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CM Storm Spawn review (and comparisons to Abyssus) - Page 5

post #41 of 79
If CM made a XL version of Spawn, it would be the ultimate mouse.
post #42 of 79
Well, the lag difference between 250 Hz and 1000 Hz is only 3 ms (1 vs 4). Higher polling rate supposedly provides a smoother experience as one advantage. The other one is, that with some old mouse (like WMO) it helps to eliminate the problem with the 8 bit data link, thus raising the limit, where it hits negative acceleration.
With the Spawn, the case is the other way around. :-)

I tried to test 250 Hz with my DA, but Razer failed as usual. Installed driver, and it is not recognising the mouse, so I'm stucked with 500 Hz, 1800 dpi...

BTW, let me ask one more question: did you noticed the instability with the Abyssus, and is the Spawn better (tiny mouse feet vs wide mouse with wide mouse feet)? My Abyssus feels quite waggly.
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post #43 of 79
Quote:
Originally Posted by F u r u y á View Post
I'm not a hardcore FPS gamer thus I can't see why 250Hz is not a viable option. Is it just because of the 7ms additional lag? Would someone enlighten me?
For me:

It's not just that the mouse is limited to 250hz to obtain a satisfactory control speed, but that I'm limited to a dpi I can't use for many games. There are quite a few games I play that I can't actually use 1800 dpi with and achieve my desired sensitivity. In cs 1.6, for example, you can't go below a sensitivity of 1 in game. With my deathadder I typically play that game at 450 dpi, 1.1 sensitivity - With the limitations of the spawn I'm either forced to make adjustments with windows sensitivity, which I won't do because it's a hassle and affects other programs/mousefix, or play at a much higher sensitivity than I am used to. It's a horrible compromise.

The difference between 250 and 500hz isnt a lot at all, IMO, it's the combination you are forced to use to get a decent perfect control speed. The others won't work for me - which I proved myself when I was able to make the spawn spazz out at will, without much effort at all on my part.
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post #44 of 79
Thread Starter 
@Zwieb: sorry for my mistake. 250Hz is 4ms you're right. Yes, Spawn doesn't have those limitations and that's why I think that 125 and 250Hz are viable options. About feet: I didn't felt Abyssus feet to be waggly but I did applied some tape-skatez. Spawn glides much better as I stated in the review.


@Themanbeast: yeah, I know that (about the in-game sensitivity not supporting down-scaling, which was approached in the review). So my question is still unanswered and I still can't see why one wouldn't use 250Hz (just the 3ms additional lag doesn't justify!).
Edited by F u r u y a - 9/4/11 at 6:30pm
post #45 of 79
Quote:
Originally Posted by Themanbeast View Post
There are quite a few games I play that I can't actually use 1800 dpi with and achieve my desired sensitivity. In cs 1.6, for example, you can't go below a sensitivity of 1 in game. With my deathadder I typically play that game at 450 dpi, 1.1 sensitivity - With the limitations of the spawn I'm either forced to make adjustments with windows sensitivity, which I won't do because it's a hassle and affects other programs/mousefix, or play at a much higher sensitivity than I am used to.
You are exaggerating. Sure 2-2.5 m/s is somewhat slow for low sens but some people still use WMO with even lower max speed. I personally play CS 1.6 at ~90 cm/360° for my taste switching Windows's speed before and after game isn't that troublesome or tiring. I usually use 1800 CPI 6/11 @ 125Hz, for CS it's 1800 CPI 3/11 @ 250Hz, fw 32. I'm quite sure for 30 or even 40 cm/360° Spawn will be fine.
Edited by Glymbol - 9/5/11 at 5:23am
post #46 of 79
Quote:
Originally Posted by Themanbeast View Post
For me:
In cs 1.6, for example, you can't go below a sensitivity of 1 in game
I actually never knew that lol. Seems to be a problem with the 1.6 client only as I'm able to lower my sensitivity below 1 in other goldsrc games.
post #47 of 79
Quote:
Originally Posted by Glymbol View Post
You are exaggerating. Sure 2-2.5 m/s is somewhat slow for low sens but some people still use WMO with even lower max speed. I personally play CS 1.6 at ~90 cm/360° for my taste switching Windows's speed before and after game isn't that troublesome or tiring. I usually use 1800 CPI 6/11 @ 125Hz, for CS it's 1800 CPI 3/11 @ 250Hz, fw 32. I'm quite sure for 30 or even 40 cm/360° Spawn will be fine.
I use QcK+ vertically so it's 40 cm wide. 40 cm for 360° is very good sens!

Before I actually used 45 cm for 180°...
post #48 of 79
Quote:
Originally Posted by Smaug.gr View Post
If CM made a XL version of Spawn, it would be the ultimate mouse.
thats called naos
post #49 of 79
Quote:
Originally Posted by Skar View Post
thats called naos
BS, naos 3200 is only usefull at 800dpi, has ultra high LOD and angle snapping. 5000 uses the avago 9500 so it's a nono for a cloth pad lover. Plus, i didn't like the shape that much.
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post #50 of 79
Quote:
Originally Posted by Glymbol View Post
You are exaggerating. Sure 2-2.5 m/s is somewhat slow for low sens but some people still use WMO with even lower max speed. I personally play CS 1.6 at ~90 cm/360° for my taste switching Windows's speed before and after game isn't that troublesome or tiring. I usually use 1800 CPI 6/11 @ 125Hz, for CS it's 1800 CPI 3/11 @ 250Hz, fw 32. I'm quite sure for 30 or even 40 cm/360° Spawn will be fine.
I don't even consider 40 cm/360 to be a low sensitivity, to be honest. I play closer to 40 inches/360 (I'm around 2.5 full swipes on my talent in css, for example). And adjusting windows sensitivity affects the markC mousefix, so yes, it's a gigantic problem. 250hz on it's own is no problem, forcing me to use 1800 dpi because it's the only dpi setting than can attempt to keep up with me (it can't in a lot of instances, by the way ) is a dealbreaker.
Edited by Themanbeast - 9/5/11 at 10:25pm
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