available for the blind?
I don't mind the idea of spotting. But having someone spotted behind a wall is ridiculous. and having a pin-point location of the enemy on the map is almost as bad.

Motion mines are annoying as if you're playing squad death-match, a squad of four recon can cover 90% of the action-areas of smaller maps with their mines.

In general, being able to know that an enemy is running around a corner is pretty stupid. If it revealed the position of both the user and the enemy to each other then it'd be fine. Otherwise squad-death match turns in to super-sniper match. 16 quick-scoping wall-hackers. Which is fun, sure, but a little crap on the lesser players and people who want to try another class.
Yeah, but point is it doesn't show you behind walls for very long at all. That's almost the point with it. If you spot someone and they got out of view for only a short period of time the spot goes. Especially quick if you and he are far away.

It's not ridiculous at all, it's pretty damn refined and works very well.

I agree about that with squad DM's, but also, tough. I would rather see more players in Squad DM's and bigger maps.

But hey, you lost all credibility the second you called 3D spotting "wallhacking". I refer you to my sig.

Also, as the whole 3D spotting argument before, you are being very hyperbolic.
    
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post #265 of 433
I called it wall-hacking because you know where enemies are behind walls. Sounds like wall-hacking to me.

Regardless, I'm talking about ways to improve the game. To say I lost credibility because I suggested a change is pretty dim.

And what do you mean it doesn't show for very long?! If you spot the enemy it stays for a good few seconds - no matter how far away they are. You can watch them run to the other side of a wall or watch them sit down (allowing you to shoot a rocket/grenade in to their back) or you can watch them reappearing at the same bit and shoot them in the head as they appear.
Of course it's legit to use it. I do constantly. I'm just calling it for being utter naff.
post #266 of 433
Let me shoot you in the stomach with a sniper.. Bah..

I hate shooting people clearly in the stomach/upper body and getting a X then going back into scope to find them hidden and gone/healed with a med kit.
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post #267 of 433
Quote:
Originally Posted by adamkatt View Post
Let me shoot you in the stomach with a sniper.. Bah..

I hate shooting people clearly in the stomach/upper body and getting a X then going back into scope to find them hidden and gone/healed with a med kit.
Surely it's the same with a bullet from any class?
post #268 of 433
Quote:
Originally Posted by Viridian View Post
No, but I didn't say that they are run and gun. I just said making a sniper crouch to use the scope, in the name of balance (I.E. making the game easier for everyone else) is pathetic.

Don't you realise I was making a point? If it's fair to "balance" the game so that snipers have to be prone or crouching to use the scope then it's fair to make someone have to stop still entirely in order to use the ironsights of an AR? No?

What's good for one is surely good for the other?
If they were both equally good, yes, it'd be good for both. Problem is, the SR's are more powerful. You just don't care about game balance, do you?

Quote:
Originally Posted by Viridian View Post
Felt more like I was confirming that Crysis was a bad example and not good for comparison for the reasons I mentioned. Choose another realistic looking game on par with BF3.

And the award for the most missed point goes to....

The soldiers in Crysis are not realistic, really, come on. Nano suits? That was my point.

Realistic looking vehicles based on what? an artists interpretation. Not based on actual vehicles like the BF series? Nor tailored to perform like their real counterparts.

COD is not realistic, but it's a damn sight more realistic than Crysis.

I see your point I just think you could have done way better than Crysis for comparison.
I picked Crysis because it's so far from realistic, yet it has realistic looking stuff. What, you're gonna tell me their guns and vehicles don't look realistic? I mean, you're right that DICE are using specs from real weapons to recreate them in a game, but that doesn't mean they'll suddenly decide that they have to be accurate representations. You think they're gonna make them as realistic as they made the M24 and M95 in BC2

Quote:
Originally Posted by Viridian View Post
Really strange. Better get in touch with EA and DICE and ask them to stop marketing this game as "The most realistic battlefield experience" then.
There's marketing and there's truth. Truth is, Arma is a more realistic representation of a battlefield. With that said, BF3 has some things going for it, like better graphics and sound for immersion (I think, my only knowledge of Arma sound is from Youtube). This is also the reason why I don't buy games based on the marketing, I check various sites to get info.
Quote:
Originally Posted by Viridian View Post
Point is you can say it's a game and it's not supposed to be real, but I agree with you. But here's where you're getting lost:

Having a matter of fact that a headshot results in a kill via a single bullet is the result of realism making its way into games. It makes perfect sense that a headshot is a one hit kill. Just like it makes sense that a limb shot does less damage to the player, which is also a feature in BF3 (as it is in many games) and therefore it makes perfect sense that an upper body shot is also a one hit kill or even a major damage zone. If a shot to the limbs does 10% damage per bullet then a shot to the chest (nipple area ) should be a 70% damage per shot, 90% in the neck and 100% in the head.

Anyway, I've digressed, the point is you're telling me it's ok for HS's to be one hit kills and all the rest we've talked about but you'll drag your feet on body shots? Ergo, realisim is fine until it makes your life harder?
I have actually been wondering when you'd bring it up. I personally don't have much of a problem with HS as they require better aim to hit. I don't think they're worth going for with an AR (that being an indication of the extra skill required to get them), I focus on body shots when using non-SR's because I can't consistently get HS. An upper body shot is really easy to get OTOH (not that HS are that difficult).
I just think an upper body shot is too easy to get seeing as the chest is the biggest surface area on a person (if you split body parts that aren't connected, I guess all limbs combined have a bigger surface area).

Quote:
Originally Posted by Viridian View Post
Also, Hardcore only really does 1 hit kill because all players have less health. All the damage is exactly the same, I believe. I'd personally play hardcore a lot, except 3D spotting isn't on and neither is the HUD.surviving a round at point blank range.
They have 60 HP instead of 100, so yes. It's also why stopping power was so good in COD4 HC, as the guns weren't balanced for the lower HP (30 in COD).
Edited by B!0HaZard - 8/23/11 at 11:48am
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post #269 of 433
Snipers ARE supposed to be one hit killers that takes out it's targets from distant spots...
Casual gameplay has ruined gaming...
Why not call it a PC Casual or "Casualing" instead of Gaming.
inb4 "sniper are mad, because we'll soon have the same idiots that say that whine about the next update that says rockets don't one-hit-kill non vehicle enemies.
Then the snipers will say "enginers are mad".

It doesn't matter if it's a SIM or not, BF3 is loosing it's own name for each new game.
The next CoD and BF will probably go so casual that even todays crappy casual players will "whine" about it then the even more casual people will tell the less casual that they are complaining.

Future names for our current Poor Casual games:
Bucket Farts 4
Can of Derp: Mega Whining 4
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post #270 of 433
Quote:
Originally Posted by MintMouse View Post
I appreciate that it may help deaf people but...so? Perhaps they should make aimbots available for the blind?
I don't mind the idea of spotting. But having someone spotted behind a wall is ridiculous. and having a pin-point location of the enemy on the map is almost as bad.

Motion mines are annoying as if you're playing squad death-match, a squad of four recon can cover 90% of the action-areas of smaller maps with their mines.

In general, being able to know that an enemy is running around a corner is pretty stupid. If it revealed the position of both the user and the enemy to each other then it'd be fine. Otherwise squad death-match turns in to super-sniper match. 16 quick-scoping wall-hackers. Which is fun, sure, but a little crap on the lesser players and people who want to try another class.
Motion mines are now stationary(have to be deployed onto the map, no longer mobile/thrown) and spotting can no loner be done or seen through walls. Why people still talking about BC2 features? BC2 features have been tremendously reduced in BF3.
Edited by WorldExclusive - 8/23/11 at 12:26pm
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